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Do you like Liquid Glass on Mac?

  • Yes

  • Meh…

  • No


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Love the Jobs quote above.

I listened to a new video today (below. Here's some quotes I liked from the speaker:

“The reason I’m so frustrated with Apple is that they made their play back in 2017 when they really went all-in on the iPad. They hated the Macintosh. the Macintosh was getting hardly any love back then.”

“[iOS] is different than desktop UX and it’s good for many things but it’s clearly not winning over hearts and minds … Apple basically has just given up. And of course, who doesn’t love Liquid Glass [sarcasm]. If your big claim to your operating system is you’ve got some fancy, shiny pixels you’e really lost the plot. So i think there’s very little leadership that comes from them.”

“Of course mobile won, but it won consumers. It didn’t win productivity. You don’t see huge consulting companies with people designing industrial products on their phones. You need the big screens, you need the big keyboards. People completely underestimate desktop as to how powerful it is because it’s boring and people want the cool shiny thing.”

“The iPhone is a consumption-based machine, right? And that’s awesome and it’s good for consumers but it’s not good for productivity.”

“The original Mac screen … is nearly the same size as the iPad mini … we have 75,000 times more RAM. We have two and a half million times more storage and we have a hundred million times faster CPUS and yet we’re kinda doing the same **** we were doing back in 1984.”

Watched this video yesterday. Definitely worth a viewing.
 
“Of course mobile won, but it won consumers. It didn’t win productivity. You don’t see huge consulting companies with people designing industrial products on their phones. You need the big screens, you need the big keyboards. People completely underestimate desktop as to how powerful it is because it’s boring and people want the cool shiny thing.”
This right here is perfect.

I'm not a huge fan of smart phones in general but have never suggested it's not a good product for people who like them.

It's just a completely different product than desktop, for different purposes. Why would it ever make sense for one to artificially constrain the other?

For example I'm posting from my phone right now because I'm bored waiting in a parking lot. It's fine for that. But I'm not setting up an IDE or writing python ETL scripts on this thing.
 
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Love the Jobs quote above.

I listened to a new video today (below. Here's some quotes I liked from the speaker:

“The reason I’m so frustrated with Apple is that they made their play back in 2017 when they really went all-in on the iPad. They hated the Macintosh. the Macintosh was getting hardly any love back then.”

“[iOS] is different than desktop UX and it’s good for many things but it’s clearly not winning over hearts and minds … Apple basically has just given up. And of course, who doesn’t love Liquid Glass [sarcasm]. If your big claim to your operating system is you’ve got some fancy, shiny pixels you’e really lost the plot. So i think there’s very little leadership that comes from them.”

“Of course mobile won, but it won consumers. It didn’t win productivity. You don’t see huge consulting companies with people designing industrial products on their phones. You need the big screens, you need the big keyboards. People completely underestimate desktop as to how powerful it is because it’s boring and people want the cool shiny thing.”

“The iPhone is a consumption-based machine, right? And that’s awesome and it’s good for consumers but it’s not good for productivity.”

“The original Mac screen … is nearly the same size as the iPad mini … we have 75,000 times more RAM. We have two and a half million times more storage and we have a hundred million times faster CPUS and yet we’re kinda doing the same **** we were doing back in 1984.”


I enjoyed the video. I will have to watch it again. At this point it's over my head. I do wish he gave some real examples of the kinds of new thinking he is advocating. He did say a few times that he didn't want to do that, but it would have helped me. But, I'm not in his target audience, real UI designers.
 
more grey-areas....

Home Widget (among others) WHITE on GREY background! WHY/how is this user-friendly (even for users with good eyesight)? (WHY is it not the same implementation as iOS?)
macOS 26.2: View attachment 2587541



iOS 26.2: View attachment 2588237
UPDATE Edit:
I found you can 'dim' widgets in macOS 26.2 "Desktop & Dock" Settings... but its still a grey on
grey
Screenshot 2025-12-16 at 12.57.20 PM.jpg
 
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UPDATE Edit:
I found you can 'dim' widgets in macOS 26.2 "Desktop & Dock" Settings... but its still a grey on
grey
View attachment 2588451

The top one is hard to read, but I can't reproduce that on my computer. I've set my background to a solid grey to try to match yours, but my widget is quite readable. If I turn on dim widgets, it looks like this...

1765910095647.png
 
The top one is hard to read, but I can't reproduce that on my computer. I've set my background to a solid grey to try to match yours, but my widget is quite readable. If I turn on dim widgets, it looks like this...

View attachment 2588464
yeah I wish I could get that dark widget background! I just don't know whats happening ...ever since macOS 26 so many (visual) setting don't make sense. Im using an Apple Studio Display so maybe different Mac screens (MBP, Mair) look different? (which I would imagine/hope they wouldn't)

I selected the Dark Grey 'wallpaper' for easy of font visibility (for my eyes), but even with the stock Sequoia colorful 'wallpaper' its the same washed out fonts...

heres my desktop widget (in background)
Screenshot 2025-12-16 at 2.22.00 PM.jpg
Screenshot 2025-12-16 at 2.30.06 PM.jpg


heres the desktop widget (in foreground)
Screenshot 2025-12-16 at 2.21.49 PM.jpg
Screenshot 2025-12-16 at 2.30.16 PM.jpg



Selecting 'Dim' (instead of Automatic) in the Settings is the only option to remove the bright white on white. But the bigger question is; how is the 'white on white' helpful for anyone? what is the design concept there? And beyond some of macOS apps/widgets lacking some of the same functionality of their iOS counterparts (Home app); why is legibility not one of the top concerns in UI deployment across the whole ecosystem?
 
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more grey-areas....

Home Widget (among others) WHITE on GREY background! WHY/how is this user-friendly (even for users with good eyesight)? (WHY is it not the same implementation as iOS?)
macOS 26.2: View attachment 2587541



iOS 26.2: View attachment 2588237
yeah I wish I could get that dark widget background! I just don't know whats happening ...ever since macOS 26 so many (visual) setting don't make sense. Im using an Apple Studio Display so maybe different Mac screens (MBP, Mair) look different? (which I would imagine/hope they wouldn't)

I selected the Dark Grey 'wallpaper' for easy of font visibility (for my eyes), but even with the stock Sequoia colorful 'wallpaper' its the same washed out fonts...

heres my desktop widget (in background)
View attachment 2588474 View attachment 2588477

heres the desktop widget (in foreground)
View attachment 2588471 View attachment 2588476


Selecting 'Dim' (instead of Automatic) in the Settings is the only option to remove the bright white on white. But the bigger question is; how is the 'white on white' helpful for anyone? what is the design concept there? And beyond some of macOS apps/widgets lacking some of the same functionality of their iOS counterparts (Home app); why is legibility not one of the top concerns in UI deployment across the whole ecosystem?

You're using light mode on the Mac and dark mode on the iPhone. If you change the Mac to dark mode, the widget should then have the dark background.

Also, it looks like you have Reduce Transparency enabled. I think this is one of those things where it fights against itself in some areas. IMO, the widgets are easier to read when Reduce Transparency is disabled in light mode.
 
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yes RT mode; can't use Dark mode on Mac - its 'too flat' across windows/widgets/menus for me (and oddly use dark mode for iOS for better visibility) ...among several other limitations.

love to hear your take on the white on white widgets
 
yes RT mode; can't use Dark mode on Mac - its 'too flat' across windows/widgets/menus for me (and oddly use dark mode for iOS for better visibility) ...among several other limitations.

love to hear your take on the white on white widgets

Apple has an algorithm that derives the widget's color from whatever is behind it. It's buggy; I don't think it's intentional.

I would definitely call Apple support. You will help others if you report this problem.

I did switch to light mode to test and my widget starts approaching the look of yours. But, I can still easily read mine and I can barely read yours. Have you tried changing color profiles for your monitor?
 
I have tried switching color profiles/'Display Presets' for the Apple Studio Display, but the "Apple Display P3" presents best and the only Preset that allows for 'Brightness adjustments'.

even using one of my 'dark wallpapers' the widget is still grey/grey (without that dark background in your post)

Screenshot 2025-12-16 at 4.29.18 PM.jpg



I'll just leave it at that. Though I have to say after almost 40yrs using Macs—and over 20yrs of vision issues—macOS 26 is the first OS which I've ever had such issues and difficulties.
 
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If I have one fear, it’s that Liquid Glass won’t evolve from its current principles. I would attribute this to Vision Pro, because (and I’m only speculating) Apple seems to be going all-in on spatial computing. And that’s only going to be possible if their other devices play nice with these headsets to form extended displays; meaning depth would be a requirement.

Maybe I’m overthinking this. I hope not. I just want my old Mac back.

(Me too!)

I'm not sure what you mean by "play nice" apart from continuing to prioritize the offensive similarities to visionOS over those that are more appropriate to the platform in question. For much longer than visionOS has existed, Apple folks have recognized that the point of a platform is to excel at being itself, so my feeling has always been that Tahoe – while we certainly didn't need the zealousness at all – is going to be the most zealous version of this slip on that front before it starts to equalize.

I think one either trusts that the people at Apple – many of whom toward the top have seen much of the deeper history of Apple much more closely than we have – retain the capacity to harbour insight, or one doesn't. I'm concerned about this year, but I still do, no question.

Not much in the way of concrete evidence there, but I hope it helps you entertain that you could be overthinking (or just thinking down some other path) a little.
 
Three months into the production version of macOS 26, I must admit that I hardly notice the Liquid Glass change. It’s simply fading away on macOS. Moreover, it offers absolutely nothing to enhance the user experience.
 
Three months into the production version of macOS 26, I must admit that I hardly notice the Liquid Glass change. It’s simply fading away on macOS. Moreover, it offers absolutely nothing to enhance the user experience.
On MacOS its much less apparent. No liquid. No glass. Just weird floating things everywhere. The problem with Tahoe is the UX and placement of buttons and elements that tries to replicate iOS but has no place on a desktop system. It just makes it harder (and more frustrating) to use.

I've literally got rid of as many distracting elements as I can by customising the toolbar in almost every app. Below is my Safari & Finder menubar.
 

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why is legibility not one of the top concerns in UI deployment across the whole ecosystem?

It is abundantly clear that for both iOS and macOS legibility was at the very last of the list of design criteria. Taking a turn an old saying, It is much better look good than actually be usable. Wonder what's next, a toggle to make all test invisible?
 
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