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They do allow streaming games - Apple just specified that each title needs to be listed individually in the App Store to allow things like parental controls, monetisation, game discovery in the App Store to work. Games streaming services said "that's too hard".
No because apple would then demand to take a 30% cut. And they said it was inconvenient to have a hundred games on the store instead of inside the streaming app
 
aw hell no. I want videogames to go back to single player on devices experience with low lag, no skips and no dependency on internet to even start a game. I dont want to play in a toxicity of multiplayer content. that should be a seperate content but i hope to God its not the future of gaming because gaming was always about immersion into characters not playing randoms online for a quick release
Nintendo Switch gives you all of that today.
 
This sounds so inefficient, wasting tons of data to run a game on a remote system when you can just run it on your device.

It's just downright insulting to my computer nerd brain.
Fortnite is 26GiB initially, and I recall having to download a 2GiB patch basically every time I wanted to play it. You're probably using less bandwidth by streaming it, and the servers running it are probably more efficient.
 
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I play via GeForce Now, works perfectly well with a good connection. Sure, I don’t compete, I play with my son. But I have no problems getting kills or wins. But then I’ve been gaming for four decades now, so I can cope with some minor lag. ?

I don’t get all the hate for Epic games. It’s a fun game, it’s free. The over $100 million they sent to different charity groups and UN reliefs in April, that’s pretty insane really.
Epic tried to change the rules of the game by force, not thru the straight up method. Also, I believe Apple has given much more than $100M for several more causes.
 
Not until internet infrastructure really improves. I have gigabit and can tell the input lag is there. I’m not even in to competitive gaming but I play everything at 144 or 240hz and there is a massive delay with my inputs with cloud gaming.
What could improve is the latency between your client and the game server, if they put your virtual gaming PC in the same datacenter as the game server. But with pure streaming, there's no way to make the latency from moving your mouse to seeing the game react as low as with local play. The speed of light becomes a real limiting factor.

They'd have to put parts of the game on the client (e.g. moving the crosshairs in a FPS locally). I don't know whether that will happen, people will just get used to input lag, or precise FPS games will stay off the cloud.
 
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What could improve is the latency between your client and the game server, if they put your virtual gaming PC in the same datacenter as the game server. But with pure streaming, there's no way to make the latency from moving your mouse to seeing the game react as low as with local play. The speed of light becomes a real limiting factor. They could maybe start putting parts of the game on the client (e.g. moving the crosshairs in a FPS locally).
You can't improve it besides having a dedicated connection between all. However, cloud gaming isn't the future as the inherent latency of the connections will distort input commands.

I mean, if you want to have just fun, then it works. But the crowd drawing games won't work due to that factor.
 
You can't improve it besides having a dedicated connection between all. However, cloud gaming isn't the future as the inherent latency of the connections will distort input commands.

I mean, if you want to have just fun, then it works. But the crowd drawing games won't work due to that factor.
You can: Today, playing locally on a PC, your latency is one hop to/from the game server. Playing on cloud, you have one hop to the virtual PC, then an extra hop from that to the game server. Combine those two hops, and the latency should in theory be the same as with a local PC and a game server. But it'll be a different kind of latency, showing as input lag rather than a delay in interacting with the other players.

About crowd-drawing games, looking at the top list on Twitch, probably more than half of them don't require super low input lag. Csgo does for sure. Valorant, Apex, Fortnite, and CoD are less precise, so I'm not sure. The rest aren't shooters.
 
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Cloud gaming is a separate concept from single/multiplayer gaming. It only means that the CPU/GPU processing of the game takes place on a server, which is streamed over the internet to your computer. So you don't need a powerful PC to play demanding games, just a fast and stable internet connection.
People are worried about multiplayer shooters being bad on cloud gaming, but I imagine the worst thing being Super Mario Bros or Snake. Why, cause with MP games the lag was already there and tolerable in various ways, but timing Mario's jumps requires very predictable input lag.
 
Side Question : Is a nintendo switch a fun gaming experience?

I’ve never played any video games in my life but I recently bought a Switch to my son after he pestered me for a while. It’s a fun device. Fortnite, however, is quite difficult to play with the default Switch controller, accurate aiming is very hard.
 
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I’ve never played any video games in my life but I recently bought a Switch to my son after he pestered me for a while. It’s a fun device. Fortnite, however, is quite difficult to play with the default Switch controller, accurate aiming is very hard.
thanks - It was a general Switch question. I'm not really interested in fortnight but I used to enjoy Mario games quite a lot (on the gameboy in the 90s - lol) and since I don't do pc gaming anymore I was looking into this platform as a supplement to my basic iPad gaming
 
Epic tried to change the rules of the game by force, not thru the straight up method. Also, I believe Apple has given much more than $100M for several more causes.
I do not understand your reasoning here, so if one company gives less than another, it’s a bad thing?
 
Doing some good doesn’t excuse them trying to destroy tens of thousands of small businesses that want to sell games and apps. You aren’t on the receiving end of their plans so you like many others can just play games and have fun. Though I’ll add, just because the company is bad, if you enjoy the game then play it without a second thought. Many fantastic things are created by rather nasty people.
How on earth is Epic Games destroying tens of thousands of small businesses? What did I miss?
 
I just don’t think I will play this game. I was not interested in it before Epic’s shenanigans. I’ve recently got a switch and it’s available to play on there. However I don’t think I will bother.
 
It would be very interesting to understand the deal between Epic and MS. If they take the 30%, if there are alternate payments.
Also with the new proposed regulation, if MS will be considered a Gatekeeper in the Xbox.
 
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You can: Today, playing locally on a PC, your latency is one hop to/from the game server. Playing on cloud, you have one hop to the virtual PC, then an extra hop from that to the game server. Combine those two hops, and the latency should in theory be the same as with a local PC and a game server. But it'll be a different kind of latency, showing as input lag rather than a delay in interacting with the other players.

About crowd-drawing games, looking at the top list on Twitch, probably more than half of them don't require super low input lag. Csgo does for sure. Valorant, Apex, Fortnite, and CoD are less precise, so I'm not sure. The rest aren't shooters.
In theory is the key word here. But those hops are just not one hop, it's usually several as you do not have a direct connection to the server. You have to go thru local traffic, switching and be subjected to all kinds of interference.

Not all, that is true, but they all benefit from that.
 
No because apple would then demand to take a 30% cut. And they said it was inconvenient to have a hundred games on the store instead of inside the streaming app

They actually didn't ban cloud services. Apple said cloud services are fine if each title is listed separately on the App Store to allow discovery, monetisation and parental controls to works. Streaming services thought that was too hard. That's the actual facts.
@Sophisticatednut that's literally what he said ?
 
Sure… run a shooter where every ms of lag in display or input can determine a win or loss over the cloud. There’s just the problem with the fact that you not only have latency from your connection to the cloud gaming server, but also additional latency from the cloud gaming server communicating with Fortnite game server.

As much of a “ha ha in your face, Apple” as this could be, it’s taken down a big notch by not being a good idea for people who would want to play this way and stay competitive in matches.

To me, the big news here is that Microsoft is willing to allow F2P games over XCloud without a subscription. I’d be curious to see how many players continue to use the cloud service after they have tried it out.
 
Love the tens of millions Epic has lost because of their lawsuit. This won't make much of a dent at all. The iOS players moved on :)
Epic lost barely a few percentage of their revenue when getting kicked out by apple.

And in the end Epic won the battle and will return to iOS through Xbox cloud gaming and side loading by EU mandate ?.

Apple practically dug their own regulatory grave.
 
Sure… run a shooter where every ms of lag in display or input can determine a win or loss over the cloud. There’s just the problem with the fact that you not only have latency from your connection to the cloud gaming server, but also additional latency from the cloud gaming server communicating with Fortnite game server.

As much of a “ha ha in your face, Apple” as this could be, it’s taken down a big notch by not being a good idea for people who would want to play this way and stay competitive in matches.

To me, the big news here is that Microsoft is willing to allow F2P games over XCloud without a subscription. I’d be curious to see how many players continue to use the cloud service after they have tried it out.
Well to be fair People with an Xbox and pays for Xbox ultimata are then omges who benefits the most by being able to play their games on their computer, iPad and iPhone casually. Competitive players are never going to play on their phone vs PC and console players etc
 
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