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You mean the same 30% cut that Microsoft’s Xbox, Sony’s PlayStation, and Google’s Play Store take?
I don’t get how your comment gets so many dislikes.

The 30% is only bad when it’s from Apple Baddies. The others deserve it, hey created their own console, marketplace, devkits, etc right? but somehow Apple didn’t right? (reminds me of comments like: “Apple charges 30% FOR NOTHING, just being a middle man!”)
 
Can they continue to develop on OS X? They are advertising Mac, but will they still have access to OS Xdeveloper tools?

Developer tools for the mac are free. There are plenty of alternatives as well and there is no requirement to distribute through apple’s one and only mac appstore.

exactly the way it should be on ios, but apple would have you believe it is impossible to do in ios.
 
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To them, Apple always good, others bad.
I’m an Apple fan (because of how great their products work for me). But I have nothing against the 30% PSN, Steam, Xbox, Google, etc charges on their side.

I’m genuinely curious about how substantially many times have you seen or heard any Apple fan that any of those others are bad or has said anything along the lines that Nintendo charge whatever they think they can work out on their own consoles and stores?
 
Love it when someone is like “I figured out they knew the outcome beforehand look at how fast they had that video”, like if you stumbled upon some major revelation.

No, this is not David vs Goliath. But Apple and google are together controlling the entire techsphere which almost every human on earth is becoming more dependent on each passing year. It is not possible to make a competitor at the moment, nobody would buy “Epic Phone” running EpicOS no matter how good it would be. This market like everything else needs to be regulated.
I never said I stumbled upon a major revelation. Just stating the obvious, though some people will still believe Epic to have acted without knowing what was going to happen.

Even if they made a successful EpicPhone, they wouldn’t be happy, because what they want is their Epic Store on every device possible, to get a cut of all those sales, ideally without paying a single penny to anyone else. That’s the nature of capitalism, trying to make the most money possible. In their case though, they want easy access to other people’s customers without giving away anything, which is where it becomes problematic. Just my opinion though

Also in my opinion, the first regulations should be about games with Gatcha mechanics, especially when targeted at kids/minors. Just because it’s fake currency (that you do have to buy with real currency), doesn’t make it any less gambling.
 
Love it when someone is like “I figured out they knew the outcome beforehand look at how fast they had that video”, like if you stumbled upon some major revelation.

No, this is not David vs Goliath. But Apple and google are together controlling the entire techsphere which almost every human on earth is becoming more dependent on each passing year. It is not possible to make a competitor at the moment, nobody would buy “Epic Phone” running EpicOS no matter how good it would be. This market like everything else needs to be regulated.
How does it need to be regulated?
Let try to regulate it here and think about the consequences.

  • More app stores? Would consumers use them? Or they would just be there to say "the market is open"?
  • What happens when the OS is upgraded? The store does take care of that? Or it does show you apps you cannot install?
  • You make a subscription, then you delete the store, then you don't want that subscription anymore, but you don't remember in which store and which app you bought. How do you cancel that subscription? Do you call Apple for that?
  • Because there are more stores, Apple takes less money for its own, so it needs to raise other fees, such as the annual fee. I pay 2000 $/year for other development tools, it is ten times what Apple charges nowdays. Would it be better for small developers?
  • More stores means more companies knowing my credit card numbers. Would it be better? How so?
All in all for what? To give Epic and other big companies a higher margin? What would be the benefit for the user? Zero, because competition is among apps, not between stores in the same device. Nobody cares about more stores other than big companies who wants a bigger piece of the cake. Small developers are certainly not interested.
 
I understand why Apple wants 30 percent for cultivating the store and the users. I also understand why they set rules and enforce them.

That said I hope that anti trust cases in the US en EU force them into a switch for sideloading other stores or apps because of their monopolistic behaviour on iOS.

Then all the monopoly problems will be sorted. 99 percent of people will still use the Apple App Store anywhere (it is like this on Android too). But at least there is a possibility of competition and sideloading of innovative apps (like xCloud) that Apple doesn't want to distribute.

And those that don't want it, don't use it. But the possibility should be there. For developers their sake and for users their sake. All other OS platforms in the world have this option, so should iOS. For me, that is the real battle, and not profit margins where Epic and all the others put the focus. Give them a change to compete instead of just throwing in the towel and drop prices.
 
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The AppStore 30% fee is what it is. In my work, I freelance, 30% is a very, very standard fee- even low in some cases.
I don't know why people are complaining about the Apple here. Almost every developer passes on the 30% to the final customer by the way of a higher app price. We're paying the 30%, not the developers.
 
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Just have an honest question about the 30% and how adequate or disproportionate it is...

Back before everything was digital, it is my understanding that whoever made a product actually received less than 70% of the sale’s price. Stores would take their cut, but on top of that, the distributor would take a cut, and there is a price also associated with the physical media. I don’t know for sure, but I think I’ve heard gross profit in that case is AT MOST 60% of the sales price, and I think most often less than that (40%ish).

Granted digital vs. physical is not a 1:1; why is 30% considered such a big amount, when ostensibly if they were to sell the same thing physically, they would be making [significantly] less? Even if you forget the distributor and the cost of making physical media/packaging, physical stores take 30% or more (and I think mostly more). Moreover, if they were selling physical and digital wasn’t even an option, IAP/Loot Boxes wouldn’t be possible, and that’s where they make most of their profit. Without the paradigm that Apple (and others) have created for them, their business model wouldn’t even exist.

So basically I’m wondering why suddenly 70% gross profit on the sale of an item is not enough, when historically gross profit has been, as far as I know, far lower.

Genuinely curious, as I don’t see people talking about about what gross profit has been historically in comparison to the 70% a company gets after the 30% cut from most digital stores.
In the products distribution model 30% cut provides lots of value and the manufacturer or the marketing arm usually twist the arms of distributors, stockists etc with fees, contracts, blank cheques without numbers etc...before parting their percentages, at least in our region. Typically wealthy clout control these distribution and in some cases with some political connections.

But the product manufacturers will continue to make revenue on all other services (support, Maintenance, upgrade, accessories selling) with different set of people and margins.

App Store charges for paid App is fine but IAP is not the territory of the App Store imho
 
More app stores? Would consumers use them? Or they would just be there to say "the market is open"?
A few would and a few wouldn't, that's the positive side of having a choice!

What happens when the OS is upgraded? The store does take care of that? Or it does show you apps you cannot install?
Sorry, that's one of the easiest thing to code and setup.

You make a subscription, then you delete the store, then you don't want that subscription anymore, but you don't remember in which store and which app you bought. How do you cancel that subscription? Do you call Apple for that?
What are you trying to say? Simply code and care of dependencies, can't see any issue here. If they can't set that up, they simply suck.

Because there are more stores, Apple takes less money for its own, so it needs to raise other fees, such as the annual fee. I pay 2000 $/year for other development tools, it is ten times what Apple charges nowdays. Would it be better for small developers?
I think you're are exaggerating and overestimating the running costs of their SaaS stuff. Sure, if they wan't to keep holding on their greediness then yes, they will have to raise it up. But hey, that's nice side of having a choice, and the market would quickly regulate itself, due to the competition.

More stores means more companies knowing my credit card numbers. Would it be better? How so?
Do you really think that those additional 5-10 companies, makes a difference to the approx. 100-200 that already knows it... tsssss - wake up
 
App Store charges for paid App is fine but IAP is not the territory of the App Store imho

What is your reasoning behind that? Apple still provides the platform, the payment system, the customer service, etc.

Plus, if the cut for IAP were lower, what’s stopping all developers from making free apps with very little to no functionality with an IAP to unlock the real thing (so the customer ends up paying the same as if it was a Paid app, but the developer enjoys a lower Apple fee...why?)
 
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Guess a lot of people would agree that:
If they would own a store and sell products, that
one of the makers of a product they are selling at there store
would say, i am gonna install a direct payment system for my product
in your store so you get no more money from it.
Would you agree with that ? Leaving you with all of the overhead costs
of the store.
What a weird reasoning is that.

Ohh, and i m gonna buy a Telsa and then sue them for there walled filling system
because I want to put petrol in my Tesla.... shame on you Tesla.
Tis is the same idiotic reasoning a lot of people do !

oh oh, we want a walled Apple iPhone and now that we have one we demand it to
be not walled..... wtf go buy a android then.

I am from Belgium and here is a same sort of idiocracy happening :
You can buy cheap housing around our national airport.
Housing is there cheap because of the noise pollution made by planes.
So seems like a fair deal to me.
But once they bought it they start to sue that there is to much noise.
Go figure !!!

Excuse me for my grammer.
 
I get their point to a degree, but at the same time - I am not sure that this is a good look for them. They are basically screwing over their customers for the potential to make more money from Apple. You could argue it the other way around, but these are the set parameters of the App Store. I am sure Apple is looking to at making potential changes with everything going on, but I don't see the point in hurting your potential customers in the short term.
 
Do people NOT realize when they say this, they are ignoring Apple’s whole part? It’s the company that refuses to back down from their monopolistic 30% cut. They’re taking it from every single developer on the App Store. I don’t understand, why are you pointing fingers at Epic but can’t realize who is really at fault here?

Because of the hypocrisy of Epic's stand here. Sony's PlayStation Store, Microsoft's Xbox Store, Nintendo's Switch Store all are as restricted as Apple's App Store and take that same 30% cut of all financial transactions (Google's Play store too) - this is where most of Fortnite's users are.

The Apple thing is a made up issue by Epic implying their an outlier when they're just like most of Fortnite's user stores.
 
Sorry, that's one of the easiest thing to code and setup.

What are you trying to say? Simply code and care of dependencies, can't see any issue here. If they can't set that up, they simply suck.
Well, you are saying that everything can be done by coding, I don't doubt that, I doubt how good that coding is. How well apps are reviewed before going on sell.
I doubt the new-store boss would cancel old incompatible apps, turning down the number of apps available in a market where that number would be crucial.

But then again, the development tools would have a higher cost, the consumer could have all those negative impacts we were listing. What for? To give Epic and other big companies a higher margin?

Can you list positive impacts to the end user other than saying "competition among different markets is good", what is this "good", in this case.

We won't get lower price, cause if the developer know we can pay 10$ for 10 gems, we'll pay 10$, we won't pay 7$ just because the money wouldn't go to Apple.
 
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