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I’m sure this will do well, however I’m noticing something here.

We’re approaching the technology that messes with perception of reality. This product, the Vision Pro, and Google’s weird camera AI that takes pictures of moments that never happened, doesn’t make me feel all warm and fuzzy inside.

Between the two, however, Google’s is MUCH more creepy.
Cameras have always messed with perception of reality. Think about it: photos are 2D versions of 3D world. From the image capture standpoint, this product, the Vision Pro, may actually be closer to reality.

Users may choose to add unreality with VR or via additions in AR, but the image capture itself will IMO be closer to reality.
 
What an odd comment. Like the videos expire after a year? I feel the chance of me having something to watch these at some point in the future is pretty good so I want to start taking some of these videos as soon as possible to be able to look back on.
The question then becomes do you record in higher quality 2D or in lower quality spatial starting 17.2 release?
 
Still bounced to a physical set you have to wear on your head so it’s much like any previous 3D tech if you ask me. So that leaves the question will it be adopted or not much like any previous 3D tech.
Except when you say "it’s much like any previous 3D tech" you are wrong. 3D yes, but hella different from previous 3D tech.
 
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I see it more as a replacement, or at least an alternative, to a tablet or laptop. The power and portability of a MacBook Air, but a huge display. My only worry is that it won't have the software power/flexibility of MacOS.
Yea, and I see more use cases like remote training, troubleshooting and such, and when combined with haptic gloves (hapticx.com) a while different realm of possibilities…
I am really looking forward trying these out next year
 
First impression is always most important, you can improve later as much as you want, if you lose people’s attention it’s hard to get it back.

Plus it’s a device that has generally had low appeal in every iteration so far, literally only Apple remains to give it a shot, and if they fail to spark wider interest I think we can safely bury the VR once and for all. I guess people just don’t like to wear stuff on their head all the time, and that’s what you need if you’re gonna make everyone throw away their iPhones and rush to buy this thing
You are missing the point. Like many folks you see AVP as whatever you perceived VR to be in your past experience. AVP will be much more than that (including AR for one).
 
I see it more as a replacement, or at least an alternative, to a tablet or laptop. The power and portability of a MacBook Air, but a huge display. My only worry is that it won't have the software power/flexibility of MacOS.
One usage I see is folks like me who are currently driving 3 desktop displays instead using an AVP. My three displays + mounts cost total more than an AVP.
 
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3D has been a failure since the 1960's, but I think this is different.

I couldn’t disagree more. The problem with 3D has never been quality… it’s always been that we have to go out of our way to watch it. As-in, putting on special glasses and headsets.

We ALREAY have 3D WITHOUT glasses/headsets. It’s called our eyes.

Part of the reason the Nintendo 3DS gaming system was a hit was because it did 3D without needing glasses. Nintendo understood the market.

If the only useful feature of Apple Vision is 3D-whatever, it’s never going to capture a large market. Apple better come up with better use cases. Cumbersome 3D is gimmicky. People will buy Vision Pro, use it for a few months, and then it will just sit on the shelf being forgotten.
 
Photography has always involved those kinds of choices. E.g. carry heavy prime lenses and get great acuity or carry a lightweight zoom and get more timely captures but at lesser acuity.
1080p spatial will be viewed as low quality as polaroids in the near future is my point. Since most people exclusively use their phones and not dedicated cameras, should someone start recording in spatial, which will be viewable in the future in low quality, or should they stick to a higher quality video that will look good for an extended period of time? Let's not forget Apple has thoughts on this - the default on a fresh install of 17.1.1 is 1080p across all video, so they don't see spatial quality as anything different.
 
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Yeah, I’m not sure why Apple felt the battery would have to last a full two hours.

unless you’re up for edging on Edge 💪🏻

Like the initial rollout of internet connected desktop computing, presenting a new and easier way of sharing certain content will all but ensure AVP success. Just needs a lower entry price for mainstream adoption..
 
How is it different? It requires specially-captured content and special hardware to view it. It's exactly the same.

Headsets are the only way for the producer to have complete control over what each eye sees. Traditional systems approach that, but there’s always some bit of leakage. The head tracking is the missing component for 3D. To be fair, 3D is kind of gimicky on quest, but better than a tv.
 
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It’s really weird that there are so many tech-minded people on this forum who seemingly have no clue that 3D “spatial” video has been available for years on Oculus devices (Meta Quest). It’s not new. There is already a lot of “spatial” video content available on the web. It’s definitely compelling, but you can try it right now. Apple’s version (at least captured from an iPhone) is actually much lower-res than the stuff that you can get elsewhere :eek:😂
 
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I couldn’t disagree more. The problem with 3D has never been quality… it’s always been that we have to go out of our way to watch it. As-in, putting on special glasses and headsets.
I disagree with you. I don't think 3D movies at the theater would have been significantly more successful if the visual quality were the same, but glasses-free. If someone won't wear lightweight polarized glasses to a movie, that means they feel the stereoscopy either adds very little, or even takes away from the experience (an exception may be people who already wear glasses and find it inconvenient to wear a second pair). If glasses had been required to watch movies in color, I don't think color movies would have been a failure, though B&W movies would probably be more common than they are now.

We ALREAY have 3D WITHOUT glasses/headsets. It’s called our eyes.

Part of the reason the Nintendo 3DS gaming system was a hit was because it did 3D without needing glasses. Nintendo understood the market.
The 3DS was a one-off. There are a plethora of reasons it isn't really a good judge of consumer sentiment around stereoscopy. Nintendo didn't bring 3D to their next major console release. Also, there was no competing identical product without the stereoscopy option until later in its life. The stereoscopy was optional and didn't degrade the visual performance for people who chose not to use it. Nintendo only sold half as many 3DS systems as DS systems. Nintendo released games exclusive to the system, so people couldn't buy a non-3D version of the same game.

Avatar in 3D was also a big hit, but didn't start a long-lasting trend.

If the only useful feature of Apple Vision is 3D-whatever, it’s never going to capture a large market. Apple better come up with better use cases. Cumbersome 3D is gimmicky. People will buy Vision Pro, use it for a few months, and then it will just sit on the shelf being forgotten.
The biggest change with the current and future versions of 3D is that it can be responsive to changes in viewer perspective. And in the case of VR, it can show things with correct scale, which vastly increases the intuitiveness of interacting with 3D content—I can even juggle 4 virtual objects at once in VR, because I can transfer my real life skill to the VR realm (though I can juggle 5 objects in real life, so it's not quite the same).
Also, the Vision Pro has uses beyond just the novelty of stereoscopic visuals. People may be more likely to view stereoscopic video if they already using the VR/AR system because of its other advantages.
 
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I disagree with you. I don't think 3D movies at the theater would have been significantly more successful if the visual quality were the same, but glasses-free. If someone won't wear lightweight polarized glasses to a movie, that means they feel the stereoscopy either adds very little, or even takes away from the experience (an exception may be people who already wear glasses and find it inconvenient to wear a second pair). If glasses had been required to watch movies in color, I don't think color movies would have been a failure, though B&W movies would probably be more common than they are now.


The 3DS was a one-off. There are a plethora of reasons it isn't really a good judge of consumer sentiment around stereoscopy. Nintendo didn't bring 3D to their next major console release. Also, there was no competing identical product without the stereoscopy option until later in its life. The stereoscopy was optional and didn't degrade the visual performance for people who chose not to use it. Nintendo only sold half as many 3DS systems as DS systems. Nintendo released games exclusive to the system, so people couldn't buy a non-3D version of the same game.

Avatar in 3D was also a big hit, but didn't start a long-lasting trend.


The biggest change with the current and future versions of 3D is that it can be responsive to changes in viewer perspective. And in the case of VR, it can show things with correct scale, which vastly increases the intuitiveness of interacting with 3D content—I can even juggle 4 virtual objects at once in VR, because I can transfer my real life skill to the VR realm (though I can juggle 5 objects in real life, so it's not quite the same).
Also, the Vision Pro has uses beyond just the novelty of stereoscopic visuals. People may be more likely to view stereoscopic video if they already using the VR/AR system because of its other advantages.

Great responses. Let it be known that only headsets can offer 100% discrete stereoscopy. That, along with head tracking, will be like nothing you’ve ever seen. The thing I wish folks would realize is that, since the advent of the tv, the objective function has always been to increase signal to noise ratio. Signal being content and noise being everything that is not content. Color tv, Hd tv are all advances toward that. TV’s peaked at 55 inches because that’s what can fit in a car. Vision Pro removes those constraints and maximizes signal to noise to something incredible.
 
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I’m just guessing, but they’re going to need to start selling a 50 terabyte iCloud storage plan to be able to store this data hungry format.
 
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I think the Vision Pro will completely change the future. Probably not in its current form, but in the immense possibilities. Today, you can lounge and stream TV/media and listen with wireless AirPods. In 2030, you’re watching the NFL game on a 120” screen sitting on the sofa. In your own world.
 
I think the Vision Pro will completely change the future. Probably not in its current form, but in the immense possibilities. Today, you can lounge and stream TV/media and listen with wireless AirPods. In 2030, you’re watching the NFL game on a 120” screen sitting on the sofa. In your own world.
You can already do that…for $500 or less. 🤣
 
Apple is leaving billions on the table by not releasing their own standalone 2D/3D video/still camera. They are also leaving out all of those professional creatives that they still seem very eager to engage with.
It’s a matter of time …
 
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It is indeed a very interesting tech. The possibilities are way more than just shooting some family moments. Real estate, architects, entertainment agencies, etc … but you would need a 2000 dollars 1 gig (because files are heavy) iPhone pro max + 3700 dollars VP + MBP (for editing and storing a large quantity of spatial images) … I will personally buy 2 for my various pro needs and know many that will do too
 
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Good to have this. Vision Pro with its high price and limited availability limits the use of this feature
 
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