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does anyone know where the wind instruments are? i was messing around earlier and I saw a menu but I can't find them now. I think it was a keyboard menu.
 
They're not instruments, just prerecorded apple loops. THey're one of the buttons in the top right in the track editor thing.
 
Anyway to import loops? It seems the app is towards people that know how to play intstraments. I like playing with loops however.

I plan on getting it for recording in field audio.
 
Unfortunately you cannot import tracks into GarageBand on the iPad, it seems. :(

This is different than AmpliTube 2 on the iPad. In AmpliTube 2, you can import tracks right from your iPod song library into the 8-track recorder. You can even slow them down in the SpeedTrainer to learn the licks, and record yourself as you play along.

Like AmpliTube and VocaLive, GarageBand is fully compatible with iRig and iRig Mic, though.

Thanks for the reply. I was hoping to be able to mix and play with loops like on the Mac version of GarageBand.
 
Gonna see if I can hook up my akai mpd to this. Can u import your own drum sounds or do u only have the stock drum sound option?
 
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Gonna see if I can hook up my akai mpd to this. Can u import your own drum sounds or do u only have the stock drum sound option?
 
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Unfortunately you cannot import tracks into GarageBand on the iPad, it seems. :(.

I really think GB on the iPad is amazing, but yeah, this one is a biggie.

But all is not lost :

Apple said in the keynote that GarageBand iPad projects would be compatible between the iPad and Mac version.

I tried to open an iPad .band file into GarageBand '11 on the Mac, and it told me that it was created with a newer version and wouldn't open it.

So I guess that GB on the Mac will get an update soon to add compatibility with the iPad version.

In the mean time, I think I found a way (a hack) to import external audio files into the iPad GarageBand. I haven't tested it yet, but I don't see any reason why it wouldn't work.

-Create a blank song in GB on the iPad.
-Record some audio on one or more tracks.
-Save the project and send it to iTunes.
-Copy the .band file on your HD using the "Application" tab in iTunes.
-Go into the Finder, do a right-click on the .band file and choose "Show Package Contents"
-Open the Media folder, you'll find one or more .aif file(s).
-Convert the tracks you want to import as 16-bit 44.1Khz AIFF files using Quicktime Player 7 or some other tool.
-Change their name to exactly match the name of the files in the .band package.
-Replace the .aif files from the Media folder with the tracks you want to import.
-Copy back the .band file to the iPad using iTunes.

It's an incredibly convoluted way of importing audio, but I wouldn't be surprised at all if Apple added audio importing in a .1 release, they did similar feature updates to Pages, Numbers and iBooks not that long after their initial release.

At worse we'll be able to import audio through Mac created GB projects once it has been updated to be compatible.
 
Playing around with garageband

Hi guys just finished playing around with garageband and is REALLY awesome I posted an idea for a song on youtube just messing around, check out the link thanks:

http://www.youtube.com/watch?v=j7P6jMjnoUo

ps: I just noticed that the sound quality is better watching in 720HD
 
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Anyone get a simple 1/4" to 1/8" adapter working via the headphone jack?

I tried earlier, but it seemed to only be going through the mic.
 
I'm having issues copying and pasting selections. Sometimes it works but most of the time it doesn't... very frustrating. Anyone know any tricks to make it work consistently?
 
Anyone get a simple 1/4" to 1/8" adapter working via the headphone jack?

I tried earlier, but it seemed to only be going through the mic.

I don't think it's going to work with just a straight connection. There's some power on the mic pin, so you need a few components to:
1/ Block DC (with a capacitor)
2/ Pull down the voltage a bit (I think the internal microphone is only turned off if the iPad senses that the voltage has been pulled down a bit)

In addition, the iPad (and iPhones from 3GS onwards) have a high pass filter that filters stuff out below 200Hz. Marginal for guitar, but very poor for bass. I think using a USB interface like the Apogee Jam is going to be a much better choice.
 
Anyone know the difference between purchasing Apogee JAM Guitar Input or the AmpliTube iRig? I'm checking them both out, but just curious if anyone has hand on experience with both of them?

Drawbacks I notice to the Apogee JAM Guitar Input is that it connects via the 32 pin connector so if you're working on something close to the end of your ipads battery life it looks like you're pretty much done for the day till it charges back up.

It's $100 vs $35 for iRig and you don't get the guitar amps and effects rigs like the AmpliTube. However the Apogee JAM does have a gain control right on the unit which could come in handy when using different guitars.

Then there is the matter of 2-3 weeks on shipping for Apogee.
 
Anyone know the difference between purchasing Apogee JAM Guitar Input or the AmpliTube iRig? I'm checking them both out, but just curious if anyone has hand on experience with both of them?

Drawbacks I notice to the Apogee JAM Guitar Input is that it connects via the 32 pin connector so if you're working on something close to the end of your ipads battery life it looks like you're pretty much done for the day till it charges back up.

It's $100 vs $35 for iRig and you don't get the guitar amps and effects rigs like the AmpliTube. However the Apogee JAM does have a gain control right on the unit which could come in handy when using different guitars.

Then there is the matter of 2-3 weeks on shipping for Apogee.

Like I said, the Jam should have MUCH better sound quality.

Not only is there a filter on the mic input, but there's a lot of crosstalk between mic in and headphone out - that iRig has to filter out when you use the JAM, and that' can't be good for quality.

The Apogee Jam should be just a standard USB based audio interface, so it should actually work with iRig.

I'll be buying the Apogee!
 
Ok so in googling the question I just asked I came across this.

https://www.alesis.com/iodock

Now this seems like the best solution at first glance. I'm going to do a bit more research on ipad 2 compatibility. The link that brought me to that site said it sells for $199. That seems like a lot of interface functionality for that price when you compare it to the Apogee Jam Guitar.
 
Anyone get a simple 1/4" to 1/8" adapter working via the headphone jack?

I tried earlier, but it seemed to only be going through the mic.

I think mine is working but I can't tell because I have an acoustic electric and I know the ipad mic is stll picking up sound becuz if i talk or sing while playing it picks it up. The mic might be picking up the acoustic guitar instead of the input so I'll have to wait till I get my hands on an electric to test it.
I need to figure out a way to turn the ipad mic off too.
 
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feedback

hi everyone, if you want to give some feedback to the team (PLEASE DO!), just go here http://www.apple.com/feedback/garageband_ios.html

these were my suggestions;

"hi team,

first of all, i must applaud for the amazing music app that is GarageBand for iOS. this app was definitely built for a touch device like the iPad. the detection of velocity based on how hard you hit the iPad is pure genius!

there's a few nagging features that makes demo-making a bit more difficult though. first of, the SmartInstruments' chords selection; it's great that we can change the key of the chords but what we really need is a chord selector that allows us to pick what chords we want to use, from CbMaj7 to Dmin etc, we'd like to pick our own selection of up to 8 chords. alternatively, let us pick a few chords and let garageband fill in the rest of it that would most likely suit a nice sounding progression. that would be amazing.

secondly, please let us overdub all instruments. it'd be nice to be able to record the right hand and left hand of a piano phrase on top of another on the same track.

lastly, for some of us who are not perfect with our timing, the ability to double tap and edit the notes that we recorded would be amazing. let us do step sequencing editing by shortening, lenghtening, adding, removing, and moving the notes that we have recorded please.

i'm sure most of these features are heavily used and needed by other users and would make garageband a true music app that sets the benchmark.

thanks team!
"
 
This app is amazing! Just got the iPad(the old one), and this was one of the first things I installed. As a Logic pro user I must say I am very impresed, and will be using this app for song ideas and demos frequently! Hope it gets even better with updates! :cool:
 
I like Garageband. It's pretty fun - nice, simple user experience. And it's nice to record and play around with limitations as opposed to having endless options with Logic or Pro Tools.

I hope something happens with the Apogee Duet that allows some sort of adapter to plug into the ipad. I suppose I'll break down and buy a Jam, but I really didn't think I'd need anything other than the Duet.
 
Like I said, the Jam should have MUCH better sound quality.

Not only is there a filter on the mic input, but there's a lot of crosstalk between mic in and headphone out - that iRig has to filter out when you use the JAM, and that' can't be good for quality.

The Apogee Jam should be just a standard USB based audio interface, so it should actually work with iRig.

I'll be buying the Apogee!

The Jam also works on a Mac, so it you use GarageBand on your Mac as well, you can use the Jam for both.
 
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