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damnit still not working >.<

ok i downloaded the 3 images. then i found the torrent so i downloaded it too, i assumed this was just going to work streight up. i copied the contents from the torrent dmg to my applications folder and open the fs2_open app......nothing. it runs 200fps+ on my spankin new PC (amd FX57, ATI X1800 2gig of ram)...so it should at least open on my mac (1.33ghz powerbook 17" with a 9600(64meg). i am still using 10.3.9 and i havent updated any open AL or anything...could this have somthing to do with it? or do i need to copy more data files to the freespace data folders..i have noticed that folders in the data folder that seem important such as "models" are empty...do i need to download extra files or somthing?

ppplllllz help :)
 
Seriously, download this torrent. It's just a disk image with all the files and FS2_Open set up properly. All that I did was make a folder called Freespace 2 and dumped the files in the image into it. I clicked on FS2_Open and it ran just fine. No need to mess with any other disk images or installation. :cool:

http://freespace2.bluehome.net/
 
awesome!

ok i installed open AL...and it works. i havent actually started a game yet, i will prolly just continue on my PC, however i will copy my game from my pc to my mac so i can play it at mates houses if i cant be bothered packing up my huge server box size PC. thx for a great thread! :D :D :D :D :D :D :D :D :D
 
Thanks for the multiplayer patch, now it works!

Though there's still a small glitch: if you are not the host, you can't use lock missiles accurately. You can acquire the lock, but when you fire, the missile behaves like a dumbfire.
You lose a great deal of firepower because of this.

Aside from that, and that the game crashes while trying to play the standard multiplayer campaign, it is working great, and it is tons of fun.
 
crashing

damnit...my freespace 2 keeps crashing when i return to the main menu after the first training mission. i have put my rez on 1440X900, this works fine in the game but would it have anything to do with it quitting?
:confused: :eek:
 
Preinstalled Version

Downloaded pre-installed version recommended by Soulstorm, game opens up fine and I am able to get through the briefings for the first training mission, and then the game crashes. Is there anything I need to do to it after downloading or is it just plug and chug?

Here is the bug report.

Date/Time: 2005-12-27 14:17:06 -0500
OS Version: 10.3.9 (Build 7W98)
Report Version: 2

Command: FS2_Open
Path: /Users/kellyhenderson/Desktop/Freespace/FS2_Open.app/Contents/MacOS/FS2_Open
Version: FS2_Open version 3.6.7 (3.6.7)
PID: 17600
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x0b635608

Thread 0 Crashed:
0 <<00000000>> 0x03cca668 0 + 0x3cca668
1 GLEngine 0x0690dd24 0x68b8000 + 0x55d24
2 ??? 0x00288bb0 0x1000 + 0x287bb0
3 ??? 0x000c3ef0 0x1000 + 0xc2ef0
4 ??? 0x000c56d0 0x1000 + 0xc46d0
5 ??? 0x000104bc 0x1000 + 0xf4bc
6 ??? 0x0001148c 0x1000 + 0x1048c
7 ??? 0x00012258 0x1000 + 0x11258
8 ??? 0x0013ba18 0x1000 + 0x13aa18
9 ??? 0x00015428 0x1000 + 0x14428
10 ??? 0x00015488 0x1000 + 0x14488
11 ??? 0x0000a468 0x1000 + 0x9468
12 com.apple.Foundation 0x90a27aec _nsnote_callback + 0xb0
13 com.apple.CoreFoundation 0x901da4a8 __CFXNotificationPost + 0x1b4
14 com.apple.CoreFoundation 0x901deeb8 _CFXNotificationPostNotification + 0x340
15 com.apple.Foundation 0x90a25938 -[NSNotificationCenter postNotificationName:eek:bject:userInfo:] + 0x74
16 com.apple.AppKit 0x92f93380 -[NSApplication _postDidFinishNotification] + 0x70
17 com.apple.AppKit 0x92f9326c -[NSApplication _sendFinishLaunchingNotification] + 0x5c
18 com.apple.AppKit 0x92f9349c -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 0x78
19 com.apple.Foundation 0x90a7af70 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
20 com.apple.Foundation 0x90a81808 _NSAppleEventManagerGenericHandler + 0x78
21 com.apple.AE 0x97919a10 _Z20aeDispatchAppleEventPK6AEDescPS_mPh + 0xd0
22 com.apple.AE 0x9791c858 _Z25dispatchEventAndSendReplyPK6AEDescPS_ + 0x2c
23 com.apple.AE 0x97919c50 aeProcessAppleEvent + 0x11c
24 com.apple.HIToolbox 0x92975224 AEProcessAppleEvent + 0x3c
25 com.apple.AppKit 0x92e82484 _DPSNextEvent + 0x358
26 com.apple.AppKit 0x92e98d2c -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
27 com.apple.AppKit 0x92ead0ac -[NSApplication run] + 0x21c
28 ??? 0x0000a998 0x1000 + 0x9998
29 ??? 0x00009bc8 0x1000 + 0x8bc8
30 ??? 0x00009a6c 0x1000 + 0x8a6c

Thread 1:
0 libSystem.B.dylib 0x900078b8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007438 mach_msg + 0x38
2 com.apple.CoreFoundation 0x901c15e8 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x901c5d74 CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x915274b8 _ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x915272ec _ZN9CAPThread5EntryEPS_ + 0x30
6 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 2:
0 libSystem.B.dylib 0x90018e78 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000ea14 _pthread_cond_wait + 0x268
2 com.apple.audio.CoreAudio 0x91529ef8 _ZN7CAGuard7WaitForEy + 0xdc
3 com.apple.audio.CoreAudio 0x91529df8 _ZN7CAGuard9WaitUntilEy + 0x130
4 com.apple.audio.CoreAudio 0x91544cec _ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x91545894 _ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x915272ec _ZN9CAPThread5EntryEPS_ + 0x30
7 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

Thread 3:
0 libSystem.B.dylib 0x9000b46c select + 0xc
1 SDL 0x30008e80 SDL_Delay + 0x104
2 SDL 0x30008f00 RunTimer + 0x4c
3 SDL 0x300292f4 SDL_RunThread + 0x48
4 SDL 0x3002b718 RunThread + 0x10
5 libSystem.B.dylib 0x90024990 _pthread_body + 0x28

PPC Thread State:
srr0: 0x03cca668 srr1: 0x0200f030 vrsave: 0x00000000
cr: 0x24242222 xer: 0x00000004 lr: 0x0690b6bc ctr: 0x03cca640
r0: 0x00000030 r1: 0xbfffe500 r2: 0x00000480 r3: 0x06f24020
r4: 0x038db430 r5: 0x0723f1a0 r6: 0x00000000 r7: 0x0b635608
r8: 0x0b635608 r9: 0x00000000 r10: 0x0723f1a0 r11: 0x00000000
r12: 0x03cca640 r13: 0x0034cc28 r14: 0x00fa66d8 r15: 0x00fa66d8
r16: 0x01f68710 r17: 0x01f58710 r18: 0x00000000 r19: 0x0144e61c
r20: 0x00000018 r21: 0x00000018 r22: 0x00000000 r23: 0x038db430
r24: 0x03cca640 r25: 0x0723f620 r26: 0x06f24020 r27: 0x0723f620
r28: 0x0723f1a0 r29: 0x00000000 r30: 0x00000001 r31: 0x0690d2c8
 
Done still no joy...

Also when I first open the game I see a white screen and hear music, but nothing else until I hit enter.
 
The CVS server for fs2_open has been down since around Sunday and that has really slowed things down for me. I've got a back log of fixes without the ability to commit them and I can't get a good list of changes between builds. All updates are currently on hold until the server gets going again, then I'll post a new build with everything up-to-date once more.


@colocolo: Working on the new multiplayer problem now. It should be fixed in the next CVS build, which will be released whenever the CVS server starts working again.

@mishi: Several people have reported a similar problem recently, all with the official 3.6.7 version but on no specific operating system. It's being looked into but unfortunately I don't have any suggestions to help you out right now. If I think of something I'll let you know. The only thing I can offer is to use the "-allslev" cmdline option which will enable all missions in the mission simulator. Playing these won't progress you in the campaign any, but you'll at least get in some practice until everything finally gets working.

@iknowjack: Try running a debug build and upload your $(HOME)/Library/FS2_Open/data/fs2_open.log file somewhere that I can look at it. As far as the white-screen-with-music problem goes, that's the intro movie playing. It's actually a code bug that it ends up white but it works ok if there is a splash screen to show first (if you have the MediaVPs installed). It will be fixed properly in the next official version but for now there isn't really anything you can do about it except install the MediaVPs (at least mv_core). You can get the MediaVPs from here: http://scp.indiegames.us/download.php?list.2
 
Running FS2_Open-debug I get a "operation cannot be completed Code 10810" message...

As far as $(HOME)/Library/FS2_Open/data/fs2_open.log goes there wasn't one there.

If the movie problem doesn't cause me to not be able to play the game then that is not too big a deal.

Thanks for your help!
 
damn >.<

this is strange....i played the game all yesterady on my powerbook...but i quit the application at one point to get somthing to eat, when i went back in i was still able to continue from the same point as i left off. but today i opened it and i was right back at the very start.
anyway im woundering were the savegame files are kept...

[EDIT]: i was playing under a different OSX user yesterday im hoping that had somthing to do with it (i would still like to know where the save files are kept so i can put my save file from my PC to my mac) thx =P
 
All i get in home-->Library--->fs2_open-->data is a cache folder, multi.log, a players folder, and tcp.cfg. Did a search for fs2_open.log with negative results.

Is it generated by running the debug build? If so how do I do that?
 
/cry

damnit for some reson it keeps just randomly quitting during missions. the sound stops just before it quits (possiable sound issue?). i have open AL installed incase anyone was woundering =P

is anyone else havign this problem?
 
iknowjack said:
All i get in home-->Library--->fs2_open-->data is a cache folder, multi.log, a players folder, and tcp.cfg. Did a search for fs2_open.log with negative results.

Is it generated by running the debug build? If so how do I do that?


I was actually answering the "where are my saved files" question. I should have been more specific, sorry.

As far as I know, the only log that is generated with the standard executable is called FS2_Open.crash.log, in Library->Logs->CrashReporter

The debug must create another log, as it is the point of being a debug. But I don't know where it is saved.
 
Same problems as iknowjack...

As far as I can tell I am having exactly the same problem as iknowjack:

The game crashes whenever I accept any mission (at the point where it would take me to the weapon outfitting screen). I have tried skipping the training missions, but get the same problem with the first real mission.

I have tried running FS2_Open-debug but also get the same error.

iknowjack said:
Running FS2_Open-debug I get a "operation cannot be completed Code 10810" message...

As far as $(HOME)/Library/FS2_Open/data/fs2_open.log goes there wasn't one there.

If the movie problem doesn't cause me to not be able to play the game then that is not too big a deal.

Thanks for your help!

One strange thing though - if I create a multi-player pilot and "host" my own game (except without trying to connect to any other players) tha game loads fine. So I can actually play missions in multi-player mode, but not in single player mode.

Any tips / suggestions would make my day - played FS2 on a PC years ago, but these new screenshots have me salivating...

Tob
 
iknowjack said:
I booted up freespace to try hosting a game and it crashed... :mad:

No need to be mad... there are two main ways to crash the game:

1.- was it the coop campaign? that is the only multiplayer game that crashed constantly. You can play each mission separately but not the whole as a campaign.

2.- If you are the host, do NOT commit before the clients, or you will crash.


Aside from that, the game crashes intermittently in multiplayer, though it is very playable.


Only major issue you will find is that clients can't lock missiles, they just travel in a straight line. It is quite a pain as every client has to equip dumbfires.

Well, I hope that gets fixed soon, and then multiplayer will be done!
 
Some trouble with keyboard mapping

Hello all,

I've some trouble with my keyboard settings on my PowerBook with a Belgian Azerty layout.

Number keys don't work when I must use communication panel in game. I tried:
- several combination (shift, fn , alt-number key) and 'virtual' num pad but they didn't work.
- to change keyboard config but I don't find the communication settings for singleplayer in the options. BTW, where Freespace save option such as keyboard config?

So, what's the trick?

Thanks

--
Powerbook G4 867MHz/768Mo/32Mo VRAM
Mac OS X 10.4.3
FS2_Open 3.6.7
 
It would be helpful if you mentioned the system version you use, as well as the version of FS2_Open (is it a nightly build or the last stable 3.6.7 build?)...
 
I am using OSX 10.3.9, running fs2_open 3.6.7, downloaded from macologist.

I really appreciate the effort you guys are putting forth to ressurect an awesome game.
 
I am also running 10.3.9 and have the same version of FS2 (also downloaded from Macologist). As before am experiencing the same problem as iknowjack, except the multiplayer side of the game seems to work OK.

Your help greatly appreciated.:)
 
Seems that Macologist's mirror has wrongly pre-installed files. Have you pm Santaduck about this? I never faced such a problem, and I used both 10.3.9 and Tiger, with FS@_Open 3.6.7. But I downloaded the disk images, extracted the data, and made a copy of FS2 myself. And it worked flawlessly.

Perhaps you should try telling us what are the contents of the directory of your main FS2 installation.

NOTE: I thing that mv_core doesn't work well with some other components... but I'm not really sure.

Just post your FS2 directory. Maybe the problem lies in the way files are put into this folder.
 
FS2 Directory

Here are the contents of my FS2 directory:

Data (folder)
FS2_Open
FS2_Open-debug
mv_core.vp
README OS X.rtf
readme_367.txt
readme.txt
Root_fs2.vp
smarty_fs2.vp
spark_fs2.vp
sparky_hi_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
tangoA_fs2.vp
tangoB_fs2.vp
warble_fs2.vp

WOuld it help to try downloading the FS2_Open file from another source just to check?

Thanks again.
 
data (folder)
FS2_Open
FS2_Open-debug
README OS X.rtf
readme_367.txt
Root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
sparky_hi_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
tangoA_fs2.vp
tangoB_fs2.vp
warble_fs2.vp
 
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