But think of it this way. The average amount of kills you get per napalm strike, mortar team and valkyrie rockets are get on average same amount of kills as rc-xd.
I disagree. At least in the many games I've played so far, getting multi-kills with the RC-XD is pretty rare, whereas the Napalm and Valkyrie are pretty much a 2-3 kill, at least.
Getting 3 kills per rc car is also nothing rare in a domination or hq game.
Then my previous statement is given more credence. If 3-4 people on a team are still standing around, all huddled up, even
AFTER the call-out for the RC-XD, then they deserve to get multi'd.
....and how it guarantees kills
They can be stopped, in many ways, whereas most other killstreaks can't. Plus, there really isn't any other offensive Killstreaks in the lower kill range, as they are mostly only defensive. If they made it a 4-5 killstreak, people who aren't as good at the game would never get to do anything fun like that. And then, as well, only the people who
ARE good at the game would get to possibly add kills to their total.
I think it all really boils down to how people play the game. Despite the size of the maps, you can't just run around on the offensive all the time. Listen for the call-outs from the other teams killstreaks, and respond defensively when appropriate. Spy planes or choppers coming? Shoot them down. RC, Napalm, Mortar, Dogs or Valkyrie Rockets? Get indoors and hide, and defend your position for a few seconds.
The only killstreak with a limited counter is the SR71. If someone has a Counter Spy Plane, they can jam the Blackbird, otherwise nothing can stop it. But really, that person has already killed your team 7-8 times, so you've sort of brought it upon yourself.
if we are talking about killstreaks: the huey chopper gunner red highlighting needs to go
Make a Custom Class with Ghost, problem solved. Hell, equip that same class with the Strela, and not only will the various Choppers not shoot you, but you can then bring it down so it stops killing your team as well.