Tell you plenty. This isn't Core 2 Duo and SATA 1 era.hahaha yeah right tell me another one
Tell you plenty. This isn't Core 2 Duo and SATA 1 era.hahaha yeah right tell me another one
Tell you plenty. This isn't Core 2 Duo and SATA 1 era.
I just want to note here, for the record, that Whiner Talking Points have evolved from:
"It can't edit 4K"
to
"It's not impressive that it can edit 6K"
Your lucky that your production workflow allows you to use Final Cut Pro X, mine doesn't. Apples answer to 4K is to use Final Cut Pro X, but that doesn't work for our company. Final Cut Pro X, uses proxies to edit 4K, it doesn't work with shared media, doesn't use the OFX plugins that are starbdard for broadcast, can't toss between different rooms because it can't see a fibre network, we tested it over and over, it doesn't work in our broadcast pipeline. Try to do that same work you did on Final Cut Pro X with 4K R3D files in Adobe Premiere, curious how fast it is. Or 4K DPX or MXF in Blackmagic Resolve. Let me know how fast those programs run. Again disable proxies.
Anyone who doesn't know these three points has no business talking about video editing like an 'expert'. End of this talk. Enjoy the weekend.
I don't know any of these points and I don't know **** about video editingBut you usually give me good answers (even if you seem to be 'on the other side' of the debate a bit
so - are these new MBPs ok for people doing video or not? And if they are not, which laptop is? Really - I'm asking, it's not a rhetoric question
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Obviously the 460 is rather low end, but to make the most out of editing 4K and above these laptops should ideally be used in clamshell mode to avoid throttling. The issue is not the components, there is more than enough power and speed and bandwidth there. The issue is heat building up. That's what makes Apple's laptop designs struggle if you put them under load for a while. When I want to use an MBP for something heavier than normal I put it in a BookArc to allow heat to freely dissipate in all directions. BTW I don't work for BookArc![]()
Ok, so what laptop would you recommend for video editing? I would like to have something to compare things to. It matters little to me, but I'd like to know.
You don't need another laptop. Just installing Boot Camp and using Premiere or After Effects there will feel like an upgrade. Windows 10 OEM can be picked up cheap, and Creative Cloud is cross platform so this is the cheapest way to boost performance for any Mac user who relies on Adobe apps.
Oh, so you're criticizing the OS, not the hardware. Didn't get that. Well, I don't use video stuff, but I do use Photoshop, which is an Adobe app. Still, there is no way in hell I'll use Windows over macOS, because of .... it's a disscussion for a completely different topicAnd you'd disagree anyway. But thanks for the reply, it is interesting you think Windows is so much better performance-wise. Definitely something I'll pay attention to, in the future. Thanks.
Not necessarily the "OS" but rather Apple's inability to keep APIs up to date and provide regular optimised graphics drivers that are on par with Windows. This hasn't changed in years and is unlikely to.
It's not just graphics either, Intel CPU features such as QuickSync are often not as well supported on macOS.
Thats why Apple has designed Metal. OpenGL is a mess to support.
Is that the issue?
Nice in theory but Metal is still nowhere right now. There is Metal support in the latest Premiere and After Effects but it's slower than OpenGL and OpenCL...both of which Apple hasn't even kept up to date. nobody even knows if Vulkan will ever be ported. In terms of APIs, macOS is behind Linux even.
Most people complaining are not professional users, but gamer or complainer. I am a software engineer and even the 2013 MBP is very well up to the task for compiling software or working in Photoshop or Indesign.
Latest Photoshop uses Metal for several effects. They work quite nice, Oil Paint effect, for example, works faster on GeForce 750 than on most desktop PCs in the office. Though, I agree it is a very specific case. I hope the support only grows. Especially with the promised Touch Bar update by the end of the year.
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Metal in Photoshop??? I did not read this in any of the update documents. Photoshop uses the Mercury Engine which makes OpenGL and OpenCL calls only.
Edit : Yes, it has Metal support for the Oil Paint filter only.
If you want to read up on Metal performance, in its current state, then Adobe's forums are the place to go. Example:
https://forums.adobe.com/thread/2170657
I agree it's not a big deal, but it could signify more support is coming.
From https://helpx.adobe.com/photoshop/using/whats-new.html
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Thanks I found it. But yes, it's a mostly useless filter for pseudo-artists.
I wonder if GTA V will run on MBP 2016 15'' if they release Mac version...
If you want to read up on Metal performance, in its current state, then Adobe's forums are the place to go. Example:
You're completely wrong on both accounts.For example - the ability to scale the interface with OS scaling (as opposed to just two settings 100% and 200% on Windows - that, by the way, is not monitor independent so good luck if you have one hidpi and one non-hidpi screen)
GTA V already runs on the 2015 version (under Windows of course)
Metal performance (in itself) is fine. The drivers are just somehow immature, so people sometimes hit bugs and edge cases. And the performance issue in the thread you linked two can be programmer error just as much as driver issue.