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No, thats not how it works
Its 15% on the second year of any one particular subscription. If you subscribed to something 5 years ago, its 15%. If I subscribed yesterday, its 30%

What a win for Apple that this myth exists, I swear I have to correct it multiple times a day
Does Fortnite offer any kind of subscriptions?

I thought they do one time in-app purchases only. They are always 30% no matter how long the app or game has been in the store, or installed and used by the user.
 
Epic continues to sour what is an important conversation with their petty messaging and the flagrant weaponization of their more impressionable customers. I don't know how much of it is Tim Sweeney's handiwork, but he certainly puts himself at the forefront of this campaign. It's not a great look. I wonder what Epic's investors think of it.

#FleeFortnite
 
Hey MacRumours, do you offer a news feed without Epic stuff or any of the mostly very stupid daily #gates?

Just Apple product news and rumours, please?

However, sadly I need to contribute:

The reason why there is no new Fortnite season on Apple devices is simply because Epic, lead by their multi-billionaire CEO, knowingly broke the AppStore rules in order to cause exactly all this that is now happening.

(Whether AppStore rules should be changed and how is a different matter. )
 
Epic continues to sour what is an important conversation with their petty messaging and the flagrant weaponization of their more impressionable customers. I don't know how much of it is Tim Sweeney's handiwork, but he certainly puts himself at the forefront of this campaign. It's not a great look. I wonder what Epic's investors think of it.

#FleeFortnite
Tim Sweeney owns over 50%.
Tencent owns 40%.
 
Does Fortnite offer any kind of subscriptions?

I thought they do one time in-app purchases only. They are always 30% no matter how long the app or game has been in the store, or installed and used by the user.

You are right that Epic doesn't use subscriptions. I was replying to the context of the original question, people just assume that because FN has been in the store for over a year all their revenue is charged 15%, and as i said thats not true, it happens on subscriptions but not based on the number of years the app is in the store, but based on the years of the subscription. IAP is always 30%
 
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Does anybody find it funny that they used to charge $10 on ALL platforms prior to this whole kerfuffle. Are they making it out like Apple is to blame for the extra $2 charged on all platforms all this time???

This will certainly be hurting them right now. 20% reduction in revenue on all platforms and complete loss of revenue on Apple platforms (even if it is only a small market).
 
I agree that Apple should not be allowed to be the only app store on iOS, thus allowing them to collect 30% fees.

And to those who are saying Epic only wants more money, they are passing the 2/3 of the 30% savings onto customers.

Apple has become anti-competitive and it sounds like the US Government is about to agree. Other world governments have also begun to launch investigations into the anti competitive behavior.
 
Dare I say... I bet you that China+Huawei+TikTok are behind this... they collectively pay Epic to target one of America's most successful companies with a smear campaign. 🤣

Hah, doubtful seeing how much Sweeney has railed against the stores over the years.
But honestly, even with all the bad actions of China, I personally am appalled by how unilaterally we apparently can force Chinese businesses to sell to US businesses. Can you imagine the outrage if China forced Apple or Tesla or Cisco or Microsoft, or even Facebook or Google to sell to a Chinese company or they would use their influence to not just block you domestically but block your transfer of money and participation in markets of their allies? I dont doubt the US would declare some sort of war over something like that if it was done to us.
 
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In their emails to players they conveniently left out the bit where their Mac app was NOT blocked, but they pulled it anyway to further force an artificial conflict with Apple users. Personally I hope this gives millions of Fortnite players the chance to go and find other worthwhile games to play and realize living without Fortnite isn't so bad after all...
After their Fornite dev certificate is revoked, their app cannot be notarized. Albeit not removed, this makes it a pain for the average user to install on recent versions of Mac OS.
(screenshot from Google shows an example, with an older version of Affinity Photo). Moreover, Apple has already said that from future versions of Mac OS non-notarized apps won't be able to run at all.

Ps: I 100% agree that life can be good without Fortnite, but... somebody could say the same about iPhones or Apple devices in general. =)

1598596394892.png
 
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No, thats not how it works
Its 15% on the second year of any one particular subscription. If you subscribed to something 5 years ago, its 15%. If I subscribed yesterday, its 30%

What a win for Apple that this myth exists, I swear I have to correct it multiple times a day
I guess you know how it works, but you are bad at explaining things.

To keep it simple:
In-App-purchases -> always 30%
Subscriptions -> first year 30%, after that 15%
 
I guess you know how it works, but you are bad at explaining things.

To keep it simple:
In-App-purchases -> always 30%
Subscriptions -> first year 30%, after that 15%

If you say so, but your subscriptions line is still ambiguous for the people who think its based on # of years in the store
 
How is requiring people to exclusively buy from Epic’s store instead of Apple’s store increasing competition? To have a truly competitive market wouldn’t Epic have to allow people to choose which store to use and allow those stores to set their own pricing?
 
Apple limits competition so they can collect 30% of consumer payments made in apps like Fortnite, raising the prices you pay. Epic lowered prices through a direct payment option, but Apple is blocking Fortnite in order to prevent Epic from passing on the savings from direct payments to players.

Does anyone know if the lowered price that Epic was trying to offer was in line with what other platforms have always been charging, or was this lower price a new thing entirely?

Have Fortnite players on Apple devices always been paying more than PC players? If not, then it's fairly transparent that Fortnite isn't trying to pass on savings to customers, but is hoping to make more money for themselves in the long run.
 
I agree that Apple should not be allowed to be the only app store on iOS, thus allowing them to collect 30% fees.

And to those who are saying Epic only wants more money, they are passing the 2/3 of the 30% savings onto customers.

Apple has become anti-competitive and it sounds like the US Government is about to agree. Other world governments have also begun to launch investigations into the anti competitive behavior.

YES! Exactly.

I like Burger King. We don't have a Burger King in my hometown, but we do have a McDonald's. I think Burger King should sue McDonald's and force them to sell Burger King food there. I think it's bad that McDonald's has such a monopoly on what can be sold in their store. Sure, I could just drive down to the next town over to their Burger King and not use McDonald's at all, but I have the McDonald's here.

/s
 
If you say so, but your subscriptions line is still ambiguous for the people who think its based on # of years in the store
You are right, I just never thought people would think that something is based on how long something is in the store, because that makes no sense to me at all.
 
How is requiring people to exclusively buy from Epic’s store instead of Apple’s store increasing competition? To have a truly competitive market wouldn’t Epic have to allow people to choose which store to use and allow those stores to set their own pricing?
Uhm...in their view, competition means devs have alternatives. That means choosing whether they want to be one store, two, all of them, or none (own website). This way, store owners will compete to attract developers, including by financing risky/experimental projects and then get exclusives.
 
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