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Am I the only one who doesn't experience these exaggerations in real life? I swear, I'm starting to think my iPhone and iPads are special or something....it doesn't take Siri nearly as long as others lead me to believe.

Accuracy is what I'd like to see improved.

I have little issues with accuracy (but still there). Most of my issues are time related. 10 seconds isn't an exaggeration, and usually she can't even understand what I said. And I said it pretty clearly.
 
I would care if there games to play that took advantage of the power and weren't on-rails

There will be, of course. If things like XCom are any indication. Even if games start to move a step up so that the 4S is the lowest common denominator, that would be a big improvement.
 
Great the thing can run crysis 3 60 fps at 4k resolution. The screen is 4 inches you can't see anything. Make the battery last longer, that is all that matters at this point.
 
Am I the only one who doesn't experience these exaggerations in real life? I swear, I'm starting to think my iPhone and iPads are special or something....it doesn't take Siri nearly as long as others lead me to believe.

Accuracy is what I'd like to see improved.

because it's based on the network speeds, if you have crappy signal, it can take 10 seconds or a bit longer for siri to respond. At home I have decent speed and get reasonable responses, at under 10 seconds, but on 3G in certain areas of my city, I may as well not even try.
 
Yeah 51fps at 1920x1200. If I ran it at 1136x640 it would be even higher. The snapdragon 600 is in several phones as well. So the comparison is valid. Its actually clocked higher in the galaxy s4 and htc one than in the nexus 7.

Strange, I just ran the 2.5 Egypt HD test on my S4 and got 4516 frames - 40fps (offscreen)
 
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Dinnae worry 'boot it, laddie ... save up yer pennies for the Six next April - with its 128gb, bigger screen AND 112 X speed .... and just enjoy IOS 7 next week .. All guid things come tae those who wait ... aye! :D

You have some inside info on that April 2014 iPhone 6 release???
 
help me with my old time brain.
Where does this put it performance wise?
similar to a G3 era computer, a 6800, a pentium 2, etc.. etc...

It's far, far beyond a G3 era computer :)

If the GPU performance really has doubled over the iPad 4 then the GPU is comparable to a Geforce 8600, which shipped in the mid 2007 Macbook Pro. This is going by theoretical GFlops.

If the CPU performance really has double over the iPad 4 then the CPU is comparable to a Core 2 Duo (many Macs from the years 2007 - 2010). This is going by Geekbench scores.
 
Can I use an iPhone as a GPU in my Mac? That would be better than what I have in my MacBook. Better CPU too I'll bet.
 
28% graphics increase over 5. Nothing to write home about.

Much earlier in this thread it was explained that one benchmark was limited to 60fps. Once you display 60 frames per second, the benchmark isn't going to run any faster, no matter how fast the GPU is.
 
I hate to say this because it will upset iPhone fans, but I can't wait for this to show up in the next iPad. This is where 64 bit hardware will really shine, especially if the bump RAM and flash.

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The S4 seems to have gotten ~40 FPS on the Egypt offscreen 1080p test compared to the 5s' 56 FPS. I wonder how many more frames the 5s will get when the app is recompiled for 64 bit use.

It really depends upon what the app does, if just makes a bunch of OpenGL calls, it will be library dependent. I would expect vast improvements to the libraries but we may already be seeing that. Ultimately new hardware will have to be tested.
 
I Didn't think it would be this significant, though. The rumors were calling for something much more modest.
I was kinda expecting 64 bit, but honestly I have too say that I'm surprised that they are claiming yet another 2X boost in performance. This can't go on forever.
I have trouble getting excited for things like this, though, because we won't see developers really take advantage of it for a few years.
This is highly debatable! Even if not told explicitly developers will have a sense about where Apple is going. Right now though the real physical issues holding developers back is the lack of RAM and secondary storage space. If Apple doesn't address this in the next iPad update they are nuts.

In any event it depends upon the app and the developer tools. Some apps will port to 64 bits very quickly with simple recompiles. How well simple recompiles leverage the 64 bit architecture is very app and developer dependent. Remember from the keynote how quickly that game was ported. The other thing is most of the industry has moved to a 64 bit compatible code base long ago, 32 bit hardware is really legacy hardware these days.
Now if only we could see battery improvements as significant as these speedbumps...

That would be nice. I'm impressed though that they went 64 bit with a vastly improved GPU and are claiming the same run times. That is pretty amazing right there.

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Yes. Apple stated OpenGL ES 3.0 compliance, which series 5 doesn't have. GLconfig contains PVRTC, which an ImgTec GPU feature. Other option is custom Apple implementation of Rogue.

If it isn't a custom Rogue, Apple is certainly moving in that direction. They have hired a number of AMD engineers with GPU experience. So if not in A7 we will likely see a custom GPU in A8.

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I think he means that there's no reason Siri should have to connect to Apple in order to do local operations on the device; i.e: timer, calendar, etc.

I'm not sure if that is what he meant but ultimately much of the Siri AI needs to operate locally. This appears to be another Apple goal that is unfortunately a ways off. The rush to get a 64 bit processor into iOS devices though may be driven by the need to add some of that Siri capability locally.

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Wrong. The A7 CPU has 31 general purpose registers instead of 15, 32 128-bit vector registers instead of 16, and can perform double precision floating-point arithmetic on vectors, which previous CPUs can't do. That will make most code a lot more efficient.

That is the ARM solution but we don't know what exactly Apple has implemented here. In any event your point is correct, the new hardware will support much more efficient execution once apps and libraries are recompiled for it.

The interesting thing here is that Apple is using a custom LLVM back end to support this architecture. We don't really know anything about its quality, performance optimization or anything else. Given that it is version one, we could see some performance gains in the future from revisions to this back end.

The big hold up for a lot of apps though is RAM, Apple really needs to address this on the iPads.

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Where did you hear this?

I'm not sure where he heard it but this is the new Apple. I'm expecting many promotional programs in time for holiday shopping.
 
Excellent graphic performance with a tiny screen? Apple really needs bigger screen size phones.

No, they don't. What they need to do is keep the iPhone small enough to be comfortable for one handed use and a comfortable fit in small pockets.

If you suffer from phablet envy, they already have a solution for you:
http://www.apple.com/ipad-mini/overview/
Just add Skype.
 
Not necessarily true.
Not everything is done in gpu, part is done by cpu. If code uses 64 bit registers instead of 32 bit registers and 64 bit uses same number of ticks as 32 bit registers you could gain another speedup here for stuff like complex animations.

But the speedup wont be another 50% more about 5% in best case for a benchmark.

64bit also means moving around more data than necessary, therefore increasing resource utilization in certain areas of the architecture. In general, for application like gaming, there won't be any benefits to 64bit processing. I doubt there is a practical need on any smartphone platform right now - really can't see an app that will significantly benefit from 64bit processing.

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Great the thing can run crysis 3 60 fps at 4k resolution. The screen is 4 inches you can't see anything. Make the battery last longer, that is all that matters at this point.

I think Apple should focus on refining iOS rather than pumping out new hardware. But then again, iOS doesn't make Apple any money.
 
If it isn't a custom Rogue, Apple is certainly moving in that direction. They have hired a number of AMD engineers with GPU experience. So if not in A7 we will likely see a custom GPU in A8.

Actually, the self reported attributes from this benchmark report Apple as the GPU vendor as opposed to imagination technologies. Rogue is meant to be very scalable, with the interfaces staying the same and the execution paths scaling. This allows circuitry to not be repeated in "cores". It may be that apple took a cluster count, tweaked the interface based on their memory needs, and possibly reimplemented the logic with their own internal standard library of cells.
 
Try comparing tablets to the A7X.

And try not to rely on unreleased phone benchmarks. Maybe like the Nexus 4, the Nexus 5 will need to be used in a freezer in order to get its best possible graphics performance :)

Makes me wonder if the Nexus 5 will get the Snapdragon 800 but not the Adreno 330 because of heat dissipation issues with a smaller chassis.

Either way, it looks like it's just a leapfrog game now. Apple is now competing with Qualcomm in performance. Qualcomm has come a long way.
 
Impressive. But I'd rather see Apple focus on improving Siri. I ask Siri to set a timer and she spends 10+ seconds going out to Apple's server to figure out what I want to do. Ridiculous.

You did see the WWDC presentation on iOS 7, right? I don't recall all the Siri improvements, but I know that was a big part of it.
 
Not very impressive. My nexus 7 2013 with an underclocked snapdragon 600 outperforms that even onscreen where it has to push 1920x1200. The snapdragon 800 in the note 3 and nexus 5 demolishes this.

Image

I can't believe these arguments now show up for a PHONE, this isn't Windows vs OS X, the iPhone is plenty fast and Apple are playing a different game as they did (do) with Windows, they aren't playing the spec game and only people like you care about FPS and benchmarks.

As long as the phone (Not 7" Tablet/Phablet) runs flawlessly that;s all that matters, comparing a Nexus 7 to an iPhone is like comparing a 13" MBP and 17" MBP, of course the bigger device is going to have an advantage spec-wise.

That said I think they've stuffed up with the 5C, way too expensive, pointless when it's only $130 less than a 5S this is the part of Apple that annoys me.
 
Hopefully, though I wouldn't bet on it. For Apple to do such a high-profile climb down weeks after a device launch would be embarrassing and show a total lack of leadership or conviction. If they do change the price between now and launch, expect them to get slaughtered for it.

Would it be embarrassing?

Remember this letter?

"First, I am sure that we are making the correct decision to lower the price of the 8GB iPhone from $599 to $399, and that now is the right time to do it. iPhone is a breakthrough product, and we have the chance to 'go for it' this holiday season. iPhone is so far ahead of the competition, and now it will be affordable by even more customers. It benefits both Apple and every iPhone user to get as many new customers as possible in the iPhone 'tent'. We strongly believe the $399 price will help us do just that this holiday season." - Steve Jobs

Now replace that with the 5c and with Tim Cook saying it.

Right now Cook is looking like he's leaderless. And Jobs did that exactly for the reason they should have priced it lower..to get more customers into the Apple tent/eco-system.
 
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