Translation: We weren't making any money off of them in comparison to everything else, and our devs want to work on something more current.
I mean seriously, who wants to upgrade 5 year old code and assets to run on the latest Unreal engine? Too complicated for an intern to do, too time consuming for it to be worth an experienced dev's time.
Of course, they wouldn't NEED to upgrade it if iOS compatibility weren't a moving target, so everyone's complaints about that aren't wrong. It is pretty unfortunate in terms of iconic games like this just disappearing.
Epic should "open source"** the assets and projects so passionate fans could maintain a fully-free version that Epic publishes.
** They'd probably have to put some form of license restriction on it to prevent people from shipping paid clones on their own.
I mean seriously, who wants to upgrade 5 year old code and assets to run on the latest Unreal engine? Too complicated for an intern to do, too time consuming for it to be worth an experienced dev's time.
Of course, they wouldn't NEED to upgrade it if iOS compatibility weren't a moving target, so everyone's complaints about that aren't wrong. It is pretty unfortunate in terms of iconic games like this just disappearing.
Epic should "open source"** the assets and projects so passionate fans could maintain a fully-free version that Epic publishes.
** They'd probably have to put some form of license restriction on it to prevent people from shipping paid clones on their own.