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That's what you get when you put an old CPU on a set top box.

Apple should keep the latest chip on it to make it worth for gaming too.
The new Apple TV 4K literally has the same chip as the XS, which is well above the minimum requirements for this game. The previous gen 4K is also above the minimum requirements.
 
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Feral Interactive has released its much-anticipated port of Alien: Isolation for iPhone and iPad, which MacRumors sister site TouchArcade is calling "one of the best iOS conversions ever."


Launched in 2014 on PS4, Xbox, PC, and more, the first-person action adventure game was lauded for its emphasis on stealth and survival horror in the player's confrontation with a single alien, as well as its atmospheric lo-fi, 1970s vision of the future inspired by the original "Alien" movie.

Players take on the role of Ellen Ripley's daughter, Amanda, as she strives to unravel the mystery behind her mother's disappearance. Aboard the desolate Sevastopol space station, her search for answers soon becomes a desperate fight for survival as she's relentlessly hunted by the deadly xenomorph.

Praising Feral's faithful port as a "phenomenal conversion," TouchArcade's Mikhail Madnani says the game has "aged brilliantly" and is made all the more enjoyable thanks to the high-quality visuals and graphical options, not to mention Feral's inclusion of full touchscreen support, controller support, and even keyboard and mouse support on iPad.
Priced at $14.99 and available now on the App Store, Alien: Isolation on iOS includes the base game, all seven DLC packs including "Crew Expendable," "Last Survivor," and the "Survivor Mode." The "Survivor Mode" is an additional download, making the game's total install size around 11GB. The game has also been released on the Google Play Store for Android.

The game supports iPhone 7 Plus, iPhone 8 Plus, iPhone X and later, and iPhone SE (2020). Supported iPads include the iPad mini 5 (2019) and later, iPad Air 3 (2019) and later, iPad 7 (2019) and later, iPad Pro 1st gen (2015), 12.9-inch model only, and iPad Pro 2nd gen (2017) and later.

Article Link: Feral's 'Alien: Isolation' for iPhone and iPad 'One of the Best iOS Conversions Ever'
Now do Skyrim.
 
These are the AAA type games we should be getting on Apple Arcade or the app store in general, but what types of games do we get? 2D games and candy crush. The iPhone is capable now of outputting some great visuals but most games are just crap.
App Store in general, yes. Apple Arcade? No, because there’s that requirement that it only be available for Apple systems, not Android.
 
Yes the newest one..... and the 4k.

And the resolution on the iPhone 7 is not comparable to 4k.

On a smaller screen you can lower res and some details and it won't be as noticeable as on a 42 inches tv.

I am not saying we need an M1, but an A14 ... would have been better for gaming.

Oh and more ram as well...

unless you have a trash, and i mean like a TCL "4k" TCL "HDR" tv, this isn't going to look bad at all. upscalers on good (and above) 4k TVs have handled sub-4k content fantastically for years.

"my really nice looking non 4k video game has looked like crap on a 4k TV", said absolutely no one who knows what they're talking about, ever.

like, you know an entire console generation existed without 4k as an option until the end of its cycle, right? that some of the most successful video game titles were released during that time?

that comment is so far off i have to take a breath and imagine you forgot to drop the /s at the end
 
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PS5 only supports ps4 and ps5 games and you can’t play any games on Nintendo switch from older Nintendo systems unless it’s been ported over and then you have to rebuy them. Even Xbox with its push for backward compatibility doesn’t have support for every original Xbox game. It’s on developers to make sure their games run on newer devices.
Yes, but on Console you know the game you bought will run on the console you bought it for and it's transparent what console is what. if you buy a PS3 game, it'll run on PS3. if you buy a PS4 game it'll run on PS4. Always. PS4 games run on PS5. these are simple rules.

On iOS, It's not transparent what devices and previous software is supported. You can buy a new phone with a new OS and some of your old stuff works, some doens't. It's essentially random from the user perspective which makes consumers insecure.

On iOS, you can even buy a game and then it may stop working after a software update (like when apple dropped 64 bit support). And apple doesn't even let you downgrade.

Imagine you buy a game for a Nindendo Switch and then an update breaks it. This will kill the entire platform. People buy $60 switch games but shy away from buying an iOS game for even half the price. This is why Nintendo has a meticulous Lotcheck to make sure the software is sound. Once approved, Nintendo will make sure that your product will run on the intended platforms and future platforms that are backwards compatible with the platform you designed it for.
 
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Yes, but on Console you know the game you bought will run on the console you bought it for and it's transparent what console is what. if you buy a PS3 game, it'll run on PS3. if you buy a PS4 game it'll run on PS4. Always. PS4 games run on PS5. these are simple rules.

On iOS, It's not transparent what devices and previous software is supported. You can buy a new phone with a new OS and some of your old stuff works, some doens't. It's essentially random from the user perspective which makes consumers insecure.

On iOS, you can even buy a game and then it may stop working after a software update (like when apple dropped 64 bit support). And apple doesn't even let you downgrade.

Imagine you buy a game for a Nindendo Switch and then an update breaks it. This will kill the entire platform. People buy $60 switch games but shy away from buying an iOS game for even half the price. This is why Nintendo has a meticulous Lotcheck to make sure the software is sound. Once approved, Nintendo will make sure that your product will run on the intended platforms and future platforms that are backwards compatible with the platform you designed it for.
A. Games on iOS are dirt cheap relative to consoles.

B. Games purchased in the first half of a console's lifecycle won't look as good or run as well as games purchased in the second half of the console's lifecycle. But you still have to pay the same $60/$70 for both.

C. Consoles have become notorious for launching AAA games with major bugs still present that require patching.
 
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If you have this game both on your Iphone and Ipad, can you go back and forth between the two to play the same saved game?
 
Weird that you think software should be supported indefinitely when none of the developers or Apple are making that promise to you.
You’ve been conditioned into thinking computer industry abuse of customers is “normal”.
 
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Still haven't gotten my head around how big games can be, and there are games out today that are even bigger! I'm dating myself, but I remember games that fit on a single 3.5" floppy. Some games needed multiple floppies, with the biggest one needing 10 floppies. I still remember the installer spitting out one floppy and asking for the next one. I also remember the X-Files game requiring 7 CDs. Quick Google search just now, looks like the biggest game is Medal of Honor: Above and Beyond (180GB). Damn! 10 floppies was bad enough, but considering the state of some people's internet speeds, that would take all night to download.
All night? Much longer. Many people still don’t even have access to the lousy version of “broadband”.
 
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This game was and is a technical and artistic achievement that greatly respects the source material. Only problem for me was that in a home theatre environment late at night it was just persistent dread and chronic stress. Fine for many people but I can think of better ways to entertain myself than changing my underwear every twenty minutes.
I know the feeling — I get this with Solitaire! Seriously, the original Resident Evil on PS was pretty stressful — is this worse?
 
I wonder how long this game stays available until apple changes some API and it breaks. Thats what happened to almost all Big Mac/iPad games I’ve bought and I’m tired of it.

Until apple guarantees that software released for the platform will continue to be supported on the platform (like on a game console), buying games like that is just sad.

Expecting developers to keep updating their games for years just doesn’t work. This isn’t SAAS.

That being said, it’s a great game.
I'm curious, do you mean that old games broke on Mac when they ditched 32-bit? Or switching to ARM? Or something else? I've never had issues w software breaking on Mac other than the ditching of 32-bit, but I don't play games.
 
I had this game for my PS2 and it was so creepy that I was too scared to play it more than twice. It is more immersive than watching the movies. "We better be getting back now as they mostly come out at night... mostly."
Naaah you definitely didn’t have this game on a PS2
 
I had this game for my PS2 and it was so creepy that I was too scared to play it more than twice. It is more immersive than watching the movies. "We better be getting back now as they mostly come out at night... mostly."
I doubt you had this game on your PS2. I’ll let you figure it out.
 
I'm curious, do you mean that old games broke on Mac when they ditched 32-bit? Or switching to ARM? Or something else? I've never had issues w software breaking on Mac other than the ditching of 32-bit, but I don't play games.
Yes. All of it.

Right now they sell games in the App Store that require Rosetta 2. What if they stop supporting it? (And it will happen). Power PC games stopped working on intel when Rosetta 1 support stopped. Then there were intel 32 bit games that stopped working on 64 bit and now there is Apple Silicon. OpenGL also got deprecated a while ago and I don’t know how long that will be supported etc.
 
I know the feeling — I get this with Solitaire! Seriously, the original Resident Evil on PS was pretty stressful — is this worse?
I would say it’s worse because RE was at least reliably jump scare-y. If you go too long without saving here and reload an old save, due to the AI, the Alien could take an entirely different way through the ship trying to get to you. So, hiding in that one locker in your prior play through when your sensor showed it coming closer? This time when you get to that same point in the ship, it could either be not there at all OR in a position that prevents you from getting to the lockers.

In a way, you’re able to create your own jump scares in the future by what you do right now :)
 
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I know the feeling — I get this with Solitaire! Seriously, the original Resident Evil on PS was pretty stressful — is this worse?

In a home theatre setting, yes. Much worse. I don’t want to take anything away from the game as it’s quite excellent. If you’re the type of person who thrives on terror and suspense then you’ll probably love it, but for me personally it was so stressful I found it unpleasant and not at all enjoyable to play. Not my idea of recreation at all. But then that’s pretty much the whole point, and in that regard it’s a definite success.
 
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If your a fan of the original movie this game is a must play. It was my game of the year. Just replayed it at 60fps on Xbox series x with their fps boost tech. I might check this out just to see it running on an iPad.
 
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