the statement is factually wrong
how? epic violates their t&c's with apple, and apple blocks them. nothing wrong with that statement.
the statement is factually wrong
Couldn’t Apple sue for libel here? The statement is factually wrong, even the Judge said Epic could just resubmit the app without the ability for the second payment system and they wouldn’t get banned, and they could go on with the legal battle nonetheless. I think it would be an easy win for Apple, as you can easily prove Epic knew what they were writing was wrong. They’re playing games, and this move is pretty amateur. They’re not helping themselves.
Epic believes that Apple's terms requiring Epic to give Apple 30% of income that Apple plays no part in Epic earning (Epic built the payment infrastructure, Epic hosts the servers that process the payment, Epic's marketing drives traffic to their app, and Epic would rather host the download of the app itself).
Apple takes 30% of the sale price, to provide a hosting and payment processing service, which multiple independent vendors have described as amounting to around 8% of the sale price when selling through non-Apple distribution (that's financial processing, hosting bandwidth etc).
The only way for Epic bring a case against Apple to change this, was to engineer a situation that was actionable. The idea that they would have achieved anything by "asking" Apple to change the deal, is laughable.
The fact that a contract contains terms, does not make those terms legally enforceable - see non-compete clauses for employment contracts in California.
It's worth bearing in mind, that Epic's Unreal engine is the basis of many, if not most of the games Apple pays to have developed for their Apple Arcade service, so the idea that they would yank Epic's Unreal developer account is ridiculous footbullet posturing on Apple's part.
the statement is false because epic IS allowed to update the app, so long as the update doesn't continue to violate the T&C's.how? epic violates their t&c's with apple, and apple blocks them. nothing wrong with that statement.
Regardless of the store cut, there is still a cost to manufactor, press, print etc. physical media.
I'm a little confused about why it wouldn't be available on macOS - can't they distribute the update via Steam and/or their own Store and website? I understand it wouldn't be available via the macOS App Store...
Another thing Epic clearly hasn’t realized: when they showed they were willing to ignore a contract with Apple, they showed what they felt about agreements between companies... companies that, say, depend on them for tooling. I’d figure that a lot of those are looking for other solutions or even starting development on a backup in-house solution for Unreal. No matter how you look at this, Epic is going to be swatting at a few giants in the industry and a lot of these development houses don’t want to be stuck in the middle.What do you - ethical businessperson - do when someone violates the terms of a contract that they entered into freely, fully understanding and agreeing to all its terms? Shrug, let them off because they're the little guy? Why shouldn't everyone you do business with treat contracts with you like toilet paper?
Is it because they might not be able to notorize the game due to the dev account?The fact that they won't release on MAC just shows how petty they are.
From Epic:
'If you still want to play Fortnite on Android, you can access the latest version of Fortnite from the Epic Games App for Android on Fortnite.com/Android or the Samsung Galaxy Store.'
We are all also free to choose the following platforms, also supported by Fortnite:
MS Windows, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X
I hope the judge in this case takes a good long look at these platforms, fees and general terms & conditions. The market available to Epic for Fortnite is evidently not monopolistic.
F
I'm a little confused about why it wouldn't be available on macOS - can't they distribute the update via Steam and/or their own Store and website? I understand it wouldn't be available via the macOS App Store...
That's the point: the savings for developers/publishers in the digital sales model wasn't passed along to customers. One of Epic's primary claims is that savings get passed to consumers, yet their biggest market for Fortnite doesn't work that way. Digital downloads on consoles are the same price as a physical copy for new games.
If you have kids that play it a lot, probably not as good as before. I guess some parents will see their "me" time drop like a lead balloon when their kids won't be glued for hours and hours to the screen of a device. Not to mention the inevitable whining because they can't play.
If that was the ONLY way to play it, they might be right to expect that. But low effort wins the day and with several ways to play it starting at $299, some they may already own AND the game being free to download, most will just shift to those other better platforms.I imagine Epic is hoping that players on iOS and macOS will flood Tim Cook's inbox with pleas to allow Fortnite back into the App Store with their own IAP and that this will force Apple will cave and lift the Developer Ban.
Dumb. The people playing Fortnite won't be loyal to Epic, they'll just move on to whatever else is popular and stay there until there's something new. Likelihood of return to Fortnite even if/when the battle of wits is over will be pretty low.
What savings? Do you think storage is free for Apple? Or daily updates? Access to hundreds of millions of customers?
Why does anything need to get "passed on"? Do developers do that? No.
The OS is paid by the customer and by Apple itself.
The dev tools by Apple itself, Apple need it, it is an investment they HAVE to do, since it is what allows devs to make apps, which then makes iPhone successful. If Apple was not doing dev tools, there would be no apps, therefore, iPhone would not sell at all.
If Apple still wants a store where they can choose which app can be there and which can't just depending their mood and their interpretation very wide of their own rule, then they have to open their store.
Now enough of their censure. Many apps cannot be done just because of some stupid rule...
They are, though. The judge is allowing Apple to terminate the developer account associated with Fortnite, which is the account that breached the agreement. Presumably, Apple will do so on Friday as promised. The only thing Apple is forbidden from doing under the TRO is terminating other developer accounts associated with Epic Games or its affiliates that were not involved in the breach, which includes the Unreal Engine.They want to push their agenda and make it look like Apple are banning them from developing for macOS.
If that was the ONLY way to play it, they might be right to expect that. But low effort wins the day and with several ways to play it starting at $299, some they may already own AND the game being free to download, most will just shift to those other better platforms.
how? epic violates their t&c's with apple, and apple blocks them. nothing wrong with that statement.
Would have to show that the false statement caused apple damage, which seems unlikely given that everyone knows the truth?
I realize all that. I'm saying what if this becomes a trend and all these other engines take a stand. What good is iOS without apps?You can make games without Unreal Engine. And Unity isn't even remotely involved in this, nor is GameMaker or any other engine. Epic would do go on their customers to split the engine into a separate business if they are going to mess about with small developers incomes on their crusade for more profit.
Yes. As does google. And Microsoft. And sony. And Nintendo.wait apple collects 30 percent on microtransactions??