^. Just was discussing this, here’s my take on the 1.05 patch with improvements on my new Xbox, and I’m not seeing any major issues, aside from a few mono-static images that glitch, but that’s minor at best.
1.) Definite improvements to reduce lag and delays with driving aspects.2.) Images are sharper, shadow reflections look much cleaner, less warmth with aberration, and film- grade mode off, black point objects are more true to color.
3.) HDR definitely appears more of a warm tone, but still not as dark as it once was. [I just increase the vibrance on my 4K Samsung, which basically canceled itself out, when I just upped the sharpness and trimmed the contrast down a bit. (It doesn’t look as pixelated with the brightness reduced.)
4.) NPC‘s have way more definition, vehicle modeling fix the jagged textures, with less contrast and remove the styro-glitching I previously mentioned.
5.) Also, some of the lip-synching was off with the cut scenes, which also seems to be fixed, aside from the framework, but the audio cues were never an issue to begin with, just character modeling not syncing properly.
1.) Definite improvements to reduce lag and delays with driving aspects.2.) Images are sharper, shadow reflections look much cleaner, less warmth with aberration, and film- grade mode off, black point objects are more true to color.
3.) HDR definitely appears more of a warm tone, but still not as dark as it once was. [I just increase the vibrance on my 4K Samsung, which basically canceled itself out, when I just upped the sharpness and trimmed the contrast down a bit. (It doesn’t look as pixelated with the brightness reduced.)
4.) NPC‘s have way more definition, vehicle modeling fix the jagged textures, with less contrast and remove the styro-glitching I previously mentioned.
5.) Also, some of the lip-synching was off with the cut scenes, which also seems to be fixed, aside from the framework, but the audio cues were never an issue to begin with, just character modeling not syncing properly.