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Most here don't seem to get it.

There is a world of difference between paying someone to do something, as opposed to paying someone to not do something.

If I pay you £1000 to make me some medicine that you make me, thats one thing, but if I say here is £1000 for you to not make that other person the medicine, that's a different thing

Comparing medicine and mobile games is a bit of a stretch given the ramifications. Again, Sony and Microsoft pay companies for exclusive access to video games on a daily basis, and that's where the comparison should be made.
 
I really don't see why this is front page material, companies have deals about exclusive content all the time. My currency converter is lacking the truckload unit, so I have no idea what that would be in Pound Sterling, but Apple never struck me as very generous.
 
With EA's history, you don't need to pay them to delay their games. They figure out how to do that on their own.
 
I don't think It's unreasonable to consider these claims to be true. But like everyone is saying, it doesn't really matter in the end.

It's common practice, that's why some games are exclusive to certain platforms.
 
If Apple did what this guy claims, they would of done it with enough NDA's to bankrupt him for the next 10 lifetimes :cool:
 
Wouldn't a boatload of money be able to convince PvZ2 not to utilize in-app purchases That would have been a much-wiser expenditure.

Are you kidding? Apple make 30% of all in-app purchases.

The majority of App Store revenue is in-app purchases. That is why Apple is cracking down on apps offering in-app purchases that aren't transacted through the App Store.

Take a look at the top grossing chart in the App store. Pretty much all of the top 100 are free with in-app purchases. Clash of the Clans, The Simpsons, Skype, Candy Crush Saga, Zynga Poker...

Why take a 30% cut of $4.99 once when you can take a 30% cut of a $10.99 in-app purchase every time it is made?
 
how about EA quits delaying the content update for the current PvsZ 2...

finished the game long ago...
 
So EA is saying Apple bribed them, accepted the money and then dibbed on them?
That would rule EA from making any future money from bribes since no one could trust them

Sounds like this was just a great way for EA to blame their lazy work on the Android version on someone else :rolleyes:
 
Well...

I'm glad they got it from someone as I played the entire game and unlocked all the content (except for the pay only plants)...and didn't pay 1 red cent. I hate freemium models and in my case EA lost money with in this user. I would have gladly payed $5 for a full version.
 
Are you kidding? Apple make 30% of all in-app purchases.

The majority of App Store revenue is in-app purchases. That is why Apple is cracking down on apps offering in-app purchases that aren't transacted through the App Store.

Take a look at the top grossing chart in the App store. Pretty much all of the top 100 are free with in-app purchases. Clash of the Clans, The Simpsons, Skype, Candy Crush Saga, Zynga Poker...

Why take a 30% cut of $4.99 once when you can take a 30% cut of a $10.99 in-app purchase every time it is made?

That didn't even occur to me. I was simply thinking from consumer perspective. The Breaking Bad resolution is a reminder that as much as they'd miss the 30% IAP revenue Apple does crazy things for customer satisfaction.
 
This could mean big trouble for Apple.

Why?

Because it understands Android is competition and isn't snidely dismissing it?

Because platform exclusive games signal death for a system like Halo did for XBox?

But also do you really think anyone bought an iPhone or didn't buy and Android because of PvZ2?

Here is what I think: Apple spent a lot of $ for nothing just like anyone who buys anything on PvZ2.
 
A "truckload" of money? Wonder how big the truck is? I'm assuming that this less than a 'boatload' of money.

"Breaking Bad" previous episode; van, eight, fifty-five gallon plastic barrels filled with cash, 10 million per barrel.

Seems high just for a game to be blocked...
 
Why?

Because it understands Android is competition and isn't snidely dismissing it?

Because platform exclusive games signal death for a system like Halo did for XBox?

But also do you really think anyone bought an iPhone or didn't buy and Android because of PvZ2?

Here is what I think: Apple spent a lot of $ for nothing just like anyone who buys anything on PvZ2.

Halo is owned by Microsoft. EA is not owned by Apple so the situation is not even similiar.
 
I can tell there are a lot of young people in this thread.

Anyone that lived through the Golden Age of video game consoles would be well versed in platform exclusives backed by contractual agreements.

I remember the first time Capcom and Konomi games appeared on the Sega Genesis. I damn near fainted.
 
I really don't see why this is front page material, companies have deals about exclusive content all the time. My currency converter is lacking the truckload unit, so I have no idea what that would be in Pound Sterling, but Apple never struck me as very generous.

Could you give us any examples of such deals? Keep in mind that in this case, the game is not exclusive to iOS. It's only exclusive in USA (maybe some other countries). When company develops a game just for one platform, its different. In this case EA has Android version but does not release it in US. We'll see. I am not a lawyer. Then of course, for some reason Apple decided to deny it...
 
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