The flip side is offering independent devs a chance to make a healthy living for the labor of coding and $99. The chance to reach Apples' 1 billion active devices and have a complete management platform. To me the 15%/30% doesn't seem out of line at all.Anyone rooting for Apple, Steam or any other platform for taking 30% from game sales, are a bunch of corporate shills. This practice needs to end, and the Epic and Microsoft stores have at least taken steps to improve the revenue for game companies - esp. considering computer games' ever-increasing complexity and production expenses.
How many billions of dollars do Apple and Steam really need to snatch up from other people's hard work, by simply offering a distribution platform? 12-15% would be a more sensical revenue cut, but keep pushing your fake politically correct messaging Apple, trying to cover up the fact that you are a bunch of greedy money hoarders.
But I wonder how many take issue with other business' margins and examine their margins under a microscope? And figure out what a more sensible margin would be for that business. The "corporate shills" you speak of might have a point.
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