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Yes it would be impacted. The very definition of an open system is inherently less secure than a closed system. There should be no debate here. Allowing an iOS user to randomly download something online is by definition less secure.

There are a lot of Android malware out there (NOTE: definition of malware is NOT limited to viruses). My grandma got hit with malware on her Android and now she has an iPhone. She got it because she was getting very shady Solitare and Sudoku apps.


System files are not the issue. MY files are. I have been hit with ransomware on Windows before. System files were fine, but my stuff was encrypted. But I have backups so it was not an issue. I just re-installed Windows 10 and was on my way again.
This!
 
You don't side-load apps from third-parties then. Because you don't have to.
So you are saying Android is a closed, walled garden environment JUST LIKE iOS then? "Just don't enable side-loading on Android". Again, this is NOT what we are referring to when we want a closed system. And you KNOW THIS but intentionally playing the "wellllllll technicalllllyyy!!!!"
 
In many respects it already is.
Yes in certain respects. And forcing the app store open to sideloading would only make it worse of a garbage dump than before.
I’d be curious how many people download apps based on browsing the App Store? I can’t remember the last time I did. Most of the games on my phone I downloaded because of ads I saw on Instagram or ads in other games. None of them were downloaded because Apple put me on to them. Honestly I think the whole side loading conversation is a red herring but one that Apple is happy to have. They’d rather be talking about that than the IAP commission and alternate payment options. It’s much easier to steer the conversation to security with side loading than it is with IAP since non-digital goods and things purchased in a browser don’t use Apple’s IAP.
I personally don't browse the app store looking for apps I think I need. I download apps based on need, usually from vendors whose products I buy that support an app. The app store is a serious moneymaker and imo, the reason politicians want a hand in it.
The developer fee? The iPhone?
Good question, I don't know.
I didn’t say every app should be free with no IAP. I said split out IAP from the rest. Keep IAP about payment processing and support. But I am curious if you took the price of an iPhone or iPad how Apple would divide it up between BOM, R&D, salaries, etc. Couldn’t one argue a portion of every iPhone sale goes towards the maintenance of the App Store? Back when it was first launched Steve Jobs said Apple would run the App Store as a break even business. It wasn’t until Apple execs realized how much $$ was to be made with IAP (and iPhone sales growth slowing after the 6/6S super cycle) that the company prioritized the App Store as a money making business (and started referring to it as ‘services’).
Don't know. Apple is secretive as much as they can be, with respect to many of finances.
 
So you are saying Android is a closed, walled garden environment JUST LIKE iOS then?
No. Where did I ever say that? What I'm saying is this:
You can still get and live in your closed garden by choice.
"Just don't enable side-loading on Android".
If you don't enable that sideloading switch, you get the closed garden you want to live in:
You obtain your Phone, its OS and the apps all from the same source: Apple.
Again, this is NOT what we are referring to when we want a closed system
There are people that will champion voluntary submission into slavery as a great expression and exercise of free choice.

Thankfully we don't have to forcefully enslave people to allow that choice.
 
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No. Where did I ever say that? What I'm saying is this:

If you don't enable that sideloading switch, you get the closed garden you want to live in:
You obtain your Phone, its OS and the apps all from the same source: Apple.

Some will champion voluntary submission into slavery as a great expression and exercise of free choice.

Thankfully we don't have to forcefully enslave people to allow that choice.
You can't say it both ways in the SAME POST. You said so Android is not a closed, walled garden system. iOS is. That is the CURRENT CHOICE. Android for open, iOS for closed. Where will my choice go if iOS is forced to open? Its gone. You said so yourself. If android is not closed, iOS becomes Android, therefore, iOS will no longer be closed. I will no longer have that choice.

You do know that there is a toggle in Android right? So if Android is not a closed walled garden system due to the existence of a toggle, neither will iOS with an existence of a toggle.
 
So..? What's your point? These developers are obviously happy to let their products, their own promotion or word of mouth speak for themselves and don't need Apple's "advertising" that's been forced upon them.

Wrong.

They're also providing the "storefront and till" so to speak, as well the tax processing where required.
2Checkout "as an authorized reseller" - so as the seller - for the software company I bought from.

The ones that Apple is giving out for free anyway, you mean?

As I said, some developers or companies are perfectly fine without Apple's hand-holding and supplementary services being forced upon them.

I don't believe I am wrong. Lets take your example, 2CheckOut. When I check their website they don't offer a store front, they interface with existing backend store solutions like shopify (they support 120+ carts which is quite impressive). They do, of course, offer a 'till', this is what I mean about payment processing, but you still need a store front such as Thrive, Shopify, etc. Their payment processor will generate links, so the shop front doesn't have to be terribly complex or expensive, you could do it using a free version of WordPress. Their pricing, though, is not based on a fixed percentage, rather there is a minimum charge and a percentage.

If I compare 2CheckOut with Apple, then I would need to use their 2Monetize plan to get the same level of service in terms of global tax compliance. This means I need to pay $0.60 per successful sale and 6%. So for a $1.99 app purchase which Apple would take $0.60 commission on, 2CheckOut would take $0.71 and I would still need to pay for my store front, this is not to mention other development expenses that are covered by the Apple Developer Program.

Of course, for me (unfortunately!), I don't make enough money to breach the Small Business Program (I wish I did), so Apple actually only charges me 15% commission, so my $1.99 app would cost me $0.30 in commission. If I took the cheapest 2CheckOut plan, it would still charge me $0.42 in commission, and on top of the other items above I mentioned I would still need to pay for, I don't get any analytics.

According to Apple, the average price of an app on their store is $4.90, even with this price, for someone selling on the App Store who revenues less than $1 million, their 15% commission would be $0.74 whereas with 2CheckOut they would be paying $0.90 for the equivalent payment service only.

Maybe contact their live chat and ask them how you can integrate their payment processing into your mobile app to support in-app purchases across multiple devices with account syncing. Of course, your users will need the ability to restore previous purchases so hopefully their API will allow you to query this, but I doubt its going to be Apple easy!

Apple doesn't give their developer tools away for free, nothing comes free in this world! They charge an annual developer subscription (which costs my independent business the same amount as the company I work for, and the same amount as they charge a company the size of Epic). They also take their commission, and with this revenue they are able to provide developer tools.
 
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For me as a consumer, I prefer this because I don't have to go trawling through different stores to find what I want, and I have peace of mind that my phone is protected from malware and most scam software.
Me personally, I'll even pay a premium to Apple for that peace of mind.

Within reason. For instance, one of the Apps I bought cost - and still costs - 130 from the App Store - while I got it for 52 through the (well-renowned) developer's website. (Admittedly a Cyber Monday promotion)
Until an app you really want...or even NEED...can not be downloaded without going through third party.
You can choose to use another app then.
There are apps today that I really want - and can't get them, due to Apple App Store guildelines and approval process.

Personally, I'd see the bigger issue with the duopoly of relevant App Stores (or the monopoly of the Apple one on iOS) rather than "some random apps" people want.

Your assumption is basically an admission that there are - or could be - apps people really want that wouldn't be on the App Store. The App Store can't be that attractive to developers then - were it not forced upon them (once they've decided to develop for that OS). Allowing would thus promote innovation.

Where will my choice go if iOS is forced to open? Its gone.
It's not.

Rather than that at the time of your hardware purchase (like now) you'll just be making it in system/device settings.
You can even revert that decision without paying hundreds of dollars for a new phone at any time.

Much more flexible, consumer-friendly and promoting innovation.
 
It's not.

Rather than that at the time of your hardware purchase (like now) you'll just be making it in system/device settings.
You can even revert that decision without paying hundreds of dollars for a new phone at any time.

Much more flexible, consumer-friendly and promoting innovation.
You are intentionally changing your argument to fit your narrative.

Android - has a toggle to allow side loading. Can we agree that Android is not a closed, walled garden system? Yes or no.
iOS currently - no toggle, no way with iOS alone to allow side loading. Truly a closed and walled garden environment. We agree here so far? Yes or no.

iOS post lawsuits - has a toggle to allow side loading. Oh look here. SAME as Android. If we say Android is not a closed, walled garden system - then neither will iOS after all of this. It is impossible for both ways to exist. So comparing iOS now vs post lawsuit, my choice is removed.
 
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If I compare 2CheckOut with Apple (...)
According to Apple, the average price of an app on their store is $4.90, even with this price, for someone selling on the App Store who revenues less than $1 million, their 15% commission would be $0.74 whereas with 2CheckOut they would be paying $0.90 for the equivalent payment service only.
Third-party services' current pricing certainly doesn't scale (down) well with today's mobile app pricing.

I'm pretty though that they would adapter or come up with new pricing models for mobile platforms and that that would put some pricing pressure on Apple, for the benefit of consumers and developers alike.
 
Truly a closed and walled garden environment. We agree here so far? Yes or no.
Yes, we can agree on that.
It is impossible for both ways to exist. So comparing iOS now vs post lawsuit, my choice is removed.
No.

- Today: by buying an iOS smartphone, you're making an irreversible choice for a closed garden app environment.
- Tomorrow, if sideloading were allowed: you'd just make that choice in your device's settings later.

You can still to choose to operate your device as and live in the same walled garden environment that there is today.

It's only the irreversibility of your initial choice that is changed.
Making a choice reversible doesn't negate or take away your choice.
 
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Let’s just remember how this all started:

Epic wanted a world where you’d be walking through a Target, and you’d see signs everywhere saying “This item is $5 cheaper at Amazon!” because Amazon has the right to put those signs there. Nevermind that you might’ve not even known that product existed if it weren’t for Target, and that Target spent money to stock it for you to find, or that Target’s buyers sorted through garbage products to only carry in store the products that won’t break after one use.

Take it a step further: Epic wants Target to stock FOR Amazon. “Take this home now from Target and pay Amazon later!” Think about it! I want to find an app that does a certain thing so I scroll through the “reviewed and safe” collection of iOS apps on Apple’s App Store. And developers have all learned that they can make more money by having Apple review, endorse, and publish their app for free, then charge for full features from their own website for 100% profit. And thus we watch as Target goes out of business. What was more “harmful” Epic, as you put it.

Epic says they’re doing all this to protect “the people” right? All of us Everyman developers? Most of us developers are paying Apple 15%. Not far off from the Epic Store’s 12%. Why is Epic’s 12% some kind of magic number? When Epic says Apple is “harming” developers, they’re only talking about the top 0.5% richest developers, like Epic. Not “the people”. And given that most iPhone users will probably not want to or even know about or care about sideloading, if a developer were to exclusively publish on Epic’s store, that would be “harmful” to the developer now wouldn’t it?
You assume an awful lot ?
 
This whole thread is amazing! I am glad it went like how it did.

I think they both should do good.
 
OnlyFans is a subscription service not a "store" through which you buy software. Using that as a counterargument against the industry standard being 30% before this all blew up is like comparing Apples to baseballs.

Sure...

I was just saying there are some companies who have avoided the dreaded 30% curse.

Thank you for correcting me.

No further replies required.

:p
 
Well, Apple is the one who has no shame, and keep dragging customers and devs constantly over the table for pure greed of profit. It’s absolutely right to sue them over and over again till they obey the law and don’t act anticompetitive anymore. They fully deserve it and will learn the hard way. The more they defend their anticompetitive behavior, the harder they will fall. Simply as that!

2022/2023/2024 will be very interesting, Apple will have to obey antitrust laws around the world.
You can leave developers out of this. That's like saying I need to consider the feelings of my kid's date when setting a curfew and where they are allowed to go.
So basically you're advocating for anticompetitive measures to combat competition.
To combat eminent domain.
 
Me personally, I'll even pay a premium to Apple for that peace of mind.

Within reason. For instance, one of the Apps I bought cost - and still costs - 130 from the App Store - while I got it for 52 through the (well-renowned) developer's website. (Admittedly a Cyber Monday promotion)
AFAIK Apple, unlike Steam, doesn't do holiday promotions so that is not a fair comparison.
 
It does matter. To be on all smartphones you have to bend to Apple’s every whim. To be honest, I’m not entirely sure what your point is.
To diagnose all cars you have to bend to Ford's/Honda's/who ever's whim. In fact, that was the reason the AAA garage in Las Cruces would not even look at certain cars (diagnostic machine cost something like $10,000 IIRC). Your argument falls apart in the real world.
 
It does matter. To be on all smartphones you have to bend to Apple’s every whim. To be honest, I’m not entirely sure what your point is.
This seems to be the major problem for some of these developers. Apple is in control of their own ecosystem that they created and built with their own blood sweat and tears and these devs don't like someone dictating to them what the rules are.
 
Which automaker is part of a duopoly?
You are moving the goalposts. The law cares about monopolies not duopolies. As long as there is healthy competition (ie no collusion on prices or output between the various companies) it doesn't matter if the market is two or hundred and two companies.

That is why Disney hasn't been having a nice chat with judges regarding their mammoth control of media despite the selection being pretty much limited to big mammoth corporations.

As I said before no one seems to worry about the real local monopolies - the cable ISPs.
 
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