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Imagine if PayPal could get away with charging a 30% fee on all virtual transactions. They can't, because they're not a monopoly. Apple can, because they are. This is a big win for both developers who see fewer purchases due to the inflated prices, and users who end up paying that 30% fee, and I'm glad for the Epic Games lawsuit.
PayPal doesn't have to deal with the costs of operating an App Store either.

Apple has a monopoly on iPhones (and by extension, iOS and the App Store). No different from Sony, Nintendo or any other game console manufacturer.
 
Personally I buy Apple precisely because it has the walled garden.
If people want what is on Android, then BUY AN ANDROID and stop complaining about Apple restrictions.
Hilariously, what people want on android is iPhone. The top selling paid customisation app on the Google Play store makes their phone look like an iPhone.

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I’m just happy that MacRumors finally started using a different picture. I was so sick of the one with the Fortnight characters in it.

Epic was wrong to begin with. However, and I’ve said this for a while, Apple’s error is spending millions fighting this in the courts and spending very little fighting this in the world of public opinion.

Apple is being forced to change course around the world and, without getting into the politics of their position, unless people understand, and agree with Apple’s perspective, they will be forced to open up the iPhone to third party stores and payment systems.
I think their fees are excessive and their pervious 30% fee killed innovation. Not a lot of sustainable business models can deliver content if they lose 30% off the top. Personally, Apple products are garbage for gaming, they should be trying to pay me 30% for the downgrade in experience that I still would reject. That being said, Apple is being forced to change course because they are being greedy even if it is bad for the public/environment. The Lightening/USB-C perfectly highlights this. I am really grateful that the EU stepped in!
 
I think their fees are excessive and their pervious 30% fee killed innovation. Not a lot of sustainable business models can deliver content if they lose 30% off the top. Personally, Apple products are garbage for gaming, they should be trying to pay me 30% for the downgrade in experience that I still would reject. That being said, Apple is being forced to change course because they are being greedy even if it is bad for the public/environment. The Lightening/USB-C perfectly highlights this. I am really grateful that the EU stepped in!
Well there are other platforms to distribute your wares if the dev doesn't want to pay the fee. (at least in the US). 30% seems cheap when you don't have to worry about the infrastructure and the major cost is development and the minor cost is the license.

I am not in agreement with your example of apple being greedy with Lightning. If anything, for me, I wish US iphone 15 still had a lightning connector.
 
I think their fees are excessive and their pervious 30% fee killed innovation. Not a lot of sustainable business models can deliver content if they lose 30% off the top. Personally, Apple products are garbage for gaming, they should be trying to pay me 30% for the downgrade in experience that I still would reject. That being said, Apple is being forced to change course because they are being greedy even if it is bad for the public/environment. The Lightening/USB-C perfectly highlights this. I am really grateful that the EU stepped in!
😂 Bull. Tell that to the developers in the 90's - 2000's that were losing 60%+ for in store sales, while some of the worst software piracy in history was chewing away at their customer base.

Heck, I don't think I know a single person I gamed with back then that actually bought a copy of C&C, Starcraft or Half Life, 3d studio max, Autocad or Maya back then and somehow innovation trundled along just fine.

0/15/30%, cheap dev accounts and no infrastructure costs (apart from owning a Mac) has spawned innovation, reduced the cost of owning / subscribing to legit software, and de-normalized piracy a great deal.

You might be surprised to hear that most business models can sustain 30% just fine. Product placement isn't cheap and you're gonna pay it somewhere. Yo think they didnt factor that in when deciding between 99c or $1.29

The lightning USB scenario was completely different beast and was logically going to eventually happen anyhow given the iPad pro launched with it 5 years ago.
 
Was really surprised by this news. Epic picked a fight they thought was in the bag (imo) and lost every point except for one.
Just about but this thing's probably going to go on for a few more years before the dust settles.

I do have to wonder if this is a sort of "Fall On The Sword" thing for Epic in that it's been hammered in the courts thus far but may ultimately end up being successful & getting what it wants thanks to legislation/laws like those from the EU
 
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If anyone beats Apple I'd want someone other than Epic or Spotify because those guys are so annoying.

Someone may defeat Apple eventually, leading to its downfall...... but I'm betting it's not a human, or a company run by humans.

AI. I'm betting on AI to dismantle and destroy a lot of things. Entire companies, and even nations.
 
There’s precedent for this at least.


The EU will almost certainly oppose this. Whether they ultimately prevail though. Well, won’t that be a fun fight to watch?
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The eu is not to be played with. Companies who tried got hurt, see Microsoft. Or apple, with the whole ludicrous usb c thing. Ultimately the eu will get what it wants, apple can fight like a child and lose like a child (and be ridiculed for its behaviour), or be an adult, comply with the law -and its spirit- and avoid antagonising eu citizens, who are generally less likely to have sympathy for a huge corporation trying to dodge the law.
Side loading or not, they'd still need a developer account in order to be a verified signed app, right? 🤣🤣🤣🤣🤣🤣🤣
Who said you will need to be a verified signed (by apple) app to be installed (or ‘sideloaded’, as people say nowadays). Apps don’t need to be checked and signed by apple to be ‘sideloaded’ on a Mac. You get a warning, but you can still install any app. If an app doesn’t come from the store it probably won’t need any signature.
 
You really think the retail price on apps is gonna drop? How cute 🤗. If an app is not available on the app store they are gonna spend a ton on marketing.

In the case of epic they were getting paid in exchange for a fake currency that they were the (only) bureau de change for.

Personally if I were Apple I'd give the developers the choice of App store or Sideload - but never both.
It is already the case for many apps. Twitter for example costs less if you subscribe directly from them and 30% more if you do it through apple. An app I use (Skritter) costs £99 / year if you subscribe through apple, but you get a 50% discount if you subscribe through them bypassing apple. Some developers might chose to increase their profits, annd have more money to provide better aps and services, others will pass the discount to customers. Most probably will choose an intermediate approach and take part of the profit and pass the rest to the customer. Either way everybody wins, except for apple of course.
 
I think their fees are excessive and their pervious 30% fee killed innovation. Not a lot of sustainable business models can deliver content if they lose 30% off the top.

Killed innovation? The App Store helped usher in the modern mobile app era that we're so familiar with today. One of the first slogans was "There's an app for that"

There are millions of apps in the App Store despite the 30% or 15% fees.

You act as though there has been no innovation because Apple charges developers a platform fee.

It's quite the contrary.

:p
 
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