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I have black ops for the 360 and im pretty happy with it.

i have a question regarding matchmaking.

i have been trying to play team deathmatch with my buddies and join as a party but the second i click team deathmatch to start the search it mutes everybody and nobody in the party can hear each other. then 9 times out of 10 it kicks every out of the party and its just one person in a game or sometimes you get separated into different games.

is this happeneing with anyone else because it really is making me angry.

thanks.
martin
 
Overall I'm much happier with this game than I ever was with Modern Warfare 2 which I only ever played FFA on and people always used to cheat by using Tactical Insertion to sit next to each other and get free kills.

Free-for-all is fun, and I agree that the TI cheat was irritating, but FFA is really only scratching the surface of the multiplayer. Either way, there's no doubting for me that Black Ops is jerky, graphically and sonically inferior, and basically a poor cousin. Roll on MW3. I think I might sell Black Ops it's that bad.
 
Free-for-all is fun, and I agree that the TI cheat was irritating, but FFA is really only scratching the surface of the multiplayer. Either way, there's no doubting for me that Black Ops is jerky, graphically and sonically inferior, and basically a poor cousin. Roll on MW3. I think I might sell Black Ops it's that bad.

FFA was the only multiplayer mode worth playing in MW2. The rest sucked. Honestly Infinity Ward lost the plot after CoD 2 since then they have been well below par.
 
FFA was the only multiplayer mode worth playing in MW2. The rest sucked. Honestly Infinity Ward lost the plot after CoD 2 since then they have been well below par.

I guess we'll have to agree to disagree... The objective games in MW2 are great IMHO. Black Ops looks and feels ***** in comparison.
 
anyone read my post at the top of the page.

anyone else having problems joining team death with a party of 2 or more?

seems like we always get kicked and never get in a game together
 
anyone read my post at the top of the page.

anyone else having problems joining team death with a party of 2 or more?

seems like we always get kicked and never get in a game together
Has everyone involved doubled checked to make sure their NAT settings are all correct? I've been playing in parties of 2-4 people w/o a problem.


Lethal
 
I'm a Nazi zomb expert (and I do mean expert) and let me say that they made it hard this time around. It seems to be made specifically for the cult players. If you couldn't get past lvl 15 in the last levels, you aren't grtting past 4-5 here.
 
I guess we'll have to agree to disagree... The objective games in MW2 are great IMHO. Black Ops looks and feels ***** in comparison.

I guess so. I feel the same exact way about MW2. To me that game was ugly and poorly paced where as CoD Black Ops has improved the level design immensely and made the game play much more interesting and varied.
 
Has everyone involved doubled checked to make sure their NAT settings are all correct? I've been playing in parties of 2-4 people w/o a problem.


Lethal

All of our NAT types are open. We even did test connection to make sure on the dashboard but it still horrible.

such a let down
 
I'm a Nazi zomb expert (and I do mean expert) and let me say that they made it hard this time around. It seems to be made specifically for the cult players. If you couldn't get past lvl 15 in the last levels, you aren't grtting past 4-5 here.
I agree. I love how the difficulty ramps up so quick now. In CoD:WaW I felt like things didn't really start to get going until the low teens.

All of our NAT types are open. We even did test connection to make sure on the dashboard but it still horrible.

such a let down
Sucks to hear. Hopefully it's something server side that they'll have squared away soon.


Lethal
 
I'm a Nazi zomb expert (and I do mean expert) and let me say that they made it hard this time around. It seems to be made specifically for the cult players. If you couldn't get past lvl 15 in the last levels, you aren't grtting past 4-5 here.

I'm similar... the key to doing well this time around is to communicate with the other players. :p

The classic zombie maps from WaW are a vast improvement this time around, the graphics are much better.
 
I like MW2's storyline better then Black Ops. Haven't played multiplayer in Black Ops yet. Though nothing will stop boosting and when there are boosters, the rooms I have been in usually go search for the boosters and kill them exclusively to get them out of the match.
 
I'm happy with Black Ops so far. Let me say this though, i have not touched the Single Player and have only played like 10 minutes of Zombies. So this is from a multi-player perspective.

Pros:
Good Map Variety - I think the maps are well designed. They have a few good places where snipers could actually hide and do their thing. In MW2, good luck finding a hole to crawl into. Generally it was shoot and move.
Points System- I like the points system. It let's me get my gear the way I want it quicker. That helps with my KD Ratio.
Balance - I think this is more balanced than MW2. It gives new players a chance to get in the game while giving experienced players a nicer challenge. No more getting screwed quite as much if you wern't the fastest.

Cons:
Connectivity - I find it very laggy at times. Perhaps that's due to initial server load, but someone needs to fix this
Graphics: While it's Ok, the fire animation is.....
Stupid Killstreaks: Yeah, RC Car, I'm looking at you.
 
A few things...

1 - The AK74u is the best gun in the game, in my opinion. With the Grip and Rapid Fire attachments, it feels like cheating. The Galil is a close second. Both guns are totally amazing.

2 - "Hardline Pro" is the best perk, hands down. Use that, and then set your Kill Streaks to "SAM Turret", "Care Package", and "Sentry Gun". Every time you get a package drop with Hardline Pro, you can double-tap X and swap it out. More often than not, you'll get something good.

3 - The second best is "Hacker Pro". It doesn't happen much, but booby-trapping an enemy care package is most excellent. The standard benefit of seeing enemy equipment is nice as well.

4 - The spawns in this game are downright shameful... and that is putting it lightly. If they aren't fixed with the first update, this game can go to hell. Soooo farking pitiful.

5 - Nuketown, combined with the aforementioned assy spawns, might be the worst thing I've ever experienced in a game. The map is a total mess, made even worse when the enemy spawns on top of you, or behind you, all the time. Not fun. I don't even mess with it now. If it shows up, I quit out. Not worth the hassle.


My current go-to setup....

  • AK74u (Grip, Rapid Fire)
  • Strela-3
  • Semtex, Decoy, Claymore
  • Hardline Pro
  • Warlord Pro
  • Hacker Pro
 
That's what's driving me mad at the moment.
I forgot one other thing, which is also driving me mad... the foot steps. For some reason, Treyarch decided to take basically all sound of footsteps out of the game. That makes "Ninja" a worthless perk now, as you don't need it to be silent. But, it also makes it much easier to get ridiculously stabbed in the back.

I've heard that foot steps, along with the spawn issues, are a couple of the main things being fixed in the first patch/update. I really hope so. The fact that they made it into the final release like this is mind-boggling, so a fix is the least they can do.
 
I forgot one other thing, which is also driving me mad... the foot steps. For some reason, Treyarch decided to take basically all sound of footsteps out of the game. That makes "Ninja" a worthless perk now, as you don't need it to be silent. But, it also makes it much easier to get ridiculously stabbed in the back.

I've heard that foot steps, along with the spawn issues, are a couple of the main things being fixed in the first patch/update. I really hope so. The fact that they made it into the final release like this is mind-boggling, so a fix is the least they can do.


Yes, I'm fed up of being stabbed in the back too
 
Been playing Zombie mode all weekend... it's really frustrating without a mic, though, since I can't communicate and everyone seems to be doing their own thing. Need to be able to talk to collaborate and get to the higher rounds, I think.

That said, it's super-addicting. Nothing relieves stress like blasting Zombies. :D

I haven't made it into the Multiplayer yet. The last few times I've tried the servers haven't been responding... I've had an easier time getting on the servers to play Zombies, though...

Single player campaign is pretty typical of COD, imo. It's pretty good... If anything, though, this game is encouraging me to go buy World at War for half the price and just play Zombies. Hah!
 
Popped my new CoD disc, it took almost 20 minutes to get into a match, then it got dropped half way through and was trying to migrate to a new host and I left.

Looks ugly, feels too floaty compared to MW2, RC cars and dogs are already making me angry, sounds crappier, and spawning (as noted above) is horrid.

Good start... :eek:
 
I really like Black Ops, having stopped playing MW2 when the expensive DLC started, I haven't played it in awhile. From what I do remember though, I think the changed made to the game are a big plus.

1. Quick scoping is a thing of the past, so the days of watching players run around a map with a sniper rifle going for short range kills is suicide.

2. Sniping is actually a skill now. One hit kills take work with a sniper rifle like they should. In past CoD's anyone thought they were a sniper ( myself included who improved his K/D ratio dramatically once I realized how easy it is to snipe in MW2 over say a game like Halo ), now we often have snipers who need 2 - 4 hits to make a kill. It isn't like Medal of Honor where you spawn die, spawn die, etc. etc. You can actually get on the playing field, or even out run snipers shooting at you. Cool!

3. The over powered perks are gone, and dual wielding shotguns with assault rifle range as well. No using scavenger to spam noobtubes! Although I do miss being to replenish my claymores. It's a worthy tradeoff though. :p

4. Noob tubes less prevalent, and opening spawn salvos haven't been discovered yet.

The thing that does kill the game is the latency/lag issues, at times they are game breaking. Like previous CoDs you've seen killcams where it shows you not firing or stabbing your killer, when on your screen you did. Now though I've seen final kill cams where the killer didn't seem to hit his victim at all. Knife whiffing is a common practice. Which has brought back the wonky knifing range, allowing those with lightweight to run thru a hail of bullets and instant knife kill you.

If you're curious to test this... On the map Villa if someone shoots at you from the main Villa, into the small sniping room. Notice if it is assault rifle fire, after you run from the gunfire thru thru window to the stairs, you are still being hit from gun fire as your reach the steps. You won't die, but it's frustrating to say the least. So the days of seemingly being hit from gunfire around corners is still around, if not a little worse. There's is bullet penetration ( Hardened ), but it doesn't account for bullets that make it around corners.

Lately I've run into countless games where connection interrupted shows up at the end of games, and even during. Nothing makes you want to throw your controller than getting the drop on someone, connection interrupted shows up on your screen, and when the game starts again you've died. On the other person's screen nothing happened, it just shows you looking at them and NOT firing. On the Treyarch forums some have attributed this to the games bandwidth interpretation, there is a way to look at how the game sees your bandwidth. Seems for many it sees your connection as being very low.

I've taken to changing my search so it only sees 'Locale Only', which helps a little.

The tip about putting 'Rapid Fire' on your gun really helps out if you find yourself constantly getting the wrong end of the drop like I do.

About the footsteps issue, while you may not hear someone else, your own footsteps are almost deafening now. I take the Ninja perk just to NOT hear my own footsteps.

There is a spawn issue in the game, especially when the game 'spawn flips'. This is especially bad on Nuketown. If the bulk of the other team dies they will spawn on the opposite spawn. If you happen to be on that side waiting for the enemy to come, guess where they are coming from? That's right, ...look behind. At one point in every game this happens, and if you're there it becomes a maddening slaughterhouse.

The game has this weird thing where it will often spawn you in the vicinity of the person who last killed you. If they are on the move, this sometimes results into them literally running to where you spawn, giving them a cheap kill while you orient yourself. On the other hand, this does lead to one getting 'payback' kills more often.

I really do like the maps though, the sheer number of ( 14 )maps keeps repetition down. The amount of things going on while you are playing is cool, with the launching rocket shaking the bulk of the map, or the train shaking one end of the map, the target dummies moving about, or the underground areas increasing the size really makes them interesting.

Not a big fan of the single player, but I do like how it offers you a large assortment of the weapons so you can become familiar with them before multiplayer. The combat training is hilarious, naming bots after people on your friend's list. It isn't much help for playing online, but does allow you to try things out before spending money in the multiplayer.

A new update or patch will be welcome, and I look forward to playing the game despite it's problems. Good fun.
 
About the footsteps issue, while you may not hear someone else, your own footsteps are almost deafening now. I take the Ninja perk just to NOT hear my own footsteps.
Right, and that was what made it so good in MW2. You were super quiet, and could hear everyone else much better because of that. Now in Black Ops, while your own movements are certainly much quieter with Ninja, everyone else running around makes basically no noise, regardless of their Green perk. Because of that, no one HAS to use Ninja, and can still run around all stealthy, stabbing or shooting you in the back.

In MW2, you could easily hear people coming if you were paying attention, and get a jump on them. In Black Ops, since you can't hear anyone, ever, the game is a constant battle of internet connection and reflexes. What happens now is, you and an enemy both, surprisingly, come around a corner to face each other. What ensues is each person wildly spraying bullets until one of you falls over dead. That isn't very fun.
A new update or patch will be welcome, and I look forward to playing the game despite it's problems. Good fun.
I agree. Even though there are a few issues I have with the game, and a couple are close to game-breaking, the game has a lot of fun in it. With a good update/patch, it could be great.
 
5 - Nuketown, combined with the aforementioned assy spawns, might be the worst thing I've ever experienced in a game. The map is a total mess, made even worse when the enemy spawns on top of you, or behind you, all the time. Not fun. I don't even mess with it now. If it shows up, I quit out. Not worth the hassle.

Yes, I'm fed up of being stabbed in the back too

Guessing you guys never played Rust a lot in MW2. Talk about getting killed as soon as you spawn. Rust along with Terminal was a perfect knifing map. :D
 
Guessing you guys never played Rust a lot in MW2. Talk about getting killed as soon as you spawn. Rust along with Terminal was a perfect knifing map. :D
Yea, Rust was just as bad, same with Shipment in COD4. Those types of small maps are fun, like once every 50 games or so, just to break the flow a little, and run and gun. And I don't really have a problem with Nuketown itself, per se, but when you have totally abysmal spawns, it just sucks. If the spawns were better, my view of many maps would be much more favorable. I'm looking at you Array and Summit :mad:
 
Yea, Rust was just as bad, same with Shipment in COD4. Those types of small maps are fun, like once every 50 games or so, just to break the flow a little, and run and gun. And I don't really have a problem with Nuketown itself, per se, but when you have totally abysmal spawns, it just sucks. If the spawns were better, my view of many maps would be much more favorable. I'm looking at you Array and Summit :mad:

I liked Rust because it was a small open map. When they made Rust be a rare map, it made it really enjoyable. It also exposed the hardcore noobs because if you camped on Rust, you are by far the biggest noob of them all( especially on the top of the tower thingy). :D

In MW2, I got into knifing( commando pro+marathon+ light weight+ light weaponry+tactical knife). Terminal and Rust were my favorite maps to go knife on. I hated Afgan and Estate( I would snipe on those maps).
 
anyone read my post at the top of the page.

anyone else having problems joining team death with a party of 2 or more?

seems like we always get kicked and never get in a game together

Yes…we had a party of 5, and some times had to try 3 or 4 times to enter into a game together.

As for the game, I am not sold on it…theres too much to list, but for starters the solo campaign is boring, and I find it feels very rushed. Cinematically its nice, but other than that, not much else.

Multiplayer, im just not finding it offering much, and some of the changes Im not liking (but some i do).

MW2 I would give 9/10
BO I would give 7.5/10
 
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