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I'm happy that companies are starting to take Apple to notice. On the other side there are so many other good application stores available to use to launch games. HMS is amazing and even with so many sanctions growing each day. Samsung and many others. There is more out there than one store. They just need to find a store that works for them if they can't find common ground with Apple.
 
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Do people NOT realize when they say this, they are ignoring Apple’s whole part? It’s the company that refuses to back down from their monopolistic 30% cut. They’re taking it from every single developer on the App Store. I don’t understand, why are you pointing fingers at Epic but can’t realize who is really at fault here?
30% based on all of the ongoing conversations, seems like a reasonable fee. Epic knew that going in, but they wanted the dollars. I would say it's similar to one accepting a job with a specific salary and then decide after the fact the salary was too low. So you sue your employer for more money and make a lot of noise.

Everybody wants a slice of Apple's pie but nobody wants to pay for it. That is their business model at this point.
 
Do people NOT realize when they say this, they are ignoring Apple’s whole part? It’s the company that refuses to back down from their monopolistic 30% cut. They’re taking it from every single developer on the App Store. I don’t understand, why are you pointing fingers at Epic but can’t realize who is really at fault here?
Apple has a right to a cut. I don’t know what that should be but many stores, and other platforms charge 30%.
 
While Epic only takes 12%. Who is the greedy company now?
Who hosts the game? Who validates authenticity, privacy and safety of game to joint customers? Who creates the hardware the game is played on? Who created the large customer base that they have access to? Epic wrote a piece of software. 12% seems high. They have minimal costs.
 
While Epic only takes 12% on their store. Who is the greedy company now?
What development tools (compilers, IDEs, interface builders, libraries/frameworks, dev suites, debuggers, simulators, profilers etc.) does Epic supply for their developers? I honestly don´t know, but it could add to the 12% if they did in the range that Apple supplies...
 
I enjoy my walled fruit. But this whole thing is getting stupid, and made me think about this clip


take it which ever way floats your boat, but for me and my goodies I am with Apple.
 
how much should Apple take?

It’s funny to me people can’t understand Apple’s side. They are a business... Apple funds the R&D, designs the hardware, OS, App Store, runs the servers for the apps, markets the apps and some how are expected to do it for what? free, 1% 5% 10% 20%.

In you educated estimation what would it cost Apple to do this?

If you ran Apple what would you take and why?

Who decides how much they take? A random dude on the internet? The government? Why is it anybody’s but Apples decision? They own the store.

They are a company that needs to make money to pay for staff, R&D, parts, marketing and what ever else is needed to run a highly successful tech company. Oh and make a profit too.

No one is forcing Epic to use the App Store. There are many other platforms they can use. It just happens to be the best out there. Because Apple put a lot of work and money into making it what it is. A place where developers and people can distribute and buy apps very easily.

Also, No one, including Apple, is stopping Epic from marking their own hardware and OS and allowing themselves and others to use it for free.
Oh come on. I agree with you that it’s totally up to Apple what they charge - nobody has a fundamental right to use their App Store, and they don’t have a monopoly on the smart phone industry. But let’s not pretend the 30% position has anything to do with their costs. They’re not a two trillion dollar company because they operate a minimal profit margin.
 
I genuinely do not understand why people and Epic have a problem with the 30% when PSN and XBOX (and other platforms!) also charge 30%? What’s the difference? I can’t see a difference?
 
While Epic only takes 12% on their store. Who is the greedy company now?
Why not zero? Cause Epic wants to pay zero to Apple.
What kind if service Epic gives to its developers? Does it give a user-base of customers as big as Apple and Google do, does it give xCode and all related tools? Does it give a could service to the end user equal to the one Apple gives to its own customers? Is everyone allowed to enter Epic's store?
Who cares about how greedy they are? I don't. Companies are there to make profits. You telling us that Epic is better cause they make developers pay 12% is not enough. What's the benefit for the end user? What's the benefit for the developer?
Sorry, too many aspects involved to reduce it to 12% vs 30%.
Oh, as already explained, Epic can pay 15% to Apple if they go to subscriptions. Half price. How great is that?
 
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Why not zero? Cause Epic wants to pay zero to Apple.
What kind if service Epic gives to its developers? Does it give a user-base of customers as big as Apple and Google do, does it give xCode and all related tools? Does it give a could service to the end user equal to the one Apple gives to its own customers? Is everyone allowed to enter Epic's store?
Who cares about how greedy they are? I don't. Companies are there to make profits. You telling us that Epic is better cause they make developers pay 12% is not enough. What's the benefit for the end user? What's the benefit for the developer?
Sorry, too many aspects involved to reduce it to 12% vs 30%.
Oh, as already explained, Epic can pay 15% to Apple if they go to subscriptions. Half price. How great is that?

They offer Unreal Engine for free to developers to create games and a storefront for game developers to sell their games.
 
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They offer Unreal Engine for free to developers to create games and a storefront for game developers to sell their games.
Is that enough to make a game? It's not.
Plus you have to pay Epic afterwards. So why Apple is not allowed, while Epic is?
 
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The question is, if Apple's agree to not take the 30% share, does Epic will pass that 30% to the users to make the purchases less expensive... i think not. At the end, Apple and Epic are companies who wants to make money.
 
I never said I stumbled upon a major revelation. Just stating the obvious, though some people will still believe Epic to have acted without knowing what was going to happen.

Even if they made a successful EpicPhone, they wouldn’t be happy, because what they want is their Epic Store on every device possible, to get a cut of all those sales, ideally without paying a single penny to anyone else. That’s the nature of capitalism, trying to make the most money possible. In their case though, they want easy access to other people’s customers without giving away anything, which is where it becomes problematic. Just my opinion though

Also in my opinion, the first regulations should be about games with Gatcha mechanics, especially when targeted at kids/minors. Just because it’s fake currency (that you do have to buy with real currency), doesn’t make it any less gambling.

Agreed strongly on the gambling exposed to all ages issue.

Agreed. EpicPhone, EpicBox, EpicStation and EpicSwitch not being successful is not Apple’s or Google’s fault. It is the customers. Ouya tried, where were all the screaming and roaring then? I didn’t see people in hoards going to buy and support it.
 
I've never been more interested (and at times excited) in seeing a multi-billion dollar company slowly become irrelevant.

A pretty good analogy: Epic is a gigantic boat (think Titantic, without Jack and Rose of course) that has a small leak that can't be fixed. As time passes, the boat will fill with water, passengers will flee to lifeboats, pieces of floating wood, etc....but the captain.... the captain always sinks with the ship.

Tim Sweeney had one too many beers with Elon and didn't realize Elon was just kidding.
 
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Do people NOT realize when they say this, they are ignoring Apple’s whole part? It’s the company that refuses to back down from their monopolistic 30% cut. They’re taking it from every single developer on the App Store. I don’t understand, why are you pointing fingers at Epic but can’t realize who is really at fault here?
Apple didn’t make epic break the rules. If epic wanted the 30% themselves, they just need to raise the price to offset. If the market wants to play, they’ll pay. If they don’t want to pay, then losing the game won’t matter anyways.
 
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