No one is forcing them to develop anything for iOS. They agreed to the terms. Either deal with it, or **** off.Easy to say when you're not the one under the thumb of an out of control MegaCorp
No one is forcing them to develop anything for iOS. They agreed to the terms. Either deal with it, or **** off.Easy to say when you're not the one under the thumb of an out of control MegaCorp
Sometimes customers get charged the fee (many businesses pass it along for American Express here).
b) The "people" are forced to use Apple's services. Why is that so complicated to understand?
Epic would be paying this store at least 30% commission to do this.
It's a vouchure. In a physical store.
Because the commission is mostly about rent seeking not payment processing costs.
This isn’t about hosting or infrastructure or developer support this is about companies being successful and Apple thinking they’re responsible and thus deserve a portion of said company’s success.
Do you think any car manufacturer would be allowed to ask fuel stations to pay a cut from their revenue by adding a special equipment which would only open the tank if you had agreed to pay 30% of your revenue? This would be ridiculous!
Would you like to be forced to pay additional 30% for a tire just because the car manufacturer forced your preferred tire producer to give them a 30% cut from their revenue?
Apple has every right to monetize their platform, wouldn't you agree? They chose to set teh annual developer fee at the lower $100 for several reasons. Not the least of which was to open the platform development opportunities to a much broader audience. Historically, developer fees for platforms are prohibitive and only large players could afford to play.Apple sets that fee
If they think it's too low, they should raise it!
Because their annual dev fee is so low ≠ justification for Apple to incorrectly insert themselves in all revenue streams
Your analogy makes no sense. It would be more akin to buying a Tesla car and they trying to add your app to the Tesla console display. Guess what, if you want your product to enter that market, you need to pay Tesla. Tesla made the car, has the valuable client that you want access to, it doesn't come free. You can get gas/electricity where ever you want, but no way do you get access to the console display and all its users unless you meet and abide by Tesla regulations/rules and pay up for the privilege.Do you want another analogy: what if you bought a Tesla as a cap driver, but tesla told you, you could use it as a cap only if you paid 30% of your revenue to Tesla because it is the Tesla that attracts the passengers.
Let me know if you don't like this one either and I can come up with 100 more. A car manufgacturer simply does not act as a "Pi.p" in between. It would be illegal.
The EU is fine with commissions as well.But this is a US case. Apple's commission has been deemed legal by US courts. It's no use to discuss that in story about a legal case which isn't about commissions at all.
Well, he is something. I'd opt for a different description also starting with "id".I don’t think so, he is an idealist.
There's no damage. I didn't suggest that. Just clarifying after you seemed to suggest Apple weren't turning one hell of a profit... inadvertently, I assume.If you say so...
And if you were correct, what's the damage? I thought business is all about making money.
Unless it's government, which is all about spending money.
Not sure if you're accurately referring to Apple here, or unironically trying to accuse Epic of freeloading.Freeloaders gotta freeload.
Trust me, if PWAs were a viable option, startups with limited resources would much rather build a single PWA that works on everything than hire two specialized native app teams, one for iOS and one for Android…Startups got off the ground much faster at a much lower cost. They could also easily focus on a high quality customers base, simply by releasing a quality app on the Apple App Store. The entire modern startup ecosystem is based on this.
Yea did you not follow the U.S. case?illegal contract? it was the same contract for over a decade. Epic just didnt like the wording and went outside and broke the rules. the were removed for breaking them not punished.
And is that bad somehow? If The developer gets a better profit margin they can use to develop a better product is good for the market.The price you pay for Epic’s games (or any games or apps) is the price set by the market.
If Epic wins this fight they will not pass the savings on to you.
So rant all you want about Apple’s greed, but just know that you’re fighting for Epic’s greed.
Off course. I trust you. But the very idea of PWA is to give a native app experience. And that will always be ahead of Web Technology. Simply because as WT improves, so does Native Technology.Trust me, if PWAs were a viable option, startups with limited resources would much rather build a single PWA that works on everything than hire two specialized native app teams, one for iOS and one for Android…
Also they will still want to release it in the App Store. So they want to have an iOS native(resembling) app in the Apple App Store, for the lowest cost possible. And Apple gave it to them.Trust me, if PWAs were a viable option, startups with limited resources would much rather build a single PWA that works on everything than hire two specialized native app teams, one for iOS and one for Android…
And they have stated that they are running it at a loss. You don't believe it will stay at 12%, do you?They're spending it on providing affordable commissions for sales through their store - to the benefit of developers and consumers alike.
12% - that's less than half of Apple's 30%.
You are confusing profit with revenue. Step back, think again and reply when you understand it.There's no damage. I didn't suggest that. Just clarifying after you seemed to suggest Apple weren't turning one hell of a profit... inadvertently, I assume.
And is that bad somehow? If The developer gets a better profit margin they can use to develop a better product is good for the market.
If I earn 1 million and apple takes 300.000$ from me, that’s bad for business, I could do a lot of development with extra 300k
I feel like Sweeney did a short study of Walmart's strategy of opening up shop, pricing people out, then cranking prices back up after... in belief that it would work on the PC market. Problem is, we have no proof that companies are paying their employees better (trickle-down economics), the prices aren't any different (in fact, went up to $70 too), and the platform itself stinks.And they have stated that they are running it at a loss. You don't believe it will stay at 12%, do you?
Oh so now the spirit of the law is relevant? What happened with” that’s not what they say or imply.The issue for Apple is that freemium applications get to use apples eco system for free and make millions of dollars.
Instead of making a genuine sale at the front door of the shop people come into the shop and take it for free then pay you for it later outside the shop. However the shop has hosted your product and giving it floor space, wrapped it up annd gave it to the customer but the dev ended up paying nothing for that. That’s actually not that fair either.
Apple feel that without them building the shop they would never have been able to do that. Since apple spent billions creating the eco system they want at least some compensation for the opportunity they have created.
yes but you do realise the spirit of the $99 dev kit was to equal up the game for independent devs vs big development companies with billions in the bank right?
I think you should look at the work steam did and thousands of other entities that actually made indi development possible. Apple didn’t do anything special as they just did what everyone else was already working towards.When you develop for a console you have to pay thousands for a dev kit to get access to api’s and support. On top of that you pay a license to console maker who then distributes your games.
Apples app store literally made the indie dev viable. People left their full time jobs and because devs on their own because apple did this. Before the App Store it was very hard to compete and get an indie game distributed on other platforms. And that’s not even mentioning piracy issues.
When people have eaten their dinner they often forget who made it for them…
LolllllGood. The more pressure on Apple the better, simple as. Better for consumers.
And nether is apple, what their motives are is completely irrelevant as long as their legal arguments are valid and they have a case. And as the court said, the anti steering provision was illegal.Well, sure. This is why you agree to the terms before you sign a contract.
Let's also not forget that Epic tried at first to negotiate with Apple, and only began their shenanigans when Apple told them to kick dirt, as they did most other developers. Epic was never in it for "the little guy" like they try to make people believe.
And why do you or anyone care if the company pays more for their employees or have a lower price on their game?I feel like Sweeney did a short study of Walmart's strategy of opening up shop, pricing people out, then cranking prices back up after... in belief that it would work on the PC market. Problem is, we have no proof that companies are paying their employees better (trickle-down economics), the prices aren't any different (in fact, went up to $70 too), and the platform itself stinks.
True that because steam is simply just betterIt's no wonder they're unsuccessful. Meanwhile, indie developers continue to deliver on Steam because that's where the largest community of gamers who will actually PAY for games exists. Most people with an Epic Games account just sign in to collect the free game, by their own admission.
You mean Ikea? Try getting to dining room tables without going through every other room in the house.Let's outlaw deliberately deceptive design and then we'll really be getting somewhere.
Imagine if most commercial buildings opened into a maze that took you directly to the most expensive parts and you have to find your way to what you actually want.