How did you know what the point was if you didn't read it? You really aren't good at backing yourself up, are you?
Ok, maybe I was a tad rude. So that was on me. Sorry OP for being rude. w
How did you know what the point was if you didn't read it? You really aren't good at backing yourself up, are you?
Did you mean the IE issue instead of Office? I do not recall Microsoft wanting to bundle Office in Windows and were forced not to.
So, all Microsoft had to do back in the 90s was say you weren't just buying Windows, but into the Microsoft ecosystem and they would have been able to get by with bundling Office into Windows? If I didn't know any better, I'd say we were playing a game of semantics.
Epic Games, the company behind Fortnite that recently entered into a major dispute with Apple over App Store policies, is aiming to organize a wider opposition to Apple, reports The Information.
Paying the smaller amount is good for the customer ONLY if this can be done without the customer being deprived of the protection currently afforded by the App Store - that is worth a damn site more than a couple of dollars on some trivial game. And guys, it is absolutely NOT the right of EPIC to say what profit margin others should have. Also, if EPIC are being entirely straightforward, why are they not complaining about STEAM's fee structure also?Payment processing is not free. Epic is not arguing that Apple should charge 0%. It is arguing that Apple should charge a more realistic fee than a flat 30% on all IAP when their costs are much lower than that.
Paying $7.99 vs $9.99 for the same product is absolutely better for customers.
You can only buy Fortnite skins inside the game from Epic. Should Epic win this battle with Apple they’ll open up their own platform for other people to setup stores inside Fortnite with no Epic fees right?
Paying the smaller amount is good for the customer ONLY if this can be done without the customer being deprived of the protection currently afforded by the App Store - that is worth a damn site more than a couple of dollars on some trivial game. And guys, it is absolutely NOT the right of EPIC to say what profit margin others should have. Also, if EPIC are being entirely straightforward, why are they not complaining about STEAM's fee structure also?
That's what they claim. Let's see how many other companies with CCP ownership jump on the bandwagonBut in reality, it's not a CCP issue. The issue is the fee.
Hosting executable files in an organised fashion with an interface and running virus scanner to ensure they are safe while rest of the world working hard to develop unique creations after licensing the tool from Apple had to part away many many billions every quarter to just the Static App Store not bad business model for Apple. Rent seeking monopoly market place it is. It hurts all parties except Apple but that doesn’t mean EPIC or someone is correct in their fight with Apple, definitely their agenda is skirt through atrocious 30% cut!In 2019 Apple collected $50 billion from the App Store; paying out devs about $35 billion. So Apple made $15 billion
Fortnite in 2019 made 1.8 billion; not the company profits but the one game. Epic made 12% of profits Apple makes on ALL apps, the whole app store, in a year on one game.
It's hard to feel bad for Epic here making almost $2 billion by preying on kids buying overpriced IAPs that they code once. Meanwhile Apple has to maintain Xcode & dev tools, host the apps, moderate the app store, review apps, etc etc. That $15 billion isnt "profit cash in pocket"
and EPIC loving this much more than anyone as it is getting free voluntary promotion from all kinds! Honestly I never heard this name before this controversy!🤣This is becoming a reality show.
A better fee would be one in line with the costs of payment processing for IAP, which are c5-10%. I would define "crazy high" as multiples of that, say 3x to 6x.
My negotiation tactic would be to bring public attention to the fact that Apple takes an unnecessary 20% from every IAP. I would do this by providing an alternative option that only charges 10%. Every one of my millions of users, and every media outlet, will then see exactly what the issue is and I will have significant public support for my pro-consumer stance.
Obviously I know this is in breach of the current App Store terms, and Apple will take down my hugely popular app for doing this. That's exactly what I want them to do, because that gives me the cause to file a lawsuit saying the current terms of the App Store are unenforceable since they prevent competition and allow Apple to dictate pricing for IAP payments as they see fit. It also solidifies public perceptions in my favour when Apple are undertaking what will be perceived to be further anti-consumer actions to protect their original anti-consumer stance.
I think Epic, more than anything else, sees mobile devices as getting more and more powerful, powerful enough to run AAA games and there’s not currently an angle where they can have unimpeded access to some of these devices.It just struck me that if Epic makes most its money off of consoles vs mobile, they are could be coming out with some mobile first games they plan on making a lot from; in which case this is their chance ensure they will maximize their profits before its released.
Or you can justify the cost.
It won’t be years as it’s pretty much open and shut. Epic will produce a proper version, Apple will review and post it and Epic will have gotten the PR they were looking for.Epic taking on Apple in this manner is a loss for everyone. Litigation could go on for years.
Epic CEO make nice to Apple before they close your account.
I think Epic, more than anything else, sees mobile devices as getting more and more powerful, powerful enough to run AAA games and there’s not currently an angle where they can have unimpeded access to some of these devices.
It won’t be years as it’s pretty much open and shut. Epic will produce a proper version, Apple will review and post it and Epic will have gotten the PR they were looking for.
How about Apple security seen chasing away a 4K drone camera operator taking video of the saucer campus totally surrounded by 12 years olds.Epic should recruit a massive coalition of 12 year old Fortnite gamers to protest outside of Cupertino.
That will get annoying quick, leaving Apple no choice.
Assuming Epic learns their place.
Ah yes, bow down to Tim Cook
iPhone wouldn't be where it is today without its ecosystem of apps, who should learn their place?
Ah yes, bow down to Tim Cook
iPhone wouldn't be where it is today without its ecosystem of apps, who should learn their place?
Against terms to charge different prices. But they can take a page from Netflix and only offer payments via their website. We the kids look into it they see that only via Epic can they get vbucks.This is such a stupid hill to die on. Do like Kindle and only let people buy in a browser so you don't have to give Apple a cut or do some third degree price discrimination. Charge one price on iOS devices and charge a cheaper price on your website for people who are willing to take the extra step to save a couple of bucks.
That's happened already. The mobile market for Fortnite is pennies compared to PC and Consoles. That is the only reason Epic did this. That and new iOS subscribers were trending down.So the parents who buy their sons and daughters a phone, won't want to buy Apple anymore since it doesn't come with their favourite games (not just Fortnite). Therefore, the backlash is a lower number of sales. I'm not talking about verbal backlash which there obviously already is currently.
Fees... Disc Pressing fees, release fees, update fees. Oh and the dev kits!!! got $10 grand? get in line and wait until I call you. I know your game has blood in it but it ain't launching until you remove it. Midway had to deal with Nintendo on that one. And they think Apple is picky.everybody does, some charge even more, but apparently only Apple is evil here