Seems slow on the uptake
So what we are seeing here is the realization that most Flash games on the web are not designed with multi-touch input in mind, so you couldn't play them well on a multi-touch device no matter how fast it is?
Well - duh. Who didn't already know that?
And we also see people measuring that Flash is slow on non-windows, non-x86 platforms? Like Mac users haven't been experiencing that for the last 5 years.
And finally we learn that people will end up needing to transcode their video for optimal performance on mobile devices. There's a strike of genius - again, anyone in the industry could've had told you that.
If you have a web site with a lot of video content coded into FLV containers and you want it to work on mobile devices well, then you have two options: 1) wait until the mobile devices get fast enough to play it in it's current state, or 2) transcode it into a codec optimized for mobile devices (apparently, with Flash 10.1 you can leave it in FLV containers, but why?).
What I don't get is how this is news. We knew all this. The problem people had with Apple's stance on Flash has nothing to do with how much sense it makes trying to develop Flash applications for mobile devices, or playing crummy Flash games on your iPod. It has everything to do with people scathing about living in Apple's "walled garden". They want to run Flash for one reason - because Apple told them that they won't support it. If Apple did support it, and the experience was awful (which is would be), these same idiots would be ranting about Apple's lack of support for Adobe, and how they are trying to kill Flash insidiously.
The only newsworthy thing about this article is that apparently someone else in the industry actually agrees with Jobs about something.
So what we are seeing here is the realization that most Flash games on the web are not designed with multi-touch input in mind, so you couldn't play them well on a multi-touch device no matter how fast it is?
Well - duh. Who didn't already know that?
And we also see people measuring that Flash is slow on non-windows, non-x86 platforms? Like Mac users haven't been experiencing that for the last 5 years.
And finally we learn that people will end up needing to transcode their video for optimal performance on mobile devices. There's a strike of genius - again, anyone in the industry could've had told you that.
If you have a web site with a lot of video content coded into FLV containers and you want it to work on mobile devices well, then you have two options: 1) wait until the mobile devices get fast enough to play it in it's current state, or 2) transcode it into a codec optimized for mobile devices (apparently, with Flash 10.1 you can leave it in FLV containers, but why?).
What I don't get is how this is news. We knew all this. The problem people had with Apple's stance on Flash has nothing to do with how much sense it makes trying to develop Flash applications for mobile devices, or playing crummy Flash games on your iPod. It has everything to do with people scathing about living in Apple's "walled garden". They want to run Flash for one reason - because Apple told them that they won't support it. If Apple did support it, and the experience was awful (which is would be), these same idiots would be ranting about Apple's lack of support for Adobe, and how they are trying to kill Flash insidiously.
The only newsworthy thing about this article is that apparently someone else in the industry actually agrees with Jobs about something.