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Wonderful and other app developers should follow. Leave my secure App Store alone. I believe if Epic can game on the web, so can many others and this is a perfect model for anyone who wants to take apple's app store to court. Do your own advertising for gamers and collect your money on your own as well. Amazing, Epic's people actually do have some business minds working there.
 
What a twisted operational model that's badly & poorly impacted Fortnite employees and gamers from such childish Fortnite leadership.

Also how pathetic of Nvidia to get into this mess on their first venture using this tech.
 
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Let’s see, I bet that Epic Games in a few months will sue Nvidia, because Nvidia charges a fee to allow Fornite on its platform. They’ll call it a monopoly and will ask courts to give them a right to use Nvidia streaming service for free
Except Fortnite is already on nVidia Now. I've been playing it for months now, on my Mac M1. The only thing changing is them adding it to the mobile browser version, with touch controls.
>allowing Fortnite to be played through a browser on iOS devices with touch-based controls.

Anyone who has ever played a shooter is laughing so hard right now.
If only you could connect a PS4 controller.......
Apple can simply find a way to block the website from its own safari browser? They can also enforce it to another browser that’s being offered. That’s honestly not hard to do. It’s t just needs some legal enforcement
Really? You really think Apple is going to start literally blocking websites in Safari? ?
 
boomer logic here.

I don't know. I've only seen two kinds of people that play Fortnite:

1. Child
2. Man child

I've never seen other demographics of Fortnite players. This is also anecdotal evidence, but DANG IT, it's always one of those two. It's never any other demographic.
 
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I don't know. I've only seen two kinds of people that play Fortnite:

1. Child
2. Man child

I've never seen other demographics of Fortnite players. This is also anecdotal evidence, but DANG IT, it's always one of those two. It's never any other demographic.
Eh, I'd say more "ignorance" than "anecdotal evidence". You're choosing to lash out at something you apparently don't like, and in this process insulting other people. Weird, but okay.
 
LOL, what an ignorant statement.

Know this; the gaming industry is bigger than hollywood and sports... combined.

You think its KIDS spending all that money?
Just need to take one look at average age of players of the game to see it's mostly younger kids. Most are 18 and under, while almost all are under 25. People under 25 don't have a ton of disposable income. That money they're spending is mom and dad's.
 
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Apple can simply find a way to block the website from its own safari browser? They can also enforce it to another browser that’s being offered. That’s honestly not hard to do. It’s t just needs some legal enforcement
this makes absolutely no sense at all.

blocking sides by hardcoding them? dns? redirect? i can think of a dozen ways to bypass all of those. not to mention that isn't gonna end well for apple. i also have no idea what you mean by legal enforcement either.
 
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I already can see Apple sabotating the browser performance, maybe through private relay, impacting the internet neutrality.

I’m looking forward to Digital Market Act and Digital Services Act in Europe.
 
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They are going down like clown...

Fortnite users​

YearUsers
201720 million
2018125 million
2019250 million
2020300 million
2021350 million
**source epic games.

:rolleyes:
https://www.ggrecon.com/guides/fortnite-player-count-how-many-people-play/

Looking at the bigger Fortnite picture, the original concurrent player base peak was 78.3 million in August 2018. As well as being the school holidays, it's thought this milestone was thanks to Fortnite's recent addition to the Nintendo Switch. This was then eclipsed by Travis Scott's 12.3 million concurrent players, and then, the Galactus live event that pulled a record-breaking 15.3 million. These massive in-game events are a great way to pull in the big numbers, but are they a reliable business model?

According to PlayerCounter, there are currently 4.8 million players on Fortnite right now. This obviously goes up and down depending on the time of day - with the largest slice of the game's audience living in American time zones. On average, the Fortnite 2021 player count is anywhere between 6 and 12 million - with live events pushing it even higher.
Total number of accumulated players is misleading. Peak August 2018 online playing 78 million, during 2021, it was 6 to 12 million.
 
LOL, what an ignorant statement.

Know this; the gaming industry is bigger than hollywood and sports... combined.

You think its KIDS spending all that money?
That's odd, we must have read a completely different comment - I read one reacting to the news of a touch controlled version of Fortnite running in a web browser through a 3rd party streaming service, and suggesting that only kids would be interested. You seem to have read an indictment of the entire multi-billion dollar gaming industry. Was part of the message in invisible ink or something? But enjoy being outraged, I guess.
 
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@polaris20 was using the phrase correctly actually -- based on your own comment that stated "I've only seen two kinds of people that play Fortnite." Now you know.

Then you need to additionally stop trying to ASSume someone's emotional intent. Also, learn what anecdotal evidence means. This is the last reply I will give on this subject as we are veering into a derail which will also include the inevitable personal attacks against me.

They are going down like clown...

Fortnite users​

YearUsers
201720 million
2018125 million
2019250 million
2020300 million
2021350 million
**source epic games.

:rolleyes:

My question is how many of those 350 million are "whales" and how many are not. The whales are what keeps free to play going. If it's even just 1% of that 2021 figure, that means we have around 3.5 million Fortnite whales, which is more than what several pay to play games have.
 
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