I was playing this game today and the final kill cam was of a guy getting shot who was standing in the middle of a road (where he spawned) aimed at the sky shooting at a helicopter with what looked like a Light Machine gun of some sort. The guy who shot him was in a room looking out a window. As the replay was going on i stated over the mic "now there's an intelligent player" referring to the guy who was under no cover trying to take down a chopper with a gun. The guy who was shooting at the chopper stated that he was trying to fulfill and achievement by taking the chopper down.
I thought about this and realized that this goal/reward system in the game (this goes for most online FPS's) in a way made this player do something so stupid. The player was only looking to fulfill his own personal goals and thought nothing of the team and the loss that occurred cause of it.
So I ask you, (the reader) does this make sense to have in the game when it forces players to go out of there way for personal goals and shift away from the overall team play?
- It seems to me that the game is more focused on self achievement more then team play and team rewards. And the more I think of it, the more i dislike the game and the rewards system.
*side note: I also think there should be a penalty for dying in the game. There is none and it allows for reckless strategies.
And yes...i know..."ITS A GAME".
With 15 prestiges in the game, having personal goals is a bit of a necessity.
I think the real reason for those challenges though is to give players incentive to try something else. We all know most players will always find only the supposed best gear and use only them for the online advantage. The challenges do add online variety. I confess I myself have never used the mounted flamethrower, but I do know why others are using it in matches.
If using weapons during matches isn't working out, there's nothing forcing anyone to stay with that class for the whole match. They can always switch to the class that is more effective, but there's a chance they may stick with the temporary loadout to meet complete a contract. Is it unfair to the team? Perhaps. But it's done to add to the game's longevity. It's something that throws in that little something extra after umpteen games.
It's done out of fun.
In matches such as team deathmatch, this shouldn't be a big deal. Including there being a penalty for dying. CoD has always stressed a more unrealistic run & gun style of play. Shooting from the hip, knife spasing attacks. If you want penalties for dying CoD has Hardcore mode. You die, you sit out the rest of the round. No more severe penalty is possible. With such a penalty though, comes more camping. This lack of penalty is a staple of the game. The killstreaks another addictive incentive like the running & gunning that gives CoD some of it's appeal.
The reward system is disliked when it isn't working for one ( I've cursed many a time when the other time is running the SAM turret/hardline pro switch en masse, but been pretty acceptable when my team runs it ), but it's a whole lot of fun when it's working for you. It's an acceptance one makes when going into the game.
On the flipside, when I am playing team objective matches I expect everyone on my team to be playing towards the objective. Not worried about taking care of their personal challenges. Unfortunately I'm sure we've all been in games where someone is camping on Domination, not taking a point or even defending one, just worried about getting kills to get a killstreak. That's when I am not a fan of personal challenges.