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Thanks!

I'm at Sactuary, trying to decide the best layout for a base. I don't like that most empty foundations (that I've cleared) are surrounded by houses that can't be torn down. Also trying to figure out how if it's important to have metal vs wood wall perimeters, and wondering how large an area I can enclose with walls. Can you tell me if you rip down a wall you build, do you recover 100% of the materials?

Im expecting at some point raiders will strike. I'm thinking that a central foundation should be the main structure, and two outlying foundations as armed towers. How do Imarm the other occupants or do they automatically pick,up weapons and Fight?

That I don't know. I haven't scrapped anything I've built, just existing structures.

Settlers automatically use whatever weapons are in their inventory, so you have to give them a weapon if they don't already have. The thing with Sanctuary is you already have Preston Garvey there, and combined with the turret you build in going through the Sturges mini quests, I don't think there's a huge need for all-encompassing walls.
 
That I don't know. I haven't scrapped anything I've built, just existing structures.

Settlers automatically use whatever weapons are in their inventory, so you have to give them a weapon if they don't already have. The thing with Sanctuary is you already have Preston Garvey there, and combined with the turret you build in going through the Sturges mini quests, I don't think there's a huge need for all-encompassing walls.

Thanks. Is there a way to look at a residents'inventory and see if they have a weapon?
 
This mod changes the slow-mo VATS targeting back to the freeze-frame version of Fallout 3 / New Vegas.

I prefer it this way - the default Fallout 4 setting means you don't have any time to scan the area and pick targets, because you'll probably be attacked while you're looking. I sort of liked it that way at first but eventually it became extremely annoying, and I've concluded that Fallout 3 got it right first time. I wouldn't play it without this mod now.

http://www.nexusmods.com/fallout4/mods/531/?
 
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This mod changes the slow-mo VATS targeting back to the freeze-frame version of Fallout 3 / New Vegas.

I prefer it this way - the default Fallout 4 setting means you don't have any time to scan the area and pick targets, because you'll probably be attacked while you're looking. I sort of liked it that way at first but eventually it became extremely annoying, and I've concluded that Fallout 3 got it right first time. I wouldn't play it without this mod now.

http://www.nexusmods.com/fallout4/mods/531/?

Thanks for this pointer, all installed and V.A.T.S now working just like Fallout 3, much better :)
 
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The Red Rocket Gas Station near Sanctuary, the lights are on. Anyone figure out what powers it? I've installed a light on a structure I place on the roof, but it did not light up. I'm gonna put a generator on it.
 
That whole Sims aspect of the game has left me cold, I just can't get into it. I preferred it in Fallout 3, where you could buy some new cosmetic stuff to redecorate your place and leave it at that. Just a nice looking room to dump excess gear in.

For starters, where's my motivation? I'm supposed to be looking for my 200-year-old baby son who has been abducted. I can understand why, as a means to this end, I might want to form relationships with various groups and figure out how this new world works.

But collecting vast amounts of garbage so I can make stuff for a bunch of people who do nothing other than wander round in circles and ask me to go on errands... Why on earth would I do that? The settlements have no function whatsoever, as far as I can tell. You might as well populate them with mannequins.

I did make a 'bone shack' for me and Piper, but it looks like crap compared to the one in Fallout 3.
 
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That whole Sims aspect of the game has left me cold, I just can't get into it. I preferred it in Fallout 3, where you could buy some new cosmetic stuff to redecorate your place and leave it at that. Just a nice looking room to dump excess gear in.

For starters, where's my motivation? I'm supposed to be looking for my 200-year-old baby son who has been abducted. I can understand why, as a means to this end, I might want to form relationships with various groups and figure out how this new world works.

But collecting vast amounts of garbage so I can make stuff for a bunch of people who do nothing other than wander round in circles and ask me to go on errands... Why on earth would I do that? The settlements have no function whatsoever, as far as I can tell. You might as well populate them with mannequins.

I did make a 'bone shack' for me and Piper, but it looks like crap compared to the one in Fallout 3.


Yup quite agree, all the settlement stuff left me cold as well, the game can be played without having anything to do with it. I just stuck a bed and and required things in the building where the benches are in the starting area Sanctuary Hills.
 
That whole Sims aspect of the game has left me cold, I just can't get into it. I preferred it in Fallout 3, where you could buy some new cosmetic stuff to redecorate your place and leave it at that. Just a nice looking room to dump excess gear in.

For starters, where's my motivation? I'm supposed to be looking for my 200-year-old baby son who has been abducted. I can understand why, as a means to this end, I might want to form relationships with various groups and figure out how this new world works.

But collecting vast amounts of garbage so I can make stuff for a bunch of people who do nothing other than wander round in circles and ask me to go on errands... Why on earth would I do that? The settlements have no function whatsoever, as far as I can tell. You might as well populate them with mannequins.

I did make a 'bone shack' for me and Piper, but it looks like crap compared to the one in Fallout 3.

Yup quite agree, all the settlement stuff left me cold as well, the game can be played without having anything to do with it. I just stuck a bed and and required things in the building where the benches are in the starting area Sanctuary Hills.

To each their own. That said... :)

With Fallout 4, it's up to you to build settlements or to quest exclusively. How can there be a complaint? Do what you want to do. Looking at it realistically, for motivations, your instinct might be to form some survival alliances, help your species get back on their feet while you seak your son, or not. :p IMO settlement building makes F4 a much more immersive and interesting place. I prefer it hands down to F3.
 
Well, it would be cool if there were alliances to be formed and you could help get your species back on its feet, but it seems to me that the settlements don't actually do anything.

I've acquired several settlements but all that happens is I get the occasional message about them being attacked. The residents don't seem to build anything or help me in any way. They just exist in suspended animation until I return, and then they all walk around saying the same stuff.

It seems to be tacked on because similar things are featured in so many post-Minecraft survival games now. I know you can just ignore it but it actually takes away some functionality that was in previous games, namely having a nice house to store your stuff and display your bobbleheads. My self-crafted house looks worse than the ruined one I demolished to make way for it. Just a dirty brown box that looks like it would blow over in a breeze.

Got any pictures of worthwhile crafted things? (that you've made - I've seen stuff on the internet that looks impressive but was created using modding/cheating tools).
 
Well, it would be cool if there were alliances to be formed and you could help get your species back on its feet, but it seems to me that the settlements don't actually do anything.

I've acquired several settlements but all that happens is I get the occasional message about them being attacked. The residents don't seem to build anything or help me in any way. They just exist in suspended animation until I return, and then they all walk around saying the same stuff.

It seems to be tacked on because similar things are featured in so many post-Minecraft survival games now. I know you can just ignore it but it actually takes away some functionality that was in previous games, namely having a nice house to store your stuff and display your bobbleheads. My self-crafted house looks worse than the ruined one I demolished to make way for it. Just a dirty brown box that looks like it would blow over in a breeze.

Got any pictures of worthwhile crafted things? (that you've made - I've seen stuff on the internet that looks impressive but was created using modding/cheating tools).

The settlements are not required to progress through the game, especially if you are not enjoying that aspect of it. But I remember from Fallout 3 that settlements where static, with occupants. The only reason to go there was to buy or sell stuff. I'm enjoying the fact that I can make some changes to the landscape, although I agree with you that the end product of crafting buildings in the vanilla game is crap. Create your own hovel, especially the prefabs, they suck, lol. :p

What does irritate me a bit is if you can make a steel wall, you should be able to make some things that have a pleasing appearance. You are right, the creations are mostly brown or gray and blockish. Carpenters can make some nice looking houses so I don't see a need to stick to the post-apocalyptic junk yard look. Another issue is that the game's construction tools are not good, with not enough variation, and many clipping problems, which can be corrected using the console command "tcl" (link) which allows you to butt sections of fence together in places where they will not snap together, where otherwise, you'd be left with substantial ugly gaps in the fence. Technically this is a cheat but who cares? Should players be made to suffer because Bethesda could not give us proper tools?

Honestly, I can't believe they have a whole crafting section devoted to slapped together junk. Or why not make the original houses still standing editable so the roofs can be repaired? Mods may be the answer for this. I'm all ready using a couple of mods, but nothing too drastic. I will investigate how much improvement can be made over the ugly houses we currently get to build.

No I have no nice screen shots to show you. :):)
 
I made this, it took me ages to do and it looks like a big rusty box. Pretty much every building in the game looks better, and it's not exactly luxurious inside. Couldn't find a roof piece that didn't have holes.



I've found some amazing stuff elsewhere, though. The back-story you get through reading the terminals is just amazing. I skip that stuff in most games but in Fallout it adds so much to the atmosphere and is never too wordy. A snippet here, a snippet there, and soon enough you've got a whole tragic story, complete with skeletons and appropriate loot. Best game world ever.

Also:


Nag me for quests AT YOUR PERIL!
 
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finally managed to escape out of dunwich borers, what a place ! great bit of the game, and bigger than some AA titles, but really took it out on my character, and the worst thing is i think its killed my chances and i might have to play it again.


it went wrong when my power armour ran out before i got in there, and i can't find another fusion core.

so in i went and died and died and died. and when i finally got out of it, id gone from about 20 stimpacks to 1, and more importantly I'm so radiated that i can only get a third energy as the rest of the bar is red.

is it possible to get my radiation away? i know i can use radaway but I'm not finding any. I'm tempted to bin the rest of the near quests and walk to diamond city in the hope there's better traders there.
 
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I made this, it took me ages to do and it looks like a big rusty box. Pretty much every building in the game looks better, and it's not exactly luxurious inside. Couldn't find a roof piece that didn't have holes.



I've found some amazing stuff elsewhere, though. The back-story you get through reading the terminals is just amazing. I skip that stuff in most games but in Fallout it adds so much to the atmosphere and is never too wordy. A snippet here, a snippet there, and soon enough you've got a whole tragic story, complete with skeletons and appropriate loot. Best game world ever.

Also:


Nag me for quests AT YOUR PERIL!

A novel hovel, not, but a hovel, lol. :D I'm going be away from my gaming computer for 2 weeks so I won't have much F4 input until I get back. :( But having fun on vacation. :)
 
is it possible to get my radiation away? i know i can use radaway but I'm not finding any. I'm tempted to bin the rest of the near quests and walk to diamond city in the hope there's better traders there.

You can get to Diamond City and visit the doctor. He can cure you from anything for an amount of bottle caps, including buff addictions.

On another note, I'm thinking of playing using a Power Armor build. Is the Power Armor totally unusable when you ran out of core power ?
 
is it possible to get my radiation away? i know i can use radaway but I'm not finding any. I'm tempted to bin the rest of the near quests and walk to diamond city in the hope there's better traders there.
I seem to have ended up with a large radaway stockpile - I keep finding it in medicine boxes, along with stimpacks. If you can't find any, though, a doctor can get rid of the radiation. Much cheaper than buying radaway.
 
You can get to Diamond City and visit the doctor. He can cure you from anything for an amount of bottle caps, including buff addictions.

On another note, I'm thinking of playing using a Power Armor build. Is the Power Armor totally unusable when you ran out of core power ?

i found a doctor not long afterwards thankfully at the farm where the old guy wants his sword.

thankfully he lets you keep it. never been into melee weapons but that's fab, great for animals attacking you, and even for running at big ogres who'd take 100 shots to kill but if you run at them and just start wacking......


forget about using power armour without power, i cant imagine its much of a defence, and it makes you walk so slow you couldnt really do it.
 
just walk up to them and talk to them and ask to trade

Thanks. It would be interesting to know how the AI/programming works in this regard. In other wards if they 10 rounds of ammo you've given them do they really only have 10 round when they start shootings their guns? And if it's worthwhile to give them two weapons? Will they use the ammo from one up and then switch to the other? I've not yet experienced a raider attack on a settlement. And I've given my settlers a lot of ammo, that I could use, if they don't really need it. :)
 
Played for a bit...Well, it's not much of RPG it's more like action game which is a big deal for me as it called 'Fallout'....6/10

Are you sure you are not back in 2008 posting about Fallout 3? I mean ... REALLY?!?!

Seriously, as an 'old timer' who played the originals back in the 90s I totally get what you're saying, but it is nearly a decade since Bethesda bought the rights, and anyone who thought you'd NOT be getting 'Oblivios with guns' for Fallout 3 was kidding themselves.

And honestly though, once you get past the FPS-action aspect, it is a really good game, with a decent amount of RPG elements in an open-world setting. Sure there is plenty of narrative nonsense (it IS BethSoft after all), but let go of expextations and just enjoy ...
 
Thanks. It would be interesting to know how the AI/programming works in this regard. In other wards if they 10 rounds of ammo you've given them do they really only have 10 round when they start shootings their guns? And if it's worthwhile to give them two weapons? Will they use the ammo from one up and then switch to the other? I've not yet experienced a raider attack on a settlement. And I've given my settlers a lot of ammo, that I could use, if they don't really need it. :)
The companions definitely use the ammo you give them. I was wondering why Piper kept switching to her default 10mm pistol when I was telling her to equip a rifle or shotgun, but then I added a few hundred rounds of ammo and you can see the amount diminishing after each fight.

Weirdly, if you give her a better 10mm weapon with no ammo, she'll switch back to using the default 10mm pistol again.
 
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I took a break from Fallout 4 a couple of months ago, but plan on starting it again. Then I remembered something, you salvage junk and use it to turn out junkly looking stuff, and I mean everything. People would actually choose to live in a house with holes in the roof? And everything you make looks like crap. If you can make a turret, my guess is you could make some decent looking houses to live in and furniture.

So, is there a mod that makes things look better in Fallout 4? Yeah, I'm lazy, I'll research this too. Thanks!
 
I took a break from Fallout 4 a couple of months ago, but plan on starting it again. Then I remembered something, you salvage junk and use it to turn out junkly looking stuff, and I mean everything. People would actually choose to live in a house with holes in the roof? And everything you make looks like crap. If you can make a turret, my guess is you could make some decent looking houses to live in and furniture.

So, is there a mod that makes things look better in Fallout 4? Yeah, I'm lazy, I'll research this too. Thanks!


Define "Look better"? People, environment, etc?

Personally, for environmental stuff, I grabbed stuff that add more greenery where nature has begun reclamation.

For people, like with Skyrim, I grab CBBE, and some face texture mods.
 
Define "Look better"? People, environment, etc?

Personally, for environmental stuff, I grabbed stuff that add more greenery where nature has begun reclamation.

For people, like with Skyrim, I grab CBBE, and some face texture mods.

For both Oblivion and Skyrim I used beautiful people mods because the toons were so damned ugly. :) I'm ok with people in F4, it's the building crappy looking structures and furniture that's bugg'n me, but mostly structures. I've all ready downloaded a green mod and a sky mod, but what I build still looks like it came from the junk yard. Obviously I need to research, just wondering if any current players were familiar with such a mod. Thanks
 
So I really only read this last page, because it goes back to one week after release and, so much has changed then. I'm new to the Apple world, but I pride myself on my lexicon of Fallout knowledge.

First question: Making things look better. There are mods for that, but generally, scrap is what you got, because the world was nuked. In the vanilla game, you can use the nicest of the wooden shack floors for a roof and it's mostly waterproof, I think. Certainly no big obvious holes. And there's a clean wooden wall as well that matches. But, honestly it looks out of place. If you bought Wasteland Workshop ($5, or included with the Season Pass), you can use the concrete building set, which is real nice. Well, no it's not, it's concrete, but it's solid, and it's a joy to work with. There are mods that add decorations, too. If you haven't discovered Covenant yet, it's by far the nicest settlement. Though you have to do a quest to get it. And I recommend the violent path, because the current residents can't be assigned to anything, and they take up population. It's located southeast of the Starlight Drive-In, across that lake.

Next: Radiation and RadAway. Yeah, like the other person said, RadAway is everywhere. When you're out adventuring, check bathrooms. In the Institute, and a couple other places, mirrors double as containers. All these first aid kits randomly have RadAway, and most of us just have heaps of it. If you have Wasteland Workshop, you can build a radiation cleansing arch. So you should have one (or more) in each settlement you own. Since the 30 settlements sort of circle the Commonwealth, you should always be near one. They can be turned on and off, but turning them off is only good for aesthetics, you're not actually wasting anything. So just run through like sprinklers and it takes all the radiation away.

Settlements vs questing. I love that this discussion is happening on MacRumors as opposed to an Android site. As a recent convert to iOS (from Android, where I was for six years), I think there's an interesting parallel. In Fallout 4, the Sole Survivor is compelled to find his or her lost son. On a smartphone, you're compelled to use it for calls and texts and apps. However, Fallout 4 tempts you with all these settlements, where people spend countless hours building them up, for what? Nothing but ego. Likewise, Android users spend all this time with kernels and ROMs and widget makers and live wallpaper makers, and for what? It's not the point of a smartphone. It's just a distraction. Not trying to start a platform war or anything. Just that realizing this is one reason (among many) that I switched. But I think it's interesting. I don't know why others use iPhone and not Android. I know there are a lot of good reasons. Android has so much more customization, but is that why we use smartphones? Like all this settlement building. If you told me a year ago, that on this date in 2016, I'd have Fallout 4 and two DLCs with another on the way, but rather than questing or just killing super mutants, I'm playing this Minecraft/Sims mashup aspect of the game, I would have laughed at the very least. And yet here we are. And even though I'm now on the iPhone side of that philosophy, I absolutely love settlement building. (But I haven't been doing it for six years.)

Well, that's it for now.
 
I played it for a month, got sidetracked with other games, but restarted. Now that I am firmly entrenched, this game is fantastic. I consider F4 to be the best RPG that Bethesda has ever made because of the extra settlement/building elements that were added and the best Fallout iteration with the best looking characters without having to resort to mods. It will be interesting to see if the next Elderscrolls has anything like the settlement/building.

I've said before, it can be argued that the junk yard building was a creative choice, but it's one of my primary critiques. I'll acknowledge that the process of scrapping materials, is not making something new, but using scrape to build, but they make us overlook, the nice shiny turrets we create without a real machine shop or metal forge. If people can build advanced machinery, that would include saws, so they should be able build nice buildings which might even include cutting trees down. I also have an issue with trees that are either dead, or are never shown to leaf out, 200 years after the apocalypse.

On the plus side, I'm really enjoying the interactions, which leave me wanting more in-depth discussions and relationships. The game makes me feel bad when I turn companions loose. ;) I recently picked up the Railroad quests, worked with Deacon, but then turned him loose to be replaced by Cait, nice little Irish girl cage fighter, lol, and I was surprised, the game did not offer Railroad HQ as a destination for him. After all it seems to be his purpose in life, not tending gardens in one of my settlements.

I get irritated when every companion gives me grief about picking up junk, that so happens to be vital junk for my settlements. :)

I'm taking the main quest line slow. My understanding there could be a conflict of interest between the Brotherhood of Steel and other factions, but I'm not there yet. Please shield any spoilers you post.
Thanks! :D
 
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