If you subscribe you can do exactly that with a private server included in the cost along with up to 7 guests.I had enough amazon points at one point to order a Bethesda code through Amazon. Sure glad I didn't pay real money for it. I tried a number of times to get into this, and I really liked that for the most part other live humans were treating it as a cooperative title, not PVP. But there were just so many problems, and even with ReShade installed to manage the extremely NOT fallout ambiance, I just couldn't invest the time in a title I enjoyed so little. Maybe I'll eventually give it a whirl once all the extra content has been added etc. And didn't they make it possible to create private servers but you have to freaking pay for it? Did I read that somewhere? Maybe if that eventually becomes free. Ultimately I would just like to explore the world with 5 or 6 of my friends, for a few hours a week, rather than having to deal with every other potential player in the world. I just full-on dislike that kind of multiplayer, and probably always will.
I'm very much enjoying a playthrough of FO3 using vorpX on my Pimax 5K+ however. FO3 running as a VR title is just, wow, absolutely freaking amazing.
If you subscribe you can do exactly that with a private server included in the cost along with up to 7 guests.
If you’ve read though the thread, you know I’ve quit F76 because I did not care for the routine I found myself in as compared to Fallout 4. It is really the difference between a solo stand alone game and an online multiplayer game.Yeah, except no way in hell am I going to pay Bethesda for the "honor" of including the multiplayer mode that, let's face it, should be included ("Oh, you want your car to turn left AND right? That'll be $100 per month please!" no thanks). Sure, if it was an absolutely killer title, if Bethesda had been treating their fans well, if, if if, but from what I'm seeing none of those things apply.
It's a topic I'll happily revisit when costs come down and the game is in some sort of final state. Until then I've actually got a NWN2 setup running, and enjoying co-op multiplayer that way. (As you can probably tell, I'm a person who believes that companies have to earn my money. I very rarely want a video game so badly that I won't wait until it is fixed before buying it. Or, if it is never fixed to my liking I wait until it goes into the various bargain bins and comes down to a price I feel the product is actually worth. GOG is great for this, although the remote-play features of STEAM make it very compelling even when a title costs more through that distribution channel. But I digress; I still would not have FO76 today had I not been able to get it with Amazon Points, I don't consider it anywhere near good enough to pay full price for, let alone "subscribe" to in any way).
Fallout 1st is not adding multiplayer mode - not sure of where the misunderstanding is. The game in of itself and its very heart is a multiplayer game.Yeah, except no way in hell am I going to pay Bethesda for the "honor" of including the multiplayer mode that, let's face it, should be included
Description
Fallout 1st is a premium membership that enhances the Fallout 76 experience. Members receive access to Private Worlds, exclusive utility and cosmetic items, 1650 Atoms per month, plus other bonuses. Become a member and reclaim the wasteland today! Members receive:
• Private Worlds: Play in a Private World exclusively for you and up to seven friends.
• Scrapbox: Unlimited storage for crafting components in your own new Scrapbox container.
• Survival Tent: A new placeable fast travel point with a Stash, Sleeping Bag, and more for your basic needs.
• Atoms: Receive 1,650 Atoms per month to use in the Atomic Shop.
• Ranger Armor Outfit: An iconic Fallout outfit, exclusively for members.
• Icons & Emotes Pack: Unique icons and emotes, usable only by members
I understand the game is not for everyone, and I'm not trying to convince you to buy it. Steam recently had a free weekend play and a reduced price to buying it. That's when I took the plunge, I would assume that will be the case at some point again.I'll happily revisit when costs come down
Fallout 1st is not adding multiplayer mode - not sure of where the misunderstanding is. The game in of itself and its very heart is a multiplayer game.
Technically, you have multiplayer mode without subscribingI just don't think I should have subscribe to something just so I can access the multiplayer mode
It is a nominal fee, but if you don't find the value in it, to each his own ¯\_(ツ)_/¯I wouldn't even mind paying a nominal fee for a "private server DLC."
Technically, you have multiplayer mode without subscribing
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Yes, I do know the standard multiplayer is included. I've played it. You missed the rest of my sentence!
Nice camp. I still play FO4 a reasonable amount and it's good to hear they've fixed the "enemies spawn INSIDE your perimeter" bug that drove players crazy. Get your settlement all protected around the perimeter, and then you discovered that the enemies would literally spawn right in the middle of the settlement. It didn't really bother me all that much as I wasn't really all that into the settlement aspect and just decided to take it as being part of the Fallout Humor (tm).
For those who play FO3, FNV and FO4 may I take a moment to stump for my overwhelmingly popular (I might be lying) mod series? Extremely Heavy Stimpacks, Absurdly Heavy Stimpacks, and Ludicrously Heavy Stimpacks. These have an amazing cumulative number of endorsements: 10! Yes 10! My own daughter endorses them this way: "Why in the name of the flying spaghetti monster would anyone use these?" Seriously, as far as I know I'm the only player in the world ever to play the games with this all the way through, but it does make FO3, FNV, and FO4 at least slightly difficult. They are for players who, like me (only me?), find the games extremely, absurdly, or ludicrously easy no matter how many difficulty mods you add. With these mods Stimpacks weigh 999 pounds, so you can't carry any of them. Combined with other mods that prevent food and other items from healing, and prevent sleep from healing limbs, it means that when you get injured or crippled you'll have to actually sneak, creep, run (if you still can), hide and as a very last resort fight until you find a stimpack or doctor. Yes, it's a stupid way to do this. It would be better to remove stimpacks and make "healing pods" or "autodocs" something, but it only takes about 5 minutes to make these mods, and they effectively provide that functionality.
Very nice.Technically, you have multiplayer mode without subscribing
It is a nominal fee, but if you don't find the value in it, to each his own ¯\_(ツ)_/¯
In other news here's my camp, I spent the morning redesigning and working on it. I'm pretty pleased with the result I only need turrets on one side, as creatures only spawn near that location.
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I got the first two requirements completed before quitting the game. I w as in my 20s and Dolly Sods was completely out of reach level wise. The problem with playing with high level friends, if you go to an area where a high level player was questing, all the critters will be high level, higher than you.OMG. my toughest quest.
The order of the tadpole:
The first requirement was a downright show stopper for me, as I play solo. I happened to be doing a Scorched Earth event and one of the other players went down, so I revived him I had largely stopped trying to do this quest, simply because I really wouldn't be able to revive another player. Heck, I've done countless Scorched Earth events and this was the only one where a player went down (it was particularly grueling, where I emptied over a thousand 50 cal rounds into the scorchbeast queen)
- Demonstrate Kindness: Revive a downed player.
- Demonstrate Helpfulness: Clean Up Kiddie Corner Cabins - Kill mirelurks and queen and pick up five toxic mutagenic
- Demonstrate Bravery: Control Pests at Dolly Sods (kill and collect a number insect parts, like stingers, bloatfly gland etc)
- Demonstrate Growth: Earn 3 Pioneer Scout Badges
The final 3 pioneer scout badges were also particularly hard. Each badge had be do something crazy. The decryption one, had me hack 3 level 0, 3 level 1 and 3 level 2 computers, and then collect the launch codes and launch a nuke. Sadly, that last requirement was offscreen and I didn't scroll. By the time, I finished hacking the last terminal, I saw this and was like whelp, lets try another merit badge.
In the end, I finally did it, got the backpack, its just not for looks, it gives you a +30 carrying weight, and that's HUGE.
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Leveling does indeed occur, but even when I ventured there at lower level (I'm in my 70s nows), it was some serious tough sledding. Dolly Sods typically spawns a high level yao guai bear. I found that either a 50 cal or 5mm gatling gun tends to cut through those tough critters.if you go to an area where a high level player was questing, all the critters will be high level, higher than you.
Yes,I was eaten by that Bear a couple of time, once in my portable tent.Leveling does indeed occur, but even when I ventured there at lower level (I'm in my 70s nows), it was some serious tough sledding. Dolly Sods typically spawns a high level yao guai bear. I found that either a 50 cal or 5mm gatling gun tends to cut through those tough critters.
Its a location that I largely avoided because of that.
You'll enjoy this then One of the merit badges required a number of pictures of various animals, including a yao gui bear. This was just before I swtiched to a 50 calYes,I was eaten by that Bear
That picture gives me a flash back. Of note after thinking about it for a while, I think the reason I left F76 was because of it’s online nature vs F4’s solo nature.You'll enjoy this then One of the merit badges required a number of pictures of various animals, including a yao gui bear. This was just before I swtiched to a 50 cal
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Its funny you mentioned that, because that very thing was what gave me pause when I first jumped into the game. I did in fact pre-order it, but I did so simply because it was a fallout game but I was very concerned about it being online.I left F76 was because of it’s online nature
Its funny you mentioned that, because that very thing was what gave me pause when I first jumped into the game. I did in fact pre-order it, but I did so simply because it was a fallout game but I was very concerned about it being online.
This has been and probably will be the only online game I'll ever play. I will say that the FA76 community is fairly well behaved and helpful. There's a few griefers and cheaters to be sure but overall I've always found the folks to be really helpful.
Bethesda has done a lot work on PVP to largely nerf it, and I will say that I for one am happy for that, as that was my major concern about playing. I wanted to explore and do stuff and not fear that someone was going to ambush me. I've had some PVP run ins, but since the slap-damage is now zero, anyone trying to entice me into PVP isn't going to hurt me.
I had someone yesterday fire his gatling plasma gun at me while I was in the camp - he was all dressed up in his power armor itching for a fight. I just waved at him and then ignore him. He got bored and left ¯\_(ツ)_/¯
When I want to farm components (like ballistic fiber), I usually jump on a private server and that gives me the feeling of not being online so that's a huge plus, but as I previously mentioned in a prior post. I find having other players provides some unexpected bonuses and advantages. For one thing, since I set up as vender to unload some ammo and other things clogging up my stash box, I largely made over 4,000 caps. Not too shabby and while I'm not looking to set up shop like other players those extra caps have come in handy.
In fallout 4, can you sell mods, plans and ammo in settlements?Having to rely on other players in FA76 in order to sell stuff, doesn't sound nearly as good.
Actually, as I went back to FO4, I'm thinking the opposite, there's many thing that FO76 does better and I like the idea of being able to sell ammo, and plans. The most money I've made is by selling stimpacks and fusion cores.Having to rely on other players in FA76 in order to sell stuff, doesn't sound nearly as good.
In fallout 4, can you sell mods, plans and ammo in settlements?
imo, its a different dynamic, in FO4, it seems to be more of a way to generate caps, where as FO76, its selling an excess of inventory for profit. Have a number of masks from fasnaght, then sell them. In FO76, the vendor mechanism benefits both the buyer and seller. Need some fusion cores or stimpacks, a player may be selling it.
Actually, as I went back to FO4, I'm thinking the opposite, there's many thing that FO76 does better and I like the idea of being able to sell ammo, and plans. The most money I've made is by selling stimpacks and fusion cores.
You can do that in FO76, there's a mass of robot vendors, the vendor system I was referencing is different in that you can set up your own vendor at your camp and sell what you want and its player to player.In Fallout 4, I sold weapons, mods, and ammo all the time to the NPC vendors.