I've been extremely sick the past couple of weeks so I appologize for not being very responsive to anyone. I know I'm behind on getting back to some people through e-mail so just know that your aren't forgotten and I'll get responses out as soon as I can. Also stopped getting notification of new posts about a week ago (probably about the time icculus.org went down) so I didn't realize new stuff was here.
Sooo, a few updates:
Installer should be out this week. No real ETA since it's the holidays, I'm still sick (and overly medicated), and I'm flooded with work. It will get uploaded as soon as I get the chance to do so.
CVS builds will start getting posted at least once a week starting tomorrow. These will basically be nightly builds, prone to bugs, and not well tested. They will be required for the new MediaVPs though which is why I'm rushing the things out. Plus I'm going to need the extra testers soon so it's time to get people ready. These CVS builds will be
for 10.4+ only! I don't have the time to build nor the space to store the more compatible builds. Universal Binaries will start up in a couple of weeks. Builds will be available in source form if you wish to build yourselves, and OS X (PPC) 10.4+ comaptible binaries. The builds and CVS snapshots will be made available on at least one day every week or more often if major bugs are fixed or new features introduced.
The multiplayer problem should be fixed now. At least I'm hoping it is since I don't have the time to properly test it. The fix will be in the CVS build released tomorrow so anyone intrerested in multiplayer please test it for the previous, and any new, problems.
IO control code updates will hit late next month in the CVS builds so look out for that. This will include new pilot file code to work better with mods and the new ini file format for storing options and getting rid of most of the cmdline options. A new cross-platform GUI launcher will be made available as well which you can use to easily set the various options, video settings, and switch mods. And as long as there aren't any serious code issues, there will be full support for the X52 joystick as well (it's on my Christmas wish list and is supposed to be OS X compatible

).
@Patmian212: Make sure to install SDL. You can get the needed dmg from libsdl.org (can't remember the direct link). I thought that I updated the previous build to include SDL since I had orginally forgotten to do it but you got the original version, or I forgot to upload the stupid update.