When I checked the sign up site it said Closed to all sign ups in all locations. This told me that all the sign up slots are all sold out.
Yep, there are use-cases in so many professional fields. I call out the Yoga line item you listed, because there is clearly a huge demand for that kind of content if YouTube is any indication. There are instructors with insane numbers of views for Yoga, Weight Lifting, Calisthenics, and similar where this could be extremely valuable to students.He's saying imagine an industry, and then imagine what you could do with full immersion. He was only giving examples.
Name an industry, and I'd likely be able to come up with compelling use cases for that industry.
Yoga: Imagine a yoga instructor who could model correct posture for a student in 3D. The student could circle the instructor seeing proper form.
The aspect of the device costing $3500 may be off-putting in itself.
People said the same thing with 3d TV’s2 of those people used the device and one said if the sports works out as good as the demo they would buy the device JUST TO WATCH NBA games. In all caps to emphasize how amazing they thought the experience was.
Those people used it were blown away.
I think this device will be niche but apple didn’t listen to Jason Snell and decide let’s make the most complicated product in our history. They made it and blew the apple fans away.
When the iPhone first came out people were quite enraged over the price and the lack of keyboard, little state dot light, so on and so forth too.Not one of those three things you mentioned cost $3,500 to start with.
This is a fantastic idea, why not have a tethered version that uses the potentially more powerful M2 (Pro, Max, Ultra) of our own mac…If this fails, VR is pretty much dead as a market.
Anyway this needs to have a $999 version that you can power from a Macbook Pro's battery and SoC.
$3500 is just too steep as an entry ticket to the platform.
Wholeheartedly agreed… after being proven wrong so many times over and over again, the least we can do is just wait and see what happens.Very disappointed with the small-minded responses on this thread - they seem more like standard YouTube trolls than people who have followed Apple and the tech industry.
Vision has no use case? It displays *anything anywhere* without needing a PC/console and without completely disconnecting you from others, has spatial audio without covering your ears, and the interface doesn’t require hardware controllers. Even just using windowed apps in an immersive environment looks amazing. People at WWDC were moved to tears by the 3D camera (“Dystopia!” Or how about you detach the straps and film holding it in your hands? 🤷🏻♂️). The potential for integration with AppleTV+, Apple Films, Apple Music, NextVR (sports), and Disney is huge.
Is this not the sci-fi holy grail of personal computing people have been imagining for decades (albeit with some first-gen limitations)? Apple fans, have we not seen Apple tackle things like battery life, size, price, nascent app ecosystems, and social skepticism a dozen times in the past 25 years?
iMac: looks fruity and unprofessional! Doesn’t even have a floppy drive!
iPod: expensive, over-engineered museum piece
Mac OS X: all eye candy, missing features
iTunes: nobody will buy digital music! People have CDs & Napster
iPhone: 3x as expensive as a Blackberry, no keyboard, 3G, or third party apps
iPad: nobody wants a giant iPhone with a silly feminine hygiene name
MacBook Air: form over function, nobody wants a computer missing a CD drive
Apple Watch: clearly just for nerds and tech fashionistas; FitBit beat them to the punch!
AirPods: OMG it looks like you have cotton swabs in your ears.
Time after time, the short-sighted people make their digs. And 2-4 years later everyone and their mom wants one, and they’ve moved on to hating the next thing.
Btw it doesn’t need to sell 200 million units like the iPhone to be successful. How many Studio and XDR displays, or Mac Pros, or Mac Studios does Apple sell at $2K-$6K? Hell, even the most successful Macs sell something like 1/50th the unit sales as iPhone.
And Porn Games!I don't see a reason for VR/AR headsets besides Games and Porn.
He's saying imagine an industry, and then imagine what you could do with full immersion. He was only giving examples.
Name an industry, and I'd likely be able to come up with compelling use cases for that industry.
Mathematics: Mathematicians who are really good are always saying that math at that level is an art form. Imaging a fully immersive calculator/spreadsheet/blackboard where numbers and equations float around you and are a moveable to any location.
Yoga: Imagine a yoga instructor who could model correct posture for a student in 3D. The student could circle the instructor seeing proper form.
City Tours: Imagine fully immersive tours of destinations where you can walk through the streets of Paris, Venice, Hong Kong, etc, and pre-plan your trip.
Chef: Imagine a fully immersive cookbook where the chef can show you how to prepare specialty foods in photo-realistic, 3D form. Like Sushi; they could show you the rolls in live form.
Pilots: duh
Philosophy: photo-realistic replicas of Plato, Socrates, using AI tech to mimic their styles, as they teach you philosophy walking the streets of Athens.
Sports: A hitting coach in baseball can model the correct stance and swing. Same in Golf. Or you can walk onto the field of a current game and walk around the current batter to see their stance in real-time in a live game.
Musician: Play your music on the most famous stages in the world, or at the most famous concerts in history. Play Woodstock. Or LiveAid.
Biology: Enter the body
Astrophysics: Duh
Theater: Don't just sit in the audience; wander the sets of Le Miserables while the actors are acting.
Doctors: duh
Interior Design: duh
Architecture: duh
Engineers: duh
Airbnb hosts: duh
Real Estate: duh
Criminal Justice: take immersive 3D video of crime scenes that investigators can walk into anytime they like.
Religion: fully immersive version of all of Christ's or Buddha's sermons in person, on location.
[[My idea: Not going to say, as I think it's a hit and I'm going to look into having it developed.]]
...but hey, Apple didn't focus on Gamers or Porn, so DOA![]()
The Vision Pro developer labs that Apple is hosting are meant to give developers hands-on time with the Vision Pro headset
Developers will have more than six months to test and develop apps for the Vision Pro as it is not expected to launch until early 2024, a timeline that could range from January 2024 to April 2024, and that's provided there are no launch delays.
No, the sci-fi “holy grail” is an implant that interfaces directly with your brain. This is just a clunky step forward towards that ultimate goal. The problem is not everyone is comfortable with the eventual goal of becoming a transhuman computer. For obvious reasons.Is this not the sci-fi holy grail of personal computing people have been imagining for decades (albeit with some first-gen limitations)? Apple fans, have we not seen Apple tackle things like battery life, size, price, nascent app ecosystems, and social skepticism a dozen times in the past 25 years?
What if you are a radiologist, looking at 3D MRI data. Today we have to flatten the data out to a 2D display and look at slices. What if the doctor could hold a virtual tissue sample in his or her hands and open it up or point with a finger to make parts of it transparent? A well-designed user interface might work well.I don't see a reason for VR/AR headsets besides Games and Porn.
Of course, you could look at it as an opportunity to put yourself out there, front and centre in a potentially sparse marketplace. If you have the skills to make a compelling application you could be up there on the stage with Tim Cook to show off your app. Of course if you can only churn out a visual fart app then maybe not.As a developer myself, I have zero interest in developing for Vision, simply because there won’t be enough users to make my development efforts worth the money.
Devs need to MAKE MONEY. And if the Vision sales numbers are low, that equals low app sales.
Even with those examples you can't ignore the 800lb gorilla in the room, which is $3500 for a single person usage device. A phone you can at least put on speaker. A lot of consumer look at what they used can be shared, this is walking away from that aspect of how you share the benefits/cost for a family.11 hilarious naysayers who criticized the first iPhone 10 years ago...
“Five hundred dollars, fully subsidized, with a plan?! I said, ‘That is the most expensive phone in the world! And it doesn’t appeal to business customers because it doesn’t have a keyboard!’” — Steve Ballmer, former Microsoft CEO “iPhone is nothing more than a luxury bauble that will appeal to a few gadget freaks.” — Matthew Lynn, Bloomberg “The iPhone will not substantially alter the fundamental structure and challenges of the mobile industry.” He said the iPhone was “late to the party” and predicted rivals like Nokia would “attack” the iPhone by offering deals to carriers. — Analyst Charles Golvin, Forrester “If it’s smart [Apple] will call the iPhone a ‘reference design’ and pass it to some suckers to build with someone else’s marketing budget. Then it can wash its hands of any marketplace failures… Otherwise I’d advise people to cover their eyes. You are not going to like what you’ll see.” —John C. Dvorak, tech columnist “There is a low demand for converged, all-in-one devices. Only 31% of Americans surveyed said they wanted a device with multiple capabilities, and that dropped to 27% in Japan, according to research by Universal McCann.” —The Guardian “Is there a toaster that also knows how to brew coffee? There is no such combined device, because it would not make anything better than an individual toaster or coffee machine. It works the same way with the iPod, the digital camera or mobile phone: it is important to have specialized devices.” —Jon Rubinstein, former iPod engineer “No stylus is provided.” —Edward Baig, USA Today- “There’s no memory-card slot, no chat program, no voice dialing. You can’t install new programs from anyone but Apple…The browser can’t handle Java or Flash, which deprives you of millions of Web videos.” —David Pogue, The New York Times
- “[The handset] can get warm with constant use, and you’ll need to wipe off smudges frequently with the included cloth. We’re still iffy about the software keyboard and predictive text entry: They work reasonably well, but overall text entry is still easier with a hardware keyboard, and the iPhone may not be the best choice for people who need to compose a lot of e-mail.” —PC World
- “Aside from Web speed issues, the iPhone has two serious flaws. First, it’s awkward to handle. At 4 1/2 by 2 3/8 inches, it’s half an inch wider than my regular cell phone — too wide to hold comfortably. And the iPhone is slippery — too easy to drop.” —Mike Himowitz, The Baltimore Sun
- “Although the phone contains a complete iPod, you can’t use your songs as ringtones. There aren’t any games…” —Walter Mossberg, The Wall Street Journal
Sounds familiar?![]()
Here's an interesting July 31st article related to this topic, pretty strict compliance still being observed.
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Apple’s top secret instructions to Vision Pro developers is next level
The $3,499 headset is due to hit the market next year—and Apple is determined to quash any leaks.fortune.com
Developers are being offered the chance to try out the tech before it hits the consumer market in order to build new features for customers—but it’s an offer that comes with serious strings attached.
The legally binding terms and conditions signed by developers—or on behalf of a team of developers—dictate the Vision Pro can only be used in a fully enclosed and locked room.
The document does not directly state that windows must be covered but says developers are responsible for ensuring unauthorized individuals cannot “access, view, handle, or use” the headset. It adds that unauthorized individuals include a developer’s family, friends, housemates, and household employees.
If the password-protected headset is being used, the Vision Pro must also be in “positive control” of the developer—meaning it’s either being used by developers themselves or in their direct line of sight.
When it’s not in use, the headset needs to be stored in its locked Pelican case—a waterproof, dustproof, and crushproof case that is delivered alongside the Vision Pro—and then placed in a locked space, like a room, closet, or drawer, that only the developer has access to.
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What if developers want to take the headset from their home to the office, or vice versa?
No can do, as the terms and conditions note the headset “may not be moved from or taken away from its ship-to address by you or your authorized developers without Apple’s prior written consent.”
This is a lesson that Apple had to learn the hard way after tech website Gizmodo famously got its hands on an iPhone 4 disguised as a 3GS after it was left in a bar in 2010.
On top of that, developers also need to tell the iPhone maker if they’re going to be away from the headset for more than 10 days and must “consult with [their] Apple point of contact about how to keep the developer kit (DK) safe while [they] are away.”
These measures are underlined with a strict policy on reporting to Apple if the set—be it parts or in its entirety—are stolen or broken, with the brand saying the headset must be returned in good working condition.
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The Vision Pro marks Apple’s biggest release in almost a decade and was welcomed with expected fanfare on social media.
But consumers can’t expect to get much more insight on platforms like Twitter once the product is in the hands of developers, as they’ve explicitly been told to keep their opinions to themselves.
Be it paranoia or sound business sense, Apple isn’t taking any risks when it comes to the publication of unapproved content, writing developers are banned from “discussing, publicly writing about, or reviewing the DK, whether online, in print, in person, or on social media.
“You may not post, or permit your authorized developers to post, any photos, videos, or reactions to or about the DK.”
Whilst of course it would never in a million years happen.I don't see a reason for VR/AR headsets besides Games and Porn.