I never said they had to, just that that’s one reason why they might, which is what you asked.
I never asked anything, actually.
I never said they had to, just that that’s one reason why they might, which is what you asked.
hm...
Let's make the mathematics easier and say the prices are $8 and $10, with $10 being the regular price and the $8 being the "discounted" price.
Isn't Epic taking an extra 10% with the "discounted" price then?? 🤔
Can you tell me where I can get free gigabits of Internet upload bandwidth, gigabytes of free cloud storage, free credit card processing without fees, and contract with free developers that will create world class development environments?Digital stuff has zero marginal cost. That's why the commission is so high. If it was shoes then the commission would be zero I think.
Unreal Engine is all native code. WebGL is pretty powerful, but I don't know if a game like Fortnite can run on it.If the 30% is such a big deal, why not build Fortnight for the web and let players log in via their browsers? It doesn't seem like Fortnight uses many, if any, of the native iOS API. I feel like they spent a bunch of money on lawyers, when instead they could've invested it in building out their technology infrastructure... which could have in turn benefitted many Unreal Engine developers.
Wish someone would do us a favor and release a native version of Unreal Tournament that is great.Unreal Engine is all native code.
but he said it was about the customers LOL.This is not about the customers or small developers
First of all, look at the amounts and do the math. Epic kept a dollar from the savings. That’s not “passing the savings” on to the customer.That's literally what Epic did though...
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Sweeney the wee*** lol. His post on Twitter must’ve been some sour humble pie.This guy is a bigger whiny ***** than Jeff Bezos
I agree with running customer good will in the ground. Personally never played fortnight - seems to much of a game my son would play, wasting an hour for silly customizations and with them taunting the remmebersnce of MLK Jr as a skin with morons doing that stupid dance … Jesus. Distasteful.It'll be insteresting to see if Epic tries to put the two versions (iOS and Mac) back to working for the users.
Wow Epic really isn't going to bring either platform, Mac or iOS, back? I guessed he might, thinking he possibly killed both forks back at the start, but to see him actually do it! What a huge amount of money and customer goodwill he just ran over, again, with a tank - what a (insert descriptive adjective of choice here).
I would assume Apple was going to approve the game coming back since it would look good on their side in many ways (and they had offered to since the beginning). (making no mistake if Job's were in charge Epic would never be allowed on either platform again - seems like Epic has taken that quandry out of Apple's hands)
I think you misunderstood the comment. He is referring to Epic, not Apple. So his comment reads as "...we (Epic) put Fortnite back in the App Store as soon as we (Epic) can take 100% of the profits" out of that?Like Apple's rules or not, Epic had a contract in place with Apple, and they purposefully broke that contract to force Apple into court. They added an in-game payment system *first* and then waited till they got kicked for blatantly violating their contract.
Apple's never taken 100% of the profits of any company's revenue on the App Store.
Now, Apple's rates might be bad, and not allowing companies to use out-of-app purchasing systems might be bad. But Epic joined the App Store in full agreement to Apple's terms, they made millions and millions (probably hundreds of millions) of dollars in Apple's store. Then when they decided they didn't want to pay the fees for millions and millions more, they broke their contract.
I'm not sure how you get to "...we'll put Fortnite back in the App Store as soon as we can take 100% of the profits" out of that?
There are over 1 BILLION active iPhones in the world. That means that Apple's 30 percent fee gets Epic access to 1 BILLION customers.
They're perfectly welcome to go build their own OS, their own devices, their own App Store, and their own payment system. Instead they agreed to use Apple's, on Apple's terms. And they made a huge amount of money as a result of that decision.
I guess you never been to Whole Foods located in some rich towns. It’s very sad to watch how rich shoppers treat the staff. Far too often a 20 something year olds would rather sit and watch an elderly cashier pack their avacados and cashew milk than actually doing it themselves.Just because you know a girl who let money go to her head doesn't mean "most" people do that. Yes, "many" do, especially if they came by it in an easy way (e.g. by marriage, inheritance, etc.) but I still say most wealthy people aren't ******s because of their money.
Your words:I never asked anything, actually.
Ok? I mean, obviously they can do whatever they want with their money, but I don't see why they "should" donate it to charity any more than any other fees that they are owed.
I think they want their app back on the App Store. Apple probably won’t allow it yet. They tired in South Korea after the ruling but Apple said no.Epic, much like Facebook, is trying to create some sort of moral ground for their stance, but anyone with half a brain can see that its all about taking a bigger "lion's share." If epic really cared about its customers, they would put the app back in, and put the links to sign up on their website. Claiming it's until they can"passing along the savings to consumers" is pretty transparent and petty. Especially since they now have the ability to do exactly what their app was banned for.![]()
And got an extra dollar for themselves in the process.That's literally what Epic did though...
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Both YouTube and Facebook are ad supported platforms. They generate their revenue from user monetization. Not in-app transactions like games which are mostly impulse purchases made by bunch of kids. Developers with free (ad supported) apps get to keep 100% of the ad revenue to themselves. Apple charges 30% cut only for in-app purchases. Two very different app monetization methods that developers choose for their apps. Apple doesn’t have any say how developers choose to monetize their apps.For example: there's a YouTube app, but I can also go to YouTube.com and view the same content. There's a Facebook app, but I can also got to Facebook.com and view the same content. No need to go through the App Store... in fact, some people prefer to use the websites. I understand there are many benefits to using the App Store and the native SDK, but there are also detriments (I guess, mainly the 30%). Epic has the choice to not publish via the App Store at all.
Apple have already refused to allow Fotnite back in Korea.It'll be insteresting to see if Epic tries to put the two versions (iOS and Mac) back to working for the users.
Wow Epic really isn't going to bring either platform, Mac or iOS, back? I guessed he might, thinking he possibly killed both forks back at the start, but to see him actually do it! What a huge amount of money and customer goodwill he just ran over, again, with a tank - what a (insert descriptive adjective of choice here).
I would assume Apple was going to approve the game coming back since it would look good on their side in many ways (and they had offered to since the beginning). (making no mistake if Job's were in charge Epic would never be allowed on either platform again - seems like Epic has taken that quandry out of Apple's hands)
Yes they made an extra dollar. Normally they would get $7 and Apple get $3. When they did this they were getting $8.hm...
Let's make the mathematics easier and say the prices are $8 and $10, with $10 being the regular price and the $8 being the "discounted" price.
Isn't Epic taking an extra 10% with the "discounted" price then?? 🤔
During the trial they were fighting for the developers now they have switched to fighting for the consumers.
Also why are they frontin. We all know they want fortnite back on the App Store. They tried to get it back on in South Korea after their recent ruling and Apple told them to get lost.
Pretty much... and they're appealing it anyway.Just returning the normal App Store fee they would have paid anyway. No loss
Doubtful, their revenue's in the billions (i.e. thousands of millions) and they have $$$ Chinese backing too.Ouch! Soon Epic is about to go broke.
Where is your billion dollar company?Sweeney is such a child. Shareholders would be well served to replace him by pressuring the BOD. Simply not CEO Material.
Sweeney may be a brilliant engineer but that doesn’t mean he is business savvy or a CEO material. Never wondered why Woz wasn’t everWhere is your billion dollar company?
I think the math may be wrong. They increased the price of 1000 vbucks on iOS to cover the additional 30%.First of all, look at the amounts and do the math. Epic kept a dollar from the savings. That’s not “passing the savings” on to the customer.
Second, that was their strategy to instigate Apple to take action so that Epic can file that lawsuit they were already planning for. They did similar things to gain user support so they can have the public opinion in their favor…all of which backfired in court as we all know. There are written communication between Epic execs planning their calculated moves. All were presented in court as Apple’s evidence.
Moving forward, you won’t see any of this since Epic isn’t even planning to bring back Fortnite to iOS. Epic wants 100% of the benefit which has nothing to do with small devs or consumers.
No charities donated to Apple when Apple is being sued front and back.Apple should just turn round and donate that 6 mil to charity.