Please feel free to browse other sites, and write your posts to /dev/null@MacRumors Please feel free to stop the Fortnight articles (and their free publicity) whenever you like!
Please feel free to browse other sites, and write your posts to /dev/null@MacRumors Please feel free to stop the Fortnight articles (and their free publicity) whenever you like!
I don’t get how your comment gets so many dislikes.You mean the same 30% cut that Microsoft’s Xbox, Sony’s PlayStation, and Google’s Play Store take?
Fornite should compensate every player with an alternative device for the inconvenience it has caused its players 😂😂😂So... does Epic think everyone is going to run out and buy new hardware, just because they decided to start a fight with Apple?
Can they continue to develop on OS X? They are advertising Mac, but will they still have access to OS Xdeveloper tools?
That would be 'Epic'. 😆Can Tim Cook just troll Epic and announce the iPhone as a Mi Moji of a Apple head talking?
I’m an Apple fan (because of how great their products work for me). But I have nothing against the 30% PSN, Steam, Xbox, Google, etc charges on their side.To them, Apple always good, others bad.
I never said I stumbled upon a major revelation. Just stating the obvious, though some people will still believe Epic to have acted without knowing what was going to happen.Love it when someone is like “I figured out they knew the outcome beforehand look at how fast they had that video”, like if you stumbled upon some major revelation.
No, this is not David vs Goliath. But Apple and google are together controlling the entire techsphere which almost every human on earth is becoming more dependent on each passing year. It is not possible to make a competitor at the moment, nobody would buy “Epic Phone” running EpicOS no matter how good it would be. This market like everything else needs to be regulated.
How does it need to be regulated?Love it when someone is like “I figured out they knew the outcome beforehand look at how fast they had that video”, like if you stumbled upon some major revelation.
No, this is not David vs Goliath. But Apple and google are together controlling the entire techsphere which almost every human on earth is becoming more dependent on each passing year. It is not possible to make a competitor at the moment, nobody would buy “Epic Phone” running EpicOS no matter how good it would be. This market like everything else needs to be regulated.
I don't know why people are complaining about the Apple here. Almost every developer passes on the 30% to the final customer by the way of a higher app price. We're paying the 30%, not the developers.The AppStore 30% fee is what it is. In my work, I freelance, 30% is a very, very standard fee- even low in some cases.
In the products distribution model 30% cut provides lots of value and the manufacturer or the marketing arm usually twist the arms of distributors, stockists etc with fees, contracts, blank cheques without numbers etc...before parting their percentages, at least in our region. Typically wealthy clout control these distribution and in some cases with some political connections.Just have an honest question about the 30% and how adequate or disproportionate it is...
Back before everything was digital, it is my understanding that whoever made a product actually received less than 70% of the sale’s price. Stores would take their cut, but on top of that, the distributor would take a cut, and there is a price also associated with the physical media. I don’t know for sure, but I think I’ve heard gross profit in that case is AT MOST 60% of the sales price, and I think most often less than that (40%ish).
Granted digital vs. physical is not a 1:1; why is 30% considered such a big amount, when ostensibly if they were to sell the same thing physically, they would be making [significantly] less? Even if you forget the distributor and the cost of making physical media/packaging, physical stores take 30% or more (and I think mostly more). Moreover, if they were selling physical and digital wasn’t even an option, IAP/Loot Boxes wouldn’t be possible, and that’s where they make most of their profit. Without the paradigm that Apple (and others) have created for them, their business model wouldn’t even exist.
So basically I’m wondering why suddenly 70% gross profit on the sale of an item is not enough, when historically gross profit has been, as far as I know, far lower.
Genuinely curious, as I don’t see people talking about about what gross profit has been historically in comparison to the 70% a company gets after the 30% cut from most digital stores.
I agree they are very comparable, even if Epic refuses to understand this. Epic's arrogance on this will bite them in court.Consoles and phones are very comparable, people here just don’t get it.
It has to be though, to stop developers essentially putting an empty shell for free on the iOS app store and then charging you an IAP to unlock all the levels in the game.App Store charges for paid App is fine but IAP is not the territory of the App Store imho
0% on IAP => So what happens if all app are free and you only pay through IAP? Where does it come the money to run the store?App Store charges for paid App is fine but IAP is not the territory of the App Store imho
A few would and a few wouldn't, that's the positive side of having a choice!More app stores? Would consumers use them? Or they would just be there to say "the market is open"?
Sorry, that's one of the easiest thing to code and setup.What happens when the OS is upgraded? The store does take care of that? Or it does show you apps you cannot install?
What are you trying to say? Simply code and care of dependencies, can't see any issue here. If they can't set that up, they simply suck.You make a subscription, then you delete the store, then you don't want that subscription anymore, but you don't remember in which store and which app you bought. How do you cancel that subscription? Do you call Apple for that?
I think you're are exaggerating and overestimating the running costs of their SaaS stuff. Sure, if they wan't to keep holding on their greediness then yes, they will have to raise it up. But hey, that's nice side of having a choice, and the market would quickly regulate itself, due to the competition.Because there are more stores, Apple takes less money for its own, so it needs to raise other fees, such as the annual fee. I pay 2000 $/year for other development tools, it is ten times what Apple charges nowdays. Would it be better for small developers?
Do you really think that those additional 5-10 companies, makes a difference to the approx. 100-200 that already knows it... tsssss - wake upMore stores means more companies knowing my credit card numbers. Would it be better? How so?
App Store charges for paid App is fine but IAP is not the territory of the App Store imho
Do people NOT realize when they say this, they are ignoring Apple’s whole part? It’s the company that refuses to back down from their monopolistic 30% cut. They’re taking it from every single developer on the App Store. I don’t understand, why are you pointing fingers at Epic but can’t realize who is really at fault here?
Well, you are saying that everything can be done by coding, I don't doubt that, I doubt how good that coding is. How well apps are reviewed before going on sell.Sorry, that's one of the easiest thing to code and setup.
What are you trying to say? Simply code and care of dependencies, can't see any issue here. If they can't set that up, they simply suck.