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In MW2, I got into knifing( commando pro+marathon+ light weight+ light weaponry+tactical knife). Terminal and Rust were my favorite maps to go knife on. I hated Afgan and Estate( I would snipe on those maps).

That is one of the things I am glad is gone from the game ( the combo you are talking about coined by Penny Arcade as the Witchblade combo or as we knew it online the 8itchblade combo ), since it made the game like playing against crack addled Flash wannabes.

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http://www.penny-arcade.com/2009/11/30/

Between that & Akimbo 1887s just broke the game. As it is now, you can still laughably run through a hail of bullets to stab someone, but you aren't running around the screen like the Assassin from Monday Night Combat.

One other gripe I have is something that I don't think they can fix, and that is what happens in Mercenary games. I play a lot of Mercenary, and inevitably one side is always short handed. Unlike Team DM & other gametypes, the short handed team never seems to get a replacement player. More often than not, my bad luck means I am playing on the side with 4 or 5 vs 6. :mad:
 
I like the game a lot. I am too lazy at the moment to make a list of the things I like and dislike, but just let me say that I like the game more than MW2.

One thing I really like is Wager Matches, but my television is living on borrowed time thanks to them :(.
 
That is one of the things I am glad is gone from the game ( the combo you are talking about coined by Penny Arcade as the Witchblade combo or as we knew it online the 8itchblade combo ), since it made the game like playing against crack addled Flash wannabes.

The only thing that is gone is commando pro so yeah, I can still go around stabbing like a psychopath. :p

I didn't knife to win or get the nuke( hell, I never got one nuke). It was just fun for me to run around try to dodge bullets and sneak up on people. I don't care about my stats. I play to have fun.

I see people who camp( besides a sniper) and use the noob tube as people who are obsessed about winning/ their stats. I know a lot people say it doesn't take skill to knife, but there is no skill in camping and noob tubing where knifing requires bullet dodging. :D
 
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The only thing that is gone is commando pro so yeah, I can still go around stabbing like a psychopath. :p
If you really want to go back to being a knifing jerk, just go Lightweight Pro, Steady Aim Pro, Marathon Pro with the Ballistic Knife. Lightweight Pro is essentially what Commando Pro was (No fall damage). And if you are using the Ballistic Knife, you have a longer lunge than with the standard melee attack. Stupid knife jerks :mad: ;)

I finally tried playing some of the campaign tonight. I've only made it about 4 missions in, but so far I can safely say, it is the worst thing I've ever played. It is nothing but endless sequences of "monster closet" events, with little to no indication as to what you are supposed to be doing, with your crappy "Partners" doing nothing but yelling incomprehensible things at you. Quite a mess.
 
The campaign is great, and you really get attached to the characters.
I don't know what you're all talking about.
 
I finally tried playing some of the campaign tonight. I've only made it about 4 missions in, but so far I can safely say, it is the worst thing I've ever played. It is nothing but endless sequences of "monster closet" events, with little to no indication as to what you are supposed to be doing, with your crappy "Partners" doing nothing but yelling incomprehensible things at you. Quite a mess.

Yeah. I liked MW2's campaign better. It may be because I am from the DC area so it was quite weird seeing it war torn.
 
The campaign is great, and you really get attached to the characters.
I don't know what you're all talking about.
No, having to replay sections over and over and over and over, just to learn what is killing you is not great. It is crappy 90s game design, that we should not have to deal with in 2010. Crappy checkpoints mixed with crappy enemy and team "AI" (if you can call it that) make for a really crappy game. I'm turning it down to Recruit just to get it over with, so I can flush it from my mind as quick as possible.

I beat both MW games on Hardened, and about half of the levels of each on Veteran. While the plot in both was ludicrous, they were at least fun. Lots of clear objectives, teammates who would stay out of the way, and very few of those "monster closet" moments (grrrrr, Favela :mad:) Those games were fun from start to finish. Black Ops is just a mess of crazy flashbacks cutscenes, messy game design, and terrible direction.
Yeah. I liked MW2's campaign better. It may be because I am from the DC area so it was quite weird seeing it war torn.
How about Fallout 3? I've never been to DC, but I find it really funny how when I see it on TV or in movies now, I recognize so much of it, and where things are, just from my hundreds of hours in that game. :D
 
Maybe you're really bad, or playing on a bad TV (too small or low res?). I played on hardened, and the most I had to replay a section was WMD, a part near the end of the game where you have a crossbow. You get an achievement for taking out all guards silently, so I had to restart to keep trying.
 
I beat both MW games on Hardened, and about half of the levels of each on Veteran. While the plot in both was ludicrous, they were at least fun. Lots of clear objectives, teammates who would stay out of the way, and very few of those "monster closet" moments (grrrrr, Favela :mad:) Those games were fun from start to finish. Black Ops is just a mess of crazy flashbacks cutscenes, messy game design, and terrible direction.

MW2's plot wasn't too ludicrous. You infiltrate a Russian terrorist cell, you're commanding officer betrays you, starts a war between the US and Russia. The only ludicrous part that I can remember is a nuke blowing apart the ISS.

How about Fallout 3? I've never been to DC, but I find it really funny how when I see it on TV or in movies now, I recognize so much of it, and where things are, just from my hundreds of hours in that game. :D

Haven't played Fallout 3.
 
MW2's plot wasn't too ludicrous. You infiltrate a Russian terrorist cell, you're commanding officer betrays you, starts a war between the US and Russia. The only ludicrous part that I can remember is a nuke blowing apart the ISS.

Mowing down thousands of civilians for now reason.
Getting killed in the second mission.

I got to Fevala and then gave up on that piece...
 
Mowing down thousands of civilians for now reason.
Getting killed in the second mission.

I didn't know terrorists had reasons to kill people. :p Again, you were trying to earn Makarov's trust. As controversial as that mission is, I think people are reading too much into it. It's a game and obviously that controversy brought it publicity( simply because parents didn't want their precious 8 year olds playing a game like MW2).

You got killed on that mission because Sheppard betrayed you and told Makarov that you were an American leaving a perfect scapegoat and reason for Russia to invade the US. I don't find that ludicrous at all.
 
MW2's plot wasn't too ludicrous. You infiltrate a Russian terrorist cell, you're commanding officer betrays you, starts a war between the US and Russia. The only ludicrous part that I can remember is a nuke blowing apart the ISS.

There are many things wrong with MW2's plot. Instead of typing them all out i'll just copypasta them.

•As the mission opens, we’re treated to General Shepherd reciting a litany of Makarov’s excesses over a montage of shocking headlines. Makarov is an internationally known figure of menace, then, with a Russian military record. So when he confidently machineguns his way through the airport without even bothering to put on a mask, are we to believe that the Russian authorities weren’t able to identify him from security camera footage?
Instead, Russia blames a nobody CIA agent found dead at the scene who was killed by a point-blank pistol shot to the head. That doesn’t raise any red flags at all? The obvious conclusion is that the whole thing was an American plot, and that a full-scale invasion of the continental US is the appropriate response. The transition to the Takedown favela mission begets more confusion, such as: how did Shepherd tie the shell casings to Rojas? Meticulous analysis of the cutscene indicates that he actually re-created a 3D model of a shell casing from security camera footage, which was sufficiently hi-rez to make a match against a big bullet database. So the Russians, who had the actual shell casings to analyze, couldn’t figure that out? The security footage was crisp enough to recreate minute detail on a spent shell casing, but not of sufficient quality to identify Makarov’s face. Conclusion: Makarov’s face is smaller than a bullet.

•When the warriors of 141 get to South America, they make short work of tracking down their man. Unfortunately, HQ won’t send a helicopter to extract them from the favela so Soap rings up his old pal Nikolai on a payphone. Luckily, the Russian informant just so happens to be tooling around Rio in a chopper and pops right over to pick them up. The mission itself, dashing weaponless across rooftops and frantically leaping to safety, was brilliant fun in the heat of the moment. But upon reflection, we must concede that nothing about the scenario makes a bit of sense. But look, it’s Nikolai!!

•With his newfound freedom, Price’s first order of business is to launch a nuclear warhead at the east coast of the United States, with the goal of snuffing out the Russian invasion. Of course, he wasn’t planning to nuke America outright. When a nuclear explosion occurs in space, the only effect is an EMP blast that destroys all unshielded electronics in its line of sight.

While it made for an intensely dramatic scene as the burst rippled across America and demolished the ISS, there’s no way Price could have launched a missile from a Russian nuclear sub by himself. Did he just ring up Nikolai on a payphone to get the launch codes? How did he singlehandedly defeat the physical safety measures? You don’t just push the glowy red button with the mean face on it. There are elaborate control systems in place to prevent just such unauthorized launches.

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Above: Two people have to turn launch keys simultaneously to fire a real nuclear missile

One more thing: how did Price get it to detonate in space, anyhow? We’re pretty sure that wasn’t part of the missile’s original instructions. Regardless, if the Russians were serious about their “kill America” plan from the get-go, they probably would have launched HEMP and nuclear strikes of their own as a precursor to the invasion.

•Once the Russians have been successfully repelled, Shepherd and Task Force 141 get down to the business of mopping up Makarov. Shepherd calls out two potential hiding places, the “last safe havens on earth for Makarov and his men.” Incidentally, no one stopped to wonder how Shepherd suddenly uncovered these safe havens or, if he knew about them all along, why they weren’t investigated after the airport massacre. But wait! Intel gathered at one of the safehouses links Makarov to Shepherd: cue the shocking murder of Ghost and Roach at Shepherd’s hands.

Devastated, Price and Soap moan about how they’re all alone in the world with no one to turn to. Umm, guys? Aren’t you technically still officers in the British Armed Forces? Sure Shepherd was calling the duo “terrorists,” but America’s credibility on the world stage was shot to hell after the airport incident. Someone over at SAS would remember the heroes who gunned down Zakhaev and send help. No? OK, better just grab Nikolai and go after the bad guy yourselves.
Theres more you can read on your own, but these are the biggest imo.
http://www.gamesradar.com/f/modern-warfare-2s-glaring-plot-holes-exposed/a-20091120123332495077/p-1
 
That is reading too much into it. It's a game. Unlike Black Ops, it's storyline was linear. You had an idea of what was going on and why. Sure not everything made sense, but I repeat it is a game. For the sake of the storyline some things that don't make sense in real life will happen. There are tons of movies, tv shows, etc that have the same exact illogical things happening, but it isn't held against them unless it does get ridiculous which I didn't think MW2 did.
 
Actually a crappy story is held against many movies, tv shows, books, and etc. That's why we call them crappy and they fail. Case in recent point, the drubbing that Skyline is getting, besides it's spectacular trailer. It looks good, but it came in fourth in movies this week, and word of mouth may make that as high as it goes. The complaint? Weak stories, characters, and a truly stupid & frustrating ending.

I think what Black Ops single player suffers from is what MW2 did as well. It tries to hard, every section has to have a Michael Bay moment. The game feels it has to wow you every fifteen minutes, and in between it tries to cram in a complex story that just ends up being non sensical.

I pity anyone trying to figure MW2's story that hasn't played the original MW. I admit I was surprised to find out that MW2's story had something to do with the first one. Not because it was a clever plot twist, but because it was pulled out of thin air. There was no fore shadowing allowing the player a chance to figure things out, as usual stories do, it was just BAM!

The first MW was more stream lined with only two storylines, eventually dovetailing into one. Things were easier to follow, and the moments far more memorable. That race thru the tilted ship, the crawling thru the grass by the Russian army, holding them off later by yourself, and that final car chase were truly memorable moments. MW2 and now Black Ops are just one forgettable blur, that I only recall the trudging thru, not the fascination of what I saw.
 
Actually a crappy story is held against many movies, tv shows, books, and etc. That's why we call them crappy and they fail. Case in recent point, the drubbing that Skyline is getting, besides it's spectacular trailer. It looks good, but it came in fourth in movies this week, and word of mouth may make that as high as it goes. The complaint? Weak stories, characters, and a truly stupid & frustrating ending.

Like I said, most movies, tv show, etc has some sort of ridiculous illogical event going on to move the storyline along. Just as long as it isn't so ridiculous, they can get away with it. I don't think MW2 storyline had anything that was that ridiculous to make it bad.

I pity anyone trying to figure MW2's story that hasn't played the original MW. I admit I was surprised to find out that MW2's story had something to do with the first one. Not because it was a clever plot twist, but because it was pulled out of thin air. There was no fore shadowing allowing the player a chance to figure things out, as usual stories do, it was just BAM!

Why were you surprised? Black Ops was just a continuation of WaW with a focus on the Cold War this time. Why is it ridiculous to think MW2 would be tied to MW's storyline?

The first MW was more stream lined with only two storylines, eventually dovetailing into one. Things were easier to follow, and the moments far more memorable. That race thru the tilted ship, the crawling thru the grass by the Russian army, holding them off later by yourself, and that final car chase were truly memorable moments. MW2 and now Black Ops are just one forgettable blur, that I only recall the trudging thru, not the fascination of what I saw.

MW2 will be remembered for me at least because of the vivid battle scenes in DC since I am from the DC area and constantly passed by the buildings you see in the game. Then you have No Russian because of the shock of what that mission "made" you do( A) They gave you the option to skip it B) You didn't have to shoot to pass the mission).
 
Really, the only part i can accurately remember from MW2 is the DC section. I live in the south-east corner of PA so i've been to DC a few times (the DC zoo is one of my favorite places in the whole world). If i lived out west there would be nothing memorable about MW2.

Fwiw, i do hold the flawed story against it. How can i be invested in a game that pretends one man can launch a missile just by strolling into a sub and asking kindly? Even games like Ratchet and Clank have stories that make sense (in context, of course), but MW2 was just too far for me to care about it.

As far as Black Ops goes, the story is ok. I dont like the whole interrogation thing, i feel like the story could be told a bit better, though my opinion may change after i finish the campaign. Any game with nixie tubes automatically scores a few points from me ;)

COD needs another MW. MW was a massive jump forward from COD3, and it did it all perfectly. W@W, MW2, and Black Ops all feel like a new map pack for MW instead of a whole new game.
 
Fwiw, i do hold the flawed story against it. How can i be invested in a game that pretends one man can launch a missile just by strolling into a sub and asking kindly? Even games like Ratchet and Clank have stories that make sense (in context, of course), but MW2 was just too far for me to care about it.

Just as long as it doesn't make me go, " Oh come on! That is just plain ridiculous", I don't mind some illogical events because it is a game. MW2 didn't do that so I give the storyline a B+. Black Ops is a C.

IMHO of course. :)
 
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Maybe you're really bad, or playing on a bad TV (too small or low res?)
Nope, on both counts. I'm quite a good player, and my TV is a very nice Samsung 1080p LCD. But hey, if you didn't struggle with it, congrats champ. I got bored after the 34th time I walked across the magic line that made the enemies pop out and shoot at me. They can only do that so much before it becomes comical.

But, it never did stop, all the way to the end. Like I said before, that is stuff that games did 10-15 years ago. The fact that they still use that as part of their main "Design" directive in this game is shameful, if I'm being honest. The entire game was an endless sequence of following the yellow waypoint indicator, getting yelled at by your team to do things, and getting shot at by enemies jumping out from behind things. I have to say, by the end, I was literally in tears laughing. I couldn't believe it could get any worse, and yet, it always did.
MW2's plot wasn't too ludicrous. You infiltrate a Russian terrorist cell, you're commanding officer betrays you, starts a war between the US and Russia. The only ludicrous part that I can remember is a nuke blowing apart the ISS.
The Russians launch a full scale attack on the US, on about 3 days notice... and attack FROM THE EAST!! :rolleyes:
Haven't played Fallout 3.
If you live in the DC area, you should. If you thought seeing the mess they made of it in MW2 was weird, you should see it after full nuclear meltdown. Pretty awesome.
Just as long as it doesn't make me go, " Oh come on! That is just plain ridiculous", I don't mind some illogical events because it is a game. MW2 didn't do that so I give the storyline a B+. Black Ops is a C.
You also jump a 400ft gorge on a snow mobile. Need I say more? ;)
 
my personal gripes/opinions:

single player:
* so far graphically it's more on the miss side comapred to bad company 2
* game design: pop up enemies and respawns in plain sight: get a grip this is 2010 calling
*frustrating check points where you respawn directly with an enemy 1 step behind you
*i like the story etc. especially some of non fighting scenes .. of which there are simply too few so far... for my taste it's simply too much nonstop shooting and too little actually tense moments
*on the negative side i can only take so many "my character lies on the ground and get's kicked/punched in the face scenes"
*also i didn't get big point being made about <20thcenturyvilliancountry> secretly having developed <plotdeviceWMD> in <lastyearofwarXYZ> when in reality they had developed other <sametypeofWMDs> even before they started the war ? also why make up artificial <WMDs> when real ones could have been easily used ?

multiplayer:
* lots of things to collect and customize .. which is great
* apart of that: average at best:
* many guns essentially worthless: shot guns having a range of 5 meters, machine guns being no more powerfull than assault rifles but way less accurate, and game being too fast paced for sniping rifles...
*knife connecting from ridiculous angles and distances: if _I_ can hit somebody else with a knife when he is standing next to me then there is something wrong
*lots of game modes of which perhaps only 1/3 is actually fun on the actual maps..which for some modes are way too small
*ridiculous bad net code : connection problems, host migrations (working in 1/4 of al lcases), random disconnects, lag, voice echoes and problems, and sound issues
 
my personal gripes/opinions:

multiplayer:
* lots of things to collect and customize .. which is great
* apart of that: average at best:
* many guns essentially worthless: shot guns having a range of 5 meters, machine guns being no more powerfull than assault rifles but way less accurate, and game being too fast paced for sniping rifles...
*knife connecting from ridiculous angles and distances: if _I_ can hit somebody else with a knife when he is standing next to me then there is something wrong
*lots of game modes of which perhaps only 1/3 is actually fun on the actual maps..which for some modes are way too small
*ridiculous bad net code : connection problems, host migrations (working in 1/4 of al lcases), random disconnects, lag, voice echoes and problems, and sound issues

Agree with all of this about the multiplayer. I sure as hell hope there's a significant patch in the works for all platforms, but even that will not bring this game up to where it should be given its history.

It's just a shame that a) MW3 is a long way away; and b) given all the stuff that's gone down at Infinity Ward, there's no guarantee that will be any good either (although it should look like a 2010 game, not something on the PS2). Treyarch jumped the shark completely with Black Ops multiplayer.
 
I would be perfectly okay if Infinity Ward spent 10 months on nothing but multiplayer.
Campaigns are great and all, but the development time they take is not worth the amount of gameplay you get compared to multiplayer.
 
That depends on the game. Everything after COD4 has had a very shallow campaign that is just boring. I only play the campaign because i find COD's online to be bland. I like MP with different classes, like TF2 or KZ2. I dont like when everyone's job is simply shooting. It gets boring really quickly for me. I played KZ2 online more than any other game because if i got tired or sniping i could go around setting up bots. If i got tired of that i could play Medic and heal the crap out of people. So many things to do whereas in COD everyone has a gun and shoots, thats all.

So i'd rather have Treyarch spend more time on the campaign than MP. Insomniac makes a game with a solid campaign every year (except this year -_-) and they are working with a tiny budget compared to the COD franchise.
 
I bought the normal addition a few days back and have just finished the campaign but also played a few rounds of multiplayer and zombies.

IMO it is way better then W@W but not better maybe even worse then MW2.
I think i just prefer modern guns compared to old style weapons.

The campaign is well thought out and has a good story line. Only down side is a couple of glitches i stumbled upon. For example in the level where you drive the gun boat down the river after i got out the sound of the M60(or whatever machine gun is on the boat) stayed on and was way louder then everything else. Even when i died it stayed on. really frustrating.

The top-down zombie mode is pure awesome.
 
This my first Call of Duty game and I am loving it.
I like the campaign for being over the top and lots of fun. I like the multiplayer. Dead Ops Arcade is fantastic. And zombies is a lot of fun. This game was worth my money.
 
Reality check, bought World at War - i didnt play it for more than 1hour
bought Modern Warfare 2 - played for about 1.5 hours

Now i'm tempted to pick this up even though I havent finished any of those others simply because the game supports stereoscopic 3D...

Anyone tried 3D?
 
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