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Is there a respec option, or do you just build up the new spec you desire?
After level 50, you can use "perk points" to take a point out of STR and then add it into another SPECIAL. You get perk points for every level you increase after level 50. You can use them for perk cards, Legendary perk cards or respeccing your character You generally accumulate these points as you play and not change your character. I've been making lots of changes so I'm down to only 40 perk points. You can cash in perk cards for points as well, so every 5th level you get a perk card set, which can be turned into points
 
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I've said this before, and I generally come back, but at this point in my game playing I've hit a plateau.

I'm at level 326, I've built out completely the three available shelters, my camp is located in my favorite spot and I can't see improving that build.

I've done all of the events, launched multiple nukes and accumulated vast quantities of component materials.

I re-specc'd my character from a heavy gunner/in Power Armor all of the time, to a rifle build. I still jump in my PA and use a .50 doing the end game public events, but 90% of the time, I'm using a rfile.

Speaking of which, I found an instigating explosive (double the damage if you're at 100% health) lever action rifle, and I have a vampire and furious lever action rifles to back that up. I've collected nearly all of the plans (for camp building, I don't care about armor/weapon plans) and I'm back up to the limits for caps (30,000).

With all that said, it translates into taking a break and finding another game to help pass the time as I live in semi-isolation thanks to the pandemic.

Its still a fun game, but we're months away from any actual new content, and while public events like Fasnacht can be fun, it doesn't draw me in for hours of game play.

As I mentioned, in another thread, I may see how Star Wars Jedi: Fallen Order is about, or Star Wars Squadrons.
 
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Fallout 76 is good but different from Fallout 4 which it is well known, I’m in love with the latter. ;) In F4 I feel like I’m in my own world, and in F76 feel like I’m sharing a theme park with other visitors. Taking a short break from F4, distracted by two other games: Cyberpunk 2077 and Valheim.
 
76 has me fully drawn in, though as I mentioned, I've accomplished everything, though, dropping a nuke is really the only thing that I could keep doing ¯\_(ツ)_/¯

I was tempted to install FO4 back on my machine (I build a new PC) and do a play through. I was never fully committed to camp building and using the commonwealth mods for that. It was a nice to do, but it wasn't really something I found enjoyed. I was doing some of the Valkyrie/Fusion City stuff but put the game down before fully completing that.

I enjoyed Cyberpunk, but its odd, once I put it down, I'm not having much motivation on picking it back up. I did like it, but I think the complexity of its character build is a bit off putting. I may still try it again, especially since this new PC has better performance numbers then my Razer.

Valheim, looked intriguing but it appears not be a game that you can play solo. I still play FO76 solo, and I'd rather team up for a game
 
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76 has me fully drawn in, though as I mentioned, I've accomplished everything, though, dropping a nuke is really the only thing that I could keep doing ¯\_(ツ)_/¯

I was tempted to install FO4 back on my machine (I build a new PC) and do a play through. I was never fully committed to camp building and using the commonwealth mods for that. It was a nice to do, but it wasn't really something I found enjoyed. I was doing some of the Valkyrie/Fusion City stuff but put the game down before fully completing that.

I enjoyed Cyberpunk, but its odd, once I put it down, I'm not having much motivation on picking it back up. I did like it, but I think the complexity of its character build is a bit off putting. I may still try it again, especially since this new PC has better performance numbers then my Razer.

Valheim, looked intriguing but it appears not be a game that you can play solo. I still play FO76 solo, and I'd rather team up for a game
How did you determine that Valheim is not soloable? I’ve looked for info on this, have not found a definitive answer, and know someone who has solo’d the first 3-4 bosses, where I imagine if you need help, it is with those.

 
How did you determine that Valheim is not soloable?
I didn’t, which is why I was asking. From what little I did read about it, the game appeared to be co-op and I was concerned it was just that
 
I didn’t, which is why I was asking. From what little I did read about it, the game appeared to be co-op and I was concerned it was just that
My understanding which maybe incorrect is that bosses scale based on the number of people, and I know a guy who says he has soloed most of the bosses. I know regular play is pretty manageable.

Separately, being chased by a troll can be an exciting experience as they can cover quite a bit of ground in the open. The key there is to get them hung on the trees or other obstacles, do a lot of running backwards shooting your bow.
 
I'm still playing Fallout 76, I'm at level 330, I hit level 300 in January as noted above, but so far I'm only at level 331. I involvement has slowed down to only about 30 (maybe 45) minutes in the morning. Its still a fun game, but I've transitioned over some of my game play to my newly acquired Xbox X Since Fallout 76 segregates players by platforms, my character on the PC cannot be accessed on the Xbox and so I'd rather not start over at this point

I see many players who create additional characters on their account, and i tried that, but I have my player just the way I like him, and I can't see trying to start over on either platform.

One major advantage to playing on a console is not running into cheaters or hacked weapons
 
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While I'm waiting for the major update coming a week from Tuesday, I'm surprised to find myself spending a lot of time in the game. Its been a good experience, but I bought an executioner .50 cal for 7,000 caps, and afterwards I regretted the purchase. The Executioner legendary effect does double the damage for creatures under 40 percent. The problem is a I furious .50 cal that does extra damage for consecutive shots. Given that I only use the .50 cal the Scorch beast or the Scorch beast queen, the executioner is kind useless. I'm doing decent damage with my furious .50 cal
I put it up for sale to recoup my caps, hopefully somebody buys it
 
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That didn't take long, I'm right back at 29,500 caps, I've been playing in the open worlds and leaving my vendor machines online, and a number of players bought enough stuff that put me right back near the limit of caps
 
The servers are coming down early today for the latest patch which brings more quality of life updates. I'm looking forward to the camp slots and the SPECIAL loadouts and of course the commencement of Season 4


  • S.P.E.C.I.A.L. Loadouts – Adapt your characters to every new challenge you face in Appalachia with S.P.E.C.I.A.L. Loadouts. After level 25, you can use a “Punch Card Machine” in your C.A.M.P. and at Train Stations to completely reset your S.P.E.C.I.A.L., change up your Perk Cards, and then name and save your new setup into one of two loadout slots.
  • C.A.M.P. Slots – The addition of C.A.M.P. Slots will allow you to build out a brand-new home in Appalachia without giving up your existing abode. We’ve also made significant adjustments to Display Cases and Vending Machines so that they’re more flexible when you’ve got more than one C.A.M.P. Watch our Dev Dive video and read this article to learn all about C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts directly from the dev team.
  • Daily Ops Expansion – Featuring an all-new game mode, new locations, enemies, mutations, and rewards, this update nearly doubles every aspect of Daily Ops. Get more insights by joining the developers in our Dev Dive video, and by reading this article on Fallout.com.
  • Season 4 Begins – Team up with Armor Ace and the Power Patrol as they square off against Commissioner Chaos and the Yukon Five during Season 4, which introduces a new Scoreboard, 100 ranks to achieve, and tons of rewards to claim along the way. Catch everything you need to know about Season 4 by visiting the Seasons page on Fallout.com, and by reading this article.
  • Mannequins – Are your outfits gathering dust in your Stash? Put some of your favorites on display for all of your C.A.M.P. visitors to admire with a set of male and female Apparel Mannequins, which you can unlock by ranking up this Season.
  • Aim Assist – We’ve added an Aim Assist toggle to the game settings so that players who use controllers can set their sights on enemies and stay on target a little more effectively.
  • World Activity Updates – Stay on top of all the action in your current world with updates to the World Activity Menu, which will now display active events, nuke zones, nearby player Vendors, and more.
  • Crafting Sliders – Forge a whole stack of items all at once with the new slider that will appear when you’re hard at work crafting at your Workbenches.
  • Melee Improvements – We’ve made some tweaks and improvements for melee and unarmed attacks so that your strikes ring true more consistently.
  • Treasure Hunter Rewards – Treasure Hunter Mole Miners are always uncovering new valuables in the Wasteland. Following the update, their Mole Miner Pails have the chance to drop some brand-new rewards during “Hunt for the Treasure Hunter” events.
 
The servers are coming down early today for the latest patch which brings more quality of life updates. I'm looking forward to the camp slots and the SPECIAL loadouts and of course the commencement of Season 4


  • S.P.E.C.I.A.L. Loadouts – Adapt your characters to every new challenge you face in Appalachia with S.P.E.C.I.A.L. Loadouts. After level 25, you can use a “Punch Card Machine” in your C.A.M.P. and at Train Stations to completely reset your S.P.E.C.I.A.L., change up your Perk Cards, and then name and save your new setup into one of two loadout slots.
  • C.A.M.P. Slots – The addition of C.A.M.P. Slots will allow you to build out a brand-new home in Appalachia without giving up your existing abode. We’ve also made significant adjustments to Display Cases and Vending Machines so that they’re more flexible when you’ve got more than one C.A.M.P. Watch our Dev Dive video and read this article to learn all about C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts directly from the dev team.
  • Daily Ops Expansion – Featuring an all-new game mode, new locations, enemies, mutations, and rewards, this update nearly doubles every aspect of Daily Ops. Get more insights by joining the developers in our Dev Dive video, and by reading this article on Fallout.com.
  • Season 4 Begins – Team up with Armor Ace and the Power Patrol as they square off against Commissioner Chaos and the Yukon Five during Season 4, which introduces a new Scoreboard, 100 ranks to achieve, and tons of rewards to claim along the way. Catch everything you need to know about Season 4 by visiting the Seasons page on Fallout.com, and by reading this article.
  • Mannequins – Are your outfits gathering dust in your Stash? Put some of your favorites on display for all of your C.A.M.P. visitors to admire with a set of male and female Apparel Mannequins, which you can unlock by ranking up this Season.
  • Aim Assist – We’ve added an Aim Assist toggle to the game settings so that players who use controllers can set their sights on enemies and stay on target a little more effectively.
  • World Activity Updates – Stay on top of all the action in your current world with updates to the World Activity Menu, which will now display active events, nuke zones, nearby player Vendors, and more.
  • Crafting Sliders – Forge a whole stack of items all at once with the new slider that will appear when you’re hard at work crafting at your Workbenches.
  • Melee Improvements – We’ve made some tweaks and improvements for melee and unarmed attacks so that your strikes ring true more consistently.
  • Treasure Hunter Rewards – Treasure Hunter Mole Miners are always uncovering new valuables in the Wasteland. Following the update, their Mole Miner Pails have the chance to drop some brand-new rewards during “Hunt for the Treasure Hunter” events.
It’s so much different than the solo environment. 🤔
 
It’s so much different than the solo environment. 🤔
I bounce between a private world and public world, so if I want a solo environment, I go private. Lately because I've been looking for vendors selling stuff, I've been on the open world which certainly provides a different feel, especially during public events. I still play solo, so I don't do any teams related tasks.

I'm loving the SPECIAL loadouts, I can easily respec my SPECIAL without it costing me anything, and I can choose between a heavy gun build and a rifle build. Its probably the biggest change for the game for me.

Another plus is the CAMP slots, so now you can choose different locations so if your primary location is taken, you can select slot #2 camp and you have a new (and potentially different) camp.

There's little to actual game content, but season 4 somewhat makes up for that.
 
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I've been spending a lot of time in the game, partly due to Season 4 of the Legendary run, but also because of the updates made it a more enjoyable experience.

One change, which initially I wasn't sure about is basically the vendor units are not displaying what's for sale as a whole, that is your entire inventory of for sale. Let me explain, previously, I'd have 4 vendor units, each unit code hold 30 items, and many of us would have weapons in one unit, plans in another, and what not. As a buyer, you would have to go to unit to unit, to see what was for sale, and if someone was already interacting you would have to wait.

Now each vending machine shows everything for sale, not just the 30 that were add, but the full 120 items (if you had 4 machines). This reduces the congestion of waiting for people, plus some people would be jerks and sit on a vending machine to block others and go AFK. Now that's not going to happen because they see everything for sale on any unit.

Camp slots, I moved one of my camps, and I've been spending the time creating a new camp, and that's been a lot of fun, I can change which camp is active as I mentioned above.

This weekend is the treasure mole miner event where special legendary mole miners drop pales with various goodies inside. I'm not a real fan of hunting for those, but it draws more players in and that increases the over all enjoyment
 
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I have to say this is the best camp that I've built so far. I can't say that i'm all that imaginative, but rather I take inspiration from other people's camps. I saw something similar and while this is not a 1 for 1 copy, (there's a lot I did copy) I did take their design queues and using the same design language. Took all day to figure out how to do this, within the confines of my camp space. I'm on the edge a cliff over-looking the Whitespring resort.

What made this slow, is getting double walls set up, so I can have "wallpaper" on the outside (see the white walls and brick) but also the wallpaper on the inside. I'm not sure its an exploit or bug, but you need to use walls with doors, those types can have walls back to back and snap. Then you need to change the wall type after placing it from doorways to just plain walls. It slows it down, and of course you use 2x the amount of budget since each wall is actually two

Thanks to camp slots, have this camp which has that mid-century modern vibe, and another that has the farmhouse in the woods feel. The only downside (if there is any) is that being on the side of a cliff, I'm not near water and my large water purifiers need to be in water. In my other camp, I can generate about 45 units of water in about 30 minutes of playing. I use that water to generate caps. This location uses the small water purifiers that sit on the dirt They only generate 20 units (if that) in probably 40 to 45 minutes.


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1622022763594.png
 
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I have to say this is the best camp that I've built so far. I can't say that i'm all that imaginative, but rather I take inspiration from other people's camps. I saw something similar and while this is not a 1 for 1 copy, (there's a lot I did copy) I did take their design queues and using the same design language. Took all day to figure out how to do this, within the confines of my camp space. I'm on the edge a cliff over-looking the Whitespring resort.

What made this slow, is getting double walls set up, so I can have "wallpaper" on the outside (see the white walls and brick) but also the wallpaper on the inside. I'm not sure its an exploit or bug, but you need to use walls with doors, those types can have walls back to back and snap. Then you need to change the wall type after placing it from doorways to just plain walls. It slows it down, and of course you use 2x the amount of budget since each wall is actually two

Thanks to camp slots, have this camp which has that mid-century modern vibe, and another that has the farmhouse in the woods feel. The only downside (if there is any) is that being on the side of a cliff, I'm not near water and my large water purifiers need to be in water. In my other camp, I can generate about 45 units of water in about 30 minutes of playing. I use that water to generate caps. This location uses the small water purifiers that sit on the dirt They only generate 20 units (if that) in probably 40 to 45 minutes.


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F76 housing has come a long way. :D It kind of reminds me of the South Dakota villa in North By Northwest, minus the canteliver, but it has the same rock rustic style.
 
F76 housing has come a long way. :D It kind of reminds me of the South Dakota villa in North By Northwest, minus the canteliver, but it has the same rock rustic style.
Yes and no, you need to do a trick to make a double wall, and then with that double wall you can put wallpaper on both side
 
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So this weekend has been double XP weekend, while I really don't gain too much benefit from double XP at this point, it was a fun weekend to play. I moved up about 10 levels thanks to the double XP, I'm now at level 380, and on the cusp of 381, which I'll get at lunch hour.

As we're in the middle of June, I believe the big update for 76 is next month, so that's a welcome event to look for, with the Legendary run winding down for me, i.e., I'm at rank 83 out of a 100, I'll probably finish it by next month. Unlike other legendary run seasons, I largely was not pushing myself. Most of the daily challenges were such that I didn't do them, and the weekly challenges were about 50% complete week in and out.
 
My guess is that it’s a mod issue. If I was willing to play this minus mods, it would probably be fine.
Food for thought, there's a new DLC sized mod landing soon - fallout london and it does look really good. At first I thought it was Bethesda surprising us with a new fallout game
 
The current Legendary run season (4 or 5, I forget) is coming to an end. I believe it finishes up a week from tomorrow. I'm at level 97, and the new weekly challenges will refresh tomorrow, so I should finish up the run some time this week. I may just bite the bullet and spend some atoms to get the last level or two.

Its largely been an underwhelming season, nothing that was offered was tempting for me, I think the last couple of weeks is where I did grind to complete the daily and weekly challenges. I'm hoping the commencement of the new season with the new content that will drop will mean more involvement in the game
 
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