Have the pre-orders begun shipping yet?
Hear Yea, Hear Yea, I have news from the Feral Web Store.
The stock has just arrived in the office (right now we are unpacking the boxes) and after we check that it has been well made and is shiny enough for you we will be shipping out all pre-orders. Please note that parts of the Royal Mail (UK postal service) have decided to have a national strike on Thursday / Friday but we will do our best to make sure all the pre-orders get posted.
All people who order from the store should be getting their cards charged and shipping emails soon.
Get ready for Rapture people!
Edwin
Feral Interactive
Still waiting on me demo before i order, It must perform and look reasonable on my macbook pro 13 inch. By that i don't need 100FPS or anything daft like that just that it is enjoyable to play though without any major set backs.
Haven't really played a Feral game before, but after playing the Mac version of The Movies I was really impressed at the good job they did. I can run it at high at the max resolution, and my iMac isn't a good gaming machine, and it has a perfect frame rate. Hopefully Bioshock is the same.
I will be interested to try the demo, to see how it runs. It seems you are the best company at porting games, you should port more! At least the FPS doesn't suck like some Aspyr and all Cider games do. Actually makes playing the Mac version worthwhile. You could be the start of a new era for Mac gaming.
are there any plans to port Company of Heroes? That is one of the best RTS games there is.
My very boring stock comment is being rolled out for this one
"We don't comment on any games and if we will port them or not as any answers will create speculation that may be untrue. However all suggestions for games are logged and taken into account when we look at future projects."
Sorry about the very "Official PR" answer but possible ports is something I avoid talking about as me saying I like a game might backfire and I don't want to get into any trouble. That said if I cannot answer fully due to reasons like this I will always say so.
Edwin
Feral
Maybe you could enlighten us with a post on how much work is put into porting a game from picking a title, to talking to the studio, converting the source code and testing. As a up and coming software engineer i find it most fascinating.
Maybe you could enlighten us with a post on how much work is put into porting a game from picking a title, to talking to the studio, converting the source code and testing. As a up and coming software engineer i find it most fascinating.
[*]Start to port to the Mac
How many man-hours of coding- how about a range from a simple game to a complex game? Thanks!
I don't think development hours is a secret but it is the edge of a cliff I don't want to go near.![]()