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I hate to say it but I've never played any of the Fallout games before (please forgive me) but this looks pretty epic!

Do you think that you can just pickup on this Fallout or is it recommended that you start from the first in the series?


story wise, i cant see it making any difference as itll be a totally separate storyline.

however, i would start with 3, then new vegas, then this

first of all, it aint out til november so youve got tons of time
and 3 and FNV are fantastic games
however if you play 4 first, the chances are if you then go to play the earlier games youll notice the graphics arent as good etc.... i made this mistake for example with far cry 1 and 2. bought all the far cry games, played 3 first, then tried to play 2 and it was okay but looked dated..


1 and 2 are very different games and will look dated no matter when you play them.
 
The original Fallout games were pretty brutal in terms of difficulty (1, 2, and I think Tactics was hard). Fallout 3 and New Vegas are closer to what 4 will be. As Washac said, you can dive in anywhere, but there's a LOT of game in these -- lots of stuff to do.
 
You can dive in anywhere to be honest, some peoples OCD may tell them to start from 1 but there is no need.


to get all the fluff aspects to the game even if starting from 1 they will still be hitting the wiki's in my opinion.

HAve run through most of them (there was the console fallout many moons ago many wrote off as crap or just not worth time or money) and still use wiki's for backstory. To some die hard fluff zealots, even fallout tactics could disappear from the canon of the game story and they would not shed a tear lol.
 
Fallout 4- it went live last night, I think. :)
Eventually I anticipate, I'll be playing it.
It did yesterday night. Not into that kind of games (not to mention I never played any other Fallout titles), so I won't be buying it. The reviews are a bit hilarious though on Steam.
 
Still downloading. The pre-load time wasn't enough on my lousy connection. Can't wait to get started with it.
 
It's a lot of fun. Same great Fallout recipe from games past with much better graphics.
 
Had it just pre-loaded in time for Launch last night. Spent the day tweaking settings and trying to get it as sorted as possible for the first play through (of many I am sure).

I did some testing on my iMac 27 inch (Late2013) and will post the initial results on a separate thread to share what I have found performance wise so far. And hopefully for others going the Bootcamp route.
 
Put about 2.5 hours into it today on the PS4. So far, so good. Just got Power Armor. Feel like a Terminator.
 
What the heck, I have a couple of unused Best Buy Gift Cards laying around. Ordered the game online for pickup at the local store. Will get it tomorrow and play when I get a chance.

OK, so let the game play reports start pouring in. :D
 
Had it just pre-loaded in time for Launch last night. Spent the day tweaking settings and trying to get it as sorted as possible for the first play through (of many I am sure).

I did some testing on my iMac 27 inch (Late2013) and will post the initial results on a separate thread to share what I have found performance wise so far. And hopefully for others going the Bootcamp route.

It's not working, right? I'm coming across a few posts on other sites where the game was not running on Bootcamp well, if at all.
 
It's not working, right? I'm coming across a few posts on other sites where the game was not running on Bootcamp well, if at all.

This in game section - macrumors.com/threads/fallout-4-via-bootcamp-imac-27-late-2013-initial-results.1936678/#post-22226908
 
I was a big fan of Fallout 3 (New Vegas less so) so I've been looking forward to this for a while.

First impressions: it seems suitably huge, there's lots of stuff to do. I'm not so keen on the bright blue skies - I know some people modded Fallout 3 to look this way but I always liked the green haze.

Character faces are woeful, as always. Having played Witcher 3 and Metal Gear V this year, this looks so outdated. I don't know what's wrong with Bethesda's artists - they *always* design people with plastic baby faces. The old ones look exactly the same as the young ones, except with wrinkle textures. For children they just scale down an adult model, so they have adult proportions and faces. After a while you get used to it.+

The crafting is a bit overwhelming. I did the first part of the early crafting tutorial and placed some beds all over the street in my town. Mission accomplished. People will sleep outdoors. Not sure I like the idea of having to collect junk to break down into raw materials - sounds too much like crafting in Witcher 3, which is a part of the game I eventually ignored.

Combat is fantastic. I didn't think I'd like the new targeting system so much, because it just slows the game rather than freezes it, but it seems to add a bit of tension. You have to select targets quickly, otherwise you'll get hit.

The dog companion is quite cool, too. When I first met him I whipped out my shotgun and tried to give him a mercy killing, because I knew from Fallout 3 that that's what his ultimate fate would be when I got fed up of him. But it seem he's invincible and not optional. I like the way he drags enemies down and starts savaging them.
 
I can't figure out how to find my dog. Sometimes he just starts a mosh pit with enemies, and I get a pop-up indicating that I need to help him, but I don't know how to find him. Any tips? Is there a way to see how many hit points the dog has left? The game also told me to use a Stimpack on him, but I didn't know what his health level was.

I also found the crafting a bit overwhelming. I'm skipping it entirely for now. And I agree on the faces. Bethesda isn't exactly known for their facial modeling. Playing even older games like LA Noir really make you notice how bad faces can be in games. I know Rockstar put in a lot of effort in their faces -- I wish others would do the same.
 
My dog got injured too. I let him get savaged by some giant radioactive crabs while I shot at them through a doorway they couldn't fit through.

The tactic worked but afterwards the dog was limping badly. There's no way I'd waste a stimpack on him, though. If he dies, he dies.
 
I am pretty pleased - my expectations was a 'better Fallout 3' (in other words, NOT going to touch the greatness of Fallout 1 or 2, but be a fun Bethesda-standard experience).

And that is what I am getting - I like the narrative better than FO3 so far, the mechanics feel smoother and more refined. The graphics are good but not great, and there are things like holstering your weapon (hold R for longer) that are not really explained anywhere.

In other words, not epic greatness, but an excellent game that makes me glad I got my time into Divinity: Original Sin EE before this arrived as I think I'll be wandering my old home town for quite some time :)
 
My Bethesda background: Loved Oblivion and Skyrim. Did not play the original, or 2, played Fallout 3, but never fell in love with it.

I introduced myself to the vault (very early gameplay) trying to figure out what is going on and enjoying the intrigue down there. The narrative to get the player into the vault is excellent. The animation is smooth, I like the animated environment, and I'm quite pleased with fluid environmental interaction.

Regarding faces, and facial animations, they are 1000% improved over their Elder Scrolls series where characters were so hideous, it needed a beautiful people mod, lol! For FO4, I'm thinking they didn't want to spend the money on facial motion capture, as I've seen better in older games, like Half Life 2 (although I don't know if motion capture was used in that instance), but the important thing is that I can stomach these character's faces as is without being compelled to add a mod to the game. :D

I've not gotten to the post emergence from the vault stage, but I got the impression that a long period of time passes. I'm waiting to see this for myself, but if a couple of hundred of years later, the trees are still broken and/or dead, I'll question that. Life would bounce back...

2884132-fallout4_e3_tree_1434324017.jpg

Also found this, hmm: :)

r6m2wxhsdhgiyk7an0d0.jpg
 
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Played a bit more, I'm around level 8 or 9 now. I'm finding it hard to know where to put my upgrade points - there are so many options available right from the start, which is very different from the Fallout 3 method of getting a perk every couple of SPECIAL levels.

I was picking up everything I found, like I did in Fallout 3 because you'd have to combine items to repair them. But it seems the weapons and gear don't deteriorate in this, so there's no point in collecting stuff. I've started leaving things on the ground, which is an odd feeling in a series where scavenging played such a big role. Maybe I'm doing it wrong.

The VATS slow motion thing is starting to irritate me now. It was good in open areas, but when I'm in a building, faced with multiple enemies, I can't rack up a bunch of shots while the game is paused. By the time I've selected the second enemy, the first might have moved behind cover. It's a downgrade on Fallout 3.

Mole rats burrowing out of the ground behind you - not fun. Radscorpions doing the same thing - no way, that has to stop. A large, high level enemy that disappears in front of you and can respawn anywhere! Terrible idea.

Realtime combat is still very good, though. That seems to be the focus here. Keep a weapon for a long time, upgrade as necessary, fight like in a first-person shooter.

Glitches: wow, I've had a few. That Preston guy is currently patrolling my town holding an imaginary rifle... I targeted a raider in VATS, and when she stepped out of cover in slow-mo she had no arms or legs... I got pushed on top of an ammo crate and couldn't move off, so had to reload...
 
One of the unique experiences with the fallout series is the unique way Bethesda has to implement the effects the character's attributes have into the game's world. I was reading a blog where someone had advanced only Charisma and Luck. With his character being completely useless in melee and ranged combat, he managed to talk his way out of many difficult situations (based on Charisma) by threatening, including turning some bandits to run away or even rob them after he persuaded them that he can kill them easily :p

I'm still at the beginning of the game, but the atmosphere of the post-apocalyptic world, the deserted ruins and houses and the fact that you have to search for whatever things you can get that long-dead people left behind and was part of their former lives, has already won me.

Combat can be irritating at times, but I'm sure the players will get used to it after a while (hope I will too).
 
Played a bit more, I'm around level 8 or 9 now. I'm finding it hard to know where to put my upgrade points - there are so many options available right from the start, which is very different from the Fallout 3 method of getting a perk every couple of SPECIAL levels.

I was picking up everything I found, like I did in Fallout 3 because you'd have to combine items to repair them. But it seems the weapons and gear don't deteriorate in this, so there's no point in collecting stuff. I've started leaving things on the ground, which is an odd feeling in a series where scavenging played such a big role. Maybe I'm doing it wrong.

The VATS slow motion thing is starting to irritate me now. It was good in open areas, but when I'm in a building, faced with multiple enemies, I can't rack up a bunch of shots while the game is paused. By the time I've selected the second enemy, the first might have moved behind cover. It's a downgrade on Fallout 3.

Mole rats burrowing out of the ground behind you - not fun. Radscorpions doing the same thing - no way, that has to stop. A large, high level enemy that disappears in front of you and can respawn anywhere! Terrible idea.

Realtime combat is still very good, though. That seems to be the focus here. Keep a weapon for a long time, upgrade as necessary, fight like in a first-person shooter.

Glitches: wow, I've had a few. That Preston guy is currently patrolling my town holding an imaginary rifle... I targeted a raider in VATS, and when she stepped out of cover in slow-mo she had no arms or legs... I got pushed on top of an ammo crate and couldn't move off, so had to reload...


I had a fun one during the fight with Fist, I got stuck in the wall.
 
Is there a perk that stops you getting caught by landmines? I've died from that more than anything else. Just walking along, the indicator flashes up to say a trap has been triggered, and there's not enough time to run away.
 
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