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hm...
Let's make the mathematics easier and say the prices are $8 and $10, with $10 being the regular price and the $8 being the "discounted" price.
Isn't Epic taking an extra 10% with the "discounted" price then?? 🤔

Epic will screw, sorry, charge people as much as they feel they can get away with charging. They give a 25% discount? Wasn't Mr Apple charging a 30% margin? So they *might* give a 25% discount for using their own billing system? Well, they win. The idiots get a 'discount', and Epic, in your example, gets more money. Too funny... *shrug*
 
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Digital stuff has zero marginal cost. That's why the commission is so high. If it was shoes then the commission would be zero I think.
Can you tell me where I can get free gigabits of Internet upload bandwidth, gigabytes of free cloud storage, free credit card processing without fees, and contract with free developers that will create world class development environments?
 
If the 30% is such a big deal, why not build Fortnight for the web and let players log in via their browsers? It doesn't seem like Fortnight uses many, if any, of the native iOS API. I feel like they spent a bunch of money on lawyers, when instead they could've invested it in building out their technology infrastructure... which could have in turn benefitted many Unreal Engine developers.
Unreal Engine is all native code. WebGL is pretty powerful, but I don't know if a game like Fortnite can run on it.
 
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This is not about the customers or small developers
but he said it was about the customers LOL.
just a greedy dev who lies.

they willfully broke the rules they signed up for.
they didnt just decide they no longer liked the terms, they tried to circumvent them.

what would he do if it was a physical store he was selling his wares from?
stand outside and try to hock them to customers before they walked into the authorised dealer?

they want all the benefits of the Apple App Store and not pay for any overheads.
in what reality does that work? it wouldnt work in a physical store.
 
That's literally what Epic did though...

fortnite-app-store-v-bucks.jpg
First of all, look at the amounts and do the math. Epic kept a dollar from the savings. That’s not “passing the savings” on to the customer.

Second, that was their strategy to instigate Apple to take action so that Epic can file that lawsuit they were already planning for. They did similar things to gain user support so they can have the public opinion in their favor…all of which backfired in court as we all know. There are written communication between Epic execs planning their calculated moves. All were presented in court as Apple’s evidence.

Moving forward, you won’t see any of this since Epic isn’t even planning to bring back Fortnite to iOS. Epic wants 100% of the benefit which has nothing to do with small devs or consumers.
 
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This guy is a bigger whiny ***** than Jeff Bezos
Sweeney the wee*** lol. His post on Twitter must’ve been some sour humble pie.

they’ll also loose the appeal : fact is there still is and never has been a gaming monopoly on iOS. And with ‘Apple has been ordered to allow developers to add "buttons, external links, or other calls to action that direct customers to purchasing mechanisms,’ there isn’t much to contest other than what was already paid in this ruling.

Apple should push for more aggressive financial payment back as it hurt the App Store brand.


It'll be insteresting to see if Epic tries to put the two versions (iOS and Mac) back to working for the users.

Wow Epic really isn't going to bring either platform, Mac or iOS, back? I guessed he might, thinking he possibly killed both forks back at the start, but to see him actually do it! What a huge amount of money and customer goodwill he just ran over, again, with a tank - what a (insert descriptive adjective of choice here).

I would assume Apple was going to approve the game coming back since it would look good on their side in many ways (and they had offered to since the beginning). (making no mistake if Job's were in charge Epic would never be allowed on either platform again - seems like Epic has taken that quandry out of Apple's hands)
I agree with running customer good will in the ground. Personally never played fortnight - seems to much of a game my son would play, wasting an hour for silly customizations and with them taunting the remmebersnce of MLK Jr as a skin with morons doing that stupid dance … Jesus. Distasteful.

none of my hard earned money will goto that game and I’m very sceptical of games they also make (engine aside).

my money will goto Apple Arcade or to independent game artist/coders/small teams. I don’t mind legacy games getting ported very tastefully and exactly (if not better) than the original (e.g. SkyForce).
 
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Like Apple's rules or not, Epic had a contract in place with Apple, and they purposefully broke that contract to force Apple into court. They added an in-game payment system *first* and then waited till they got kicked for blatantly violating their contract.

Apple's never taken 100% of the profits of any company's revenue on the App Store.

Now, Apple's rates might be bad, and not allowing companies to use out-of-app purchasing systems might be bad. But Epic joined the App Store in full agreement to Apple's terms, they made millions and millions (probably hundreds of millions) of dollars in Apple's store. Then when they decided they didn't want to pay the fees for millions and millions more, they broke their contract.

I'm not sure how you get to "...we'll put Fortnite back in the App Store as soon as we can take 100% of the profits" out of that?

There are over 1 BILLION active iPhones in the world. That means that Apple's 30 percent fee gets Epic access to 1 BILLION customers.

They're perfectly welcome to go build their own OS, their own devices, their own App Store, and their own payment system. Instead they agreed to use Apple's, on Apple's terms. And they made a huge amount of money as a result of that decision.
I think you misunderstood the comment. He is referring to Epic, not Apple. So his comment reads as "...we (Epic) put Fortnite back in the App Store as soon as we (Epic) can take 100% of the profits" out of that?
 
During the trial they were fighting for the developers now they have switched to fighting for the consumers.

Also why are they frontin. We all know they want fortnite back on the App Store. They tried to get it back on in South Korea after their recent ruling and Apple told them to get lost.
 
Just because you know a girl who let money go to her head doesn't mean "most" people do that. Yes, "many" do, especially if they came by it in an easy way (e.g. by marriage, inheritance, etc.) but I still say most wealthy people aren't ******s because of their money.
I guess you never been to Whole Foods located in some rich towns. It’s very sad to watch how rich shoppers treat the staff. Far too often a 20 something year olds would rather sit and watch an elderly cashier pack their avacados and cashew milk than actually doing it themselves.

I love your positivity and faith in people but reality is quite different. Money does change people. Rarely for the better.
 
Epic, much like Facebook, is trying to create some sort of moral ground for their stance, but anyone with half a brain can see that its all about taking a bigger "lion's share." If epic really cared about its customers, they would put the app back in, and put the links to sign up on their website. Claiming it's until they can"passing along the savings to consumers" is pretty transparent and petty. Especially since they now have the ability to do exactly what their app was banned for. :rolleyes:
I think they want their app back on the App Store. Apple probably won’t allow it yet. They tired in South Korea after the ruling but Apple said no.
 
For example: there's a YouTube app, but I can also go to YouTube.com and view the same content. There's a Facebook app, but I can also got to Facebook.com and view the same content. No need to go through the App Store... in fact, some people prefer to use the websites. I understand there are many benefits to using the App Store and the native SDK, but there are also detriments (I guess, mainly the 30%). Epic has the choice to not publish via the App Store at all.
Both YouTube and Facebook are ad supported platforms. They generate their revenue from user monetization. Not in-app transactions like games which are mostly impulse purchases made by bunch of kids. Developers with free (ad supported) apps get to keep 100% of the ad revenue to themselves. Apple charges 30% cut only for in-app purchases. Two very different app monetization methods that developers choose for their apps. Apple doesn’t have any say how developers choose to monetize their apps.
 
It'll be insteresting to see if Epic tries to put the two versions (iOS and Mac) back to working for the users.

Wow Epic really isn't going to bring either platform, Mac or iOS, back? I guessed he might, thinking he possibly killed both forks back at the start, but to see him actually do it! What a huge amount of money and customer goodwill he just ran over, again, with a tank - what a (insert descriptive adjective of choice here).

I would assume Apple was going to approve the game coming back since it would look good on their side in many ways (and they had offered to since the beginning). (making no mistake if Job's were in charge Epic would never be allowed on either platform again - seems like Epic has taken that quandry out of Apple's hands)
Apple have already refused to allow Fotnite back in Korea.


This is just face saving from Epic. They probably want the app back on the App Store but think apple will refuse.
 
hm...
Let's make the mathematics easier and say the prices are $8 and $10, with $10 being the regular price and the $8 being the "discounted" price.
Isn't Epic taking an extra 10% with the "discounted" price then?? 🤔
Yes they made an extra dollar. Normally they would get $7 and Apple get $3. When they did this they were getting $8.
 
During the trial they were fighting for the developers now they have switched to fighting for the consumers.

Also why are they frontin. We all know they want fortnite back on the App Store. They tried to get it back on in South Korea after their recent ruling and Apple told them to get lost.

This was never about Epic fighting for developers or consumers. Most small developers don’t have the time or resources to set up their own payment systems. That’s a much more expensive solution for them than using Apple’s IAP payment systems. Epic is a mega Corp who already has those systems in place and they can afford handling themselves.

This was also never about customers or passing the savings on to the customer. If it was, they wouldn’t keep the portion of the savings to themselves.

And lastly, in South Korean suit, Epic asked the court to compel Apple to put Fortnite back in the App Store but if they didn’t have to agree with Apple’s app review process.

Read the fine print. Don’t be so naive. Epic doesn’t care about small devs or you.
 
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Where is your billion dollar company?
Sweeney may be a brilliant engineer but that doesn’t mean he is business savvy or a CEO material. Never wondered why Woz wasn’t ever
the one running Apple back in the day…or ever?
 
First of all, look at the amounts and do the math. Epic kept a dollar from the savings. That’s not “passing the savings” on to the customer.

Second, that was their strategy to instigate Apple to take action so that Epic can file that lawsuit they were already planning for. They did similar things to gain user support so they can have the public opinion in their favor…all of which backfired in court as we all know. There are written communication between Epic execs planning their calculated moves. All were presented in court as Apple’s evidence.

Moving forward, you won’t see any of this since Epic isn’t even planning to bring back Fortnite to iOS. Epic wants 100% of the benefit which has nothing to do with small devs or consumers.
I think the math may be wrong. They increased the price of 1000 vbucks on iOS to cover the additional 30%.

The usual price of a 1000 vbucks is 7.99 - add 30% to that and you get $10.38, so if anything they took a hit of 37c.

Edit: The 30% is taken off the 9.99, the usual price is still 7.99 when buying elsewhere so Epic took as hit when selling on iOS through Apple’s IAP. If the sold the vbucks for the 9.99 minus the 30% they would be selling vbucks cheaper than anywhere else.
 
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