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The iPhone has an absolutely disgusting markup.

What percentage exactly do you consider a "non-absolutely-disgusting markup?" Enquiring minds want to know. And iPhones seem to be competitively priced with equivalent devices from other manufacturers.

You wanna see disgusting markups, look at Microsoft software...
 
No, it is scaling and anti-aliasing, suggest you check the definition of anti-aliasing - Definition..
Ok, sub-pixel filtering, anti-aliasing, same thing.
The images I offered are realistic of what would be expected for a 150% scale.
Maybe I'm just not picky, but I honestly see very little difference. Nothing I would remotely refer to as "terrible",

I've had a 30-inch LCD monitor for years now without the problems the 27" iMac had.
I'm not sure what your point is other than it is unique as big screen all-in-one based on mobile tech (which is pretty cool BTW).
 
This sounds a little suspect....

This rumor hits a lot of what people were wanting out of the iPhone 4 after the lost phones ended up with 16GB of storage, 256MB of RAM, etc. I think it is a little suspect that this rumor hints at what a lot of what posters had on their wishlist in the posting regarding the iPhone 4 Vietnam leak prototype.

With multi-tasking on the brink when the new iPhone OS hits production, I could see increased memory being useful for running simultaneous apps that are somewhat demanding. More memory and storage is always a plus.
 
You wanna see disgusting markups, look at Microsoft software...
MS is not that bad. Adobe, on the other hand, should be ashamed for A) ridiculous prices for software they barely update from version to version, and B) their notorious policy of charging up to 2X in foreign markets compared to the US – something which neither MS, nor Apple, nor Dell, nor any other US based tech company does.
 
I think everyone is missing the point... Seams, resolution .... whatever.

This really is all part of a larger crusade by Steve Jobs that began 30 years ago. You see, after watching 2001: A Space Odyssey while on one of his LSD trips, Steve had a revelation. He tried to share this revelation, but was miffed at Bill Atkinson that he did not truly appreciate the geometric perfection of the ROUND RECTANGLE.

It may have taken three decades, but the iPhone 4G is the culmination of billions of dollars in sales, R&D, man hours... prior models have had strange case backs, ugly bevels, the antithesis of perfect lines and curves...

But at long last, at WWDC 2010, Steve (read: THE STARCHILD) will unleash upon the world the Swiss Army Knife of ROUND RECTANGLES...

iphone-gizmodo.jpg


2010 is THE YEAR WE MAKE CONTACT and iPhone 4G (Cue "Also Sprach Zarathustra" by Strauss...) is your new obsidian god of rounded corners with perfect radii.

monolith.jpg

monolith-1.jpg



Seriously though, I really really hope it has a 512MB of RAM.
 
To anyone claiming that apple would never choose a new screen like that to put in a device like the iPhone...when the first iPhone was released, the screen of that size and resolution was very uncommon and somewhat pricey as well.
Apple orders such enormous unit amounts that they can singlehandedly have a new display produced just for them at a somewhat reasonable price. I personally found the resolution to be unbelievable when it was originally rumored but since then i have done quite a bit of research and have found displays near that density that are used in other applications.
Coincidentally, a close friend of mine's younger brothers own a company that is producing HD displays for use in high end video and photography. Their first model was a 7 inch 1280x720 display inside of a custom enclosure designed to connect to a flash shoe on a dslr or a video camera. Their business is doing very well but they really have a limited budget and most of their funding is due to them winning both of the doritos superbowl commercial contests. Even with their limited budget, they were able to come out with a new smaller display. The new display is 5 inches at 1280x720 and it is higher pixel density than anything I have seen on the market today.
Considering they were able to have a display like that made/ordered in small amounts for a relatively good price, I definitely think it's possible that apple can get the rumored displays for their new iPhones.
 
33% thinner... so does that also mean its 33% more likely to break when its dropped?
iPhone "HD" durability is uncharted territory due to the construction being not only new to iPhones, but cellphones in general. It appears to be an all-metal body with a ceramic (zirconia) back. People in the know say that zirconia is virtually scratch-proof (one of its popular uses is fake diamonds).

But there's really no telling what happens when you stick it in a metal frame and drop it to the floor. Will it smash to pieces? Will the metal get banged up and warped? Are the seams really crumple zones designed to keep the glass and ceramics from breaking? Who knows. But at least it's not as slippery as the plastic 3G/3GS.
 
So what about an Ipad with FFS screen which is the only and necessary feature that was missing for it to be a valid e-reader ?

What about 512 ram to do intensive task and push it with high demanding video games ?

What about front camera that is the very cool thing I wan't to have when handling a slate in my home ?


Ahaha, my point is stupid people who bought the iPad already will surely cry when the next iPad comes, and it can't come later that a few month after the iPhone. Niehe nieh
 
33% thinner... so does that also mean its 33% more likely to break when its dropped?

It's like saying: in a car collision, person who has lost 10% due to a diet is 10% more likely to to get seriously injured.

The panel is inside the phone.

But there's really no telling what happens when you stick it in a metal frame and drop it to the floor. Will it smash to pieces? Will the metal get banged up and warped? Are the seams really crumple zones designed to keep the glass and ceramics from breaking? Who knows. But at least it's not as slippery as the plastic 3G/3GS.

How can you say you don't know how 'drop proof' it is and go on to say for certain that it's less slippery? (3 have 'slipped' from Apple's hands in recent time)

And God forbid that Apple designers should perform destructive testing on their prototype phones so they could refine the design to lessen the damage from a fall.
 
The images I offered are realistic of what would be expected for a 150% scale.
Maybe I'm just not picky, but I honestly see very little difference. Nothing I would remotely refer to as "terrible"

Raster images wouldn't suffer as badly. It's vector information like text that would alias when trying to compensate for the missing half-pixel. It would result in stepping, making text virtually unreadable on a screen that size.

If you still need convincing hit Cmd,Option,+ on your computer right now and see what happens when the screen tries to compensate for the missing pixels.
 
Raster images wouldn't suffer as badly. It's vector information like text that would alias when trying to compensate for the missing half-pixel. It would result in stepping, making text virtually unreadable on a screen that size.

If you still need convincing hit Cmd,Option,+ on your computer right now and see what happens when the screen tries to compensate for the missing pixels.

The zoom in OS X is just like digital zoom in the camera. You take the original image and zoom to fill the display and smooth it out.

Everyone need to take a chill, if Apple releases a iPhone with a 483x322 resolution screen, things won't suddenly go blurry. Seriously, take a PDF, which, apart from images, is basically a vector image. Then zoom it to 105%, it still looks just as good doesn't it?
 
Raster images wouldn't suffer as badly. It's vector information like text that would alias when trying to compensate for the missing half-pixel. It would result in stepping, making text virtually unreadable on a screen that size.
As I stated before, there is no need to scale text or 3D content, it gets rendered at the native resolution.
Only bitmapped (raster) images would need scaling, and as you stated, they don't really suffer badly anyhow.
 
Your feeble attempts to discredit me in order to dig yourself out of a grave are now getting so desperate you've resorted to lying. As you can see for yourself, I didn't write that "last year", I wrote it in January of 2007 when even the 17" model only had 1680x1050. When Apple changed their stance on resolution, I changed my stance on their laptops, and I'm using an MBP 17" since last summer, and it's great. Much unlike my POS iMac.

This is quite typical of you; you build strawmen, either out of spite or because you have serious issues with reading comprehension and logic. Like, "Aha! First you said that YOU own the iMac, and now you're claiming your GIRLFRIEND is using it!". Sure, because as everyone familiar with the concept of a household knows, owning and using are mutually exclusive. :rolleyes: Impressive, Sherlock Slingblade.

Now, if you have any further "issues" with me, use PM and stop wasting thread space on your petty grudges with other users, this isn't your personal sandbox.

Um, no, your comment was in June of 2009 (the records don't go back beyond that on your profile). Nice try.

I like how you use "strawman" and other off topic/unrelated terms mixed with personal insults and yet you never responded to the fact that you stated:

Originally Posted by Anuba
Oh, totally.

Hmm. I don't see a lot of reports about the 9C98 being yellowish though. I googled and a couple of comments about a bluish tint (like the one I observed) came up. I wouldn't be surprised if there's some variation, I mean... it's Apple. Cheap crap components inside a deceptively luxurious exterior.

Almost all of your comments are negative towards Apple, and you bait people into discussions on an Apple based fan site, yet you make long winded statements such as:

https://forums.macrumors.com/threads/730699/

Jun 24, 2009, 01:08
Sure, but virtualization is slow as molasses and provides a crippled Windows experience without Aero and without access to the better part of the hardware resources (RAM, CPU cores). It's about as slow and jerky as screen sharing between two Macs. Parallels is great if you need to do some quick lightweight work and can't be arsed to reboot into Windows, but it's not a functional working environment, more like a Windows simulator.

Right, and tap-to-click is available in OS X because the idiot who designed the trackpad to act as a mega-button made it so hard to press (and uneven) that it makes a clicking noise so loud it wakes the neighbors. When I was on a PC I was able to work late at night without waking my girlfriend

(that girlfriend again, the one who uses your broken iMac you refuse to take to Stockholm cause it's an hour away and you don't want to drive, I recall many calling you out on that lie and you stumbling over your words)...

then I got a Mac with its awful startup BINGGGGG!!!! that I had to hush with third party sysprefs, and a trackpad that goes CLICK CLACK THUMP no matter how softly you try to press it. Multitouch works as advertised, but clicking is awful -- I enabled tap-to-click 2 minutes after unboxing my MBP.

An "awful" Mac? um, again, you claim you like Mac's? That's interesting...

Apple has tweaked the way the hardware is wired which is why standard Windows drivers don't work in some cases, and the iSight is proprietary and couldn't possibly work in Windows without Apple's assistance. Windows 7 has installed on every single PC I've tried without needing to download drivers from third parties, until I tried on the MBP 17". The horrible Realtek soundchip that Apple uses (worst S/N ratio ever, constant popping and glitching in both OS X and Windows) can normally use the default HD Audio Codec, but on Macs that doesn't work. So yeah, it's perfectly reasonable to blame Apple. It's a PC with custom Apple tweaks (no BIOS etc) and if Apple advertises Windows compatibility then it's their responsibility to make sure that compatibility goes all the way.

Again, not 2007. Some pretty harsh words in one post (of many) about a company you claim to like, and yet again you've spent 5 years and 2500+ comments complaining about Apple on MACRumors, and I need logic???

Oh, and your comment about the MacBook Pro was the 15" model NOT the 17", and the 15" model still has those specs you moaned about:

Supported resolutions: 1440 by 900 (native), 1280 by 800, 1152 by 720, 1024 by 640, and 800 by 500 pixels at 16:10 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 pixels at 4:3 aspect ratio; 1024 by 768, 800 by 600, and 640 by 480 pixels at 4:3 aspect ratio stretched; 720 by 480 pixels at 3:2 aspect ratio; 720 by 480 pixels at 3:2 aspect ratio stretched

My point, you're trolling, for five years. You're doing it on this thread with the iPhone so it's not off topic. First it didn't have this feature, now that it has that feature it's overkill. :rolleyes: I'm not the only one who knows it and calls you out on it. My "feeble attempts" are nothing compared to your baiting others into "strawman" arguments as you love to state. Simply put, you're wasting our time. Move on from here, please, this is the LAST time I will defend myself against you.

Have a nice day... :)
 
As I stated before, there is no need to scale text or 3D content, it gets rendered at the native resolution.
Only bitmapped (raster) images would need scaling, and as you stated, they don't really suffer badly anyhow.

U're right of course, vector information gets rendered at the native resolution. But if that ino gets aliased then you have a problem.

Anyway it doesn't make a difference. If current iPhone icons have to be rendered at 2x rez, then devs will just have to render new icons that are resolution compliant.

Personally i want that 2x rez, if for no other reason than to talk me out of waiting until the Fall to get an HD3.

It should help reduce eye strain too, which is key for me as I'm hoping to use OS4's E-reader feature.
 
I'd take more RAM over higher res screen. 64GB of Flash RAM would be nice too. I won't speculate as to what's going to be in the next iPhone because anything is possible.
 
iPhone Doctor, Duh!

Physicist maybe? Material scientist even? But definitely not Physician

I somehow doubt anyone would send a broken iPhone to the doctors to be repaired.
You're clearly not a physicist. :D

You never took your phone to an iPhone doctor? They very much care about fractures, really! :)

Anyway, I should've reread my post. You both outsmarted me, I stand corrected. Congratuliere. :D
 
Regarding the whole ram in the prototype thing.

I have two thoughts.. one.. its a prototype.....

two.. maybe the A4 chip has onboard ram, i don't know much about microprocessors but i'm sure its a possibility.

As to why the ipad doesn't have 512, well it leaves an upgrade path. Don't bash apple for having a smart business ethic. If they want to sell ipads in the future when there are more competitors, then they need something new to give the people. This isn't a new tactic.


exactly
and apple tent to push the boundaries of what they can do with 256 rather than to implement 512 and loading the device with loads of bulk draining both ram, cpu, and battery for that matter.:rolleyes:

but i does tickle the nerve to know apple actually can implement 512 but delays this to the next upgrade...
 
Jebus

The only thing this post is missing is the phrase "Operators are standing by"

LOL !


p.s. the wife and I are buying our first iPhones in June. We've been practising on our iPod Touches in anticipation for summer 2010.

This iPhone better kick some serious Droid ass or some Genius bar heads are gonna roll.
 
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