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Tried to play Team Forterss 2 on iPad Pro. PS4 controller is supported only in the Steam menu :D They want me to play on the display with my fingers. Fail.
 
So it’s $50 up front for a game pad plus $60 per year plus the cost of games.

Look at what this means for Fortnite.
Epic told everyone they could save money on in game purchases done directly through them, which required ignoring the rules they agreed to.

Amd their solution to their self-made situation is to make people pay $110 to be able to play a free game?

Yet more proof their fight was not consumer-centric but was just about making more money for themselves.
I'm not a fan of Epic as much as anyone else, but this argument seems flawed to me for several reasons.
  • This isn't much different than needing an Xbox Live Gold membership to play Fortnite or other free games online on the Xbox.
  • I'm sure most of these people aren't subscribing or buying game pads just to play a single game. One could argue they're subscribing to play games X, Y, and Z, and Fortnite is just a nice bonus.
  • No game is truly free - you have to buy some sort of system to play it on if you don't already own something.
 
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How about greedy Apple not allowing XCloud on the App Store??........ :mad:
It is allowed on the app store. Each game in it needs to be approved. Unless it's your own local game streaming then it doesn't. Apple also happily suggested game streaming services can use the web browser and thus not have to pay any fees or follow any rules. They've even helped them to do it. So not greed.

Use the app store, follow the rules and pay the fees(same fees Microsoft charges as well) or go ahead and use the browser and we'll even help you do it!
 
Is there a particular reason this won't work on Safari Desktop, ..on iMacs and MacBooks?

If not, can you force Safari Desktop, into Safari Mobile mode?
 
Who thinks Apple will block this some how

Does Apple have grounds to block this?

I’m sure Apple has written in a clause somewhere that this type of gaming is not permitted. I got my popcorn ready for this one 🍿🥤

What about slowing certain sites down or disconnecting them for a second to 'save battery life'.

yes I did, doesn't mean they can't try and block it or update safari somehow to have it play like crap. Doesn't bother me either way.
The fact that anyone is even saying/asking these things is mindblowing. Has Apple EVER blocked a site from being accessed in Safari? Ever? What kind of mental leap is required to think that just because Apple doesn't want to change their App Store policies to allow streaming games means they will literally start blocking websites in Safari?
 
Is there a particular reason this won't work on Safari Desktop, ..on iMacs and MacBooks?

If not, can you force Safari Desktop, into Safari Mobile mode?
because NVidia hasn't supported it yet. You can play other game streaming services on the desktop.
 
Apple's actions against Epic were completely 100% legal. Epic signed a contract and was in breach of contract, so Apple cancelled the contract. What you suggest would be completely 100% illegal. Interference with a business etc. etc.
I know, and I fully agree with you, I was just kidding.
 
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No, there is not, however Apple does have a framework for which how certain content is delivered to their devices, namely, software. Apple may define web-streaming games the same way it defines apps in the App Store.

From the very beginning, Apple’s real reason for prohibiting Flash on the iPhone and iPad was that they considered Flash to be a software delivery system, which it very much was, and Apple wasn’t going to allow that, even before the days of the App Store. Apple’s BS excuse about Flash being unreliable was just that - BS.
Uh no. No they considered flash a security nightmare and Adobe themselves are officially no longer supporting it at the end of this year and Google will no longer have it in their browser either. Flash is dead.
 
The fact that anyone is even saying/asking these things is mindblowing. Has Apple EVER blocked a site from being accessed in Safari? Ever? What kind of mental leap is required to think that just because Apple doesn't want to change their App Store policies to allow streaming games means they will literally start blocking websites in Safari?
I was just kidding, really. I was just thinking how Apple could 'tease' them a little by slowing things down to preserve battery life (think iPhone slowdown). I know that is illegal if people paid for the service.
 
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There's no way Apple is going to make sure Amazon's Luna gaming service works via Safari and then turn around and block nVidia's GeForce Now from working via Safari. Ain't happening. Besides, Apple has already clarified that Fortnite and xCloud can exist as web apps. So there's that.
I just assume Apple will do what it wants based on whatever logic they conjure up. Remember that Luna and GeForce Now are different services; both stream games however GeForce Now allows people to play games they already purchased as long as the service supports it. So there is the issue of whether Apple will like that the games being played are owned by the user, having been purchased outside of Apple’s App Store. Luna is essentially like Google Stadia, where all content must originate from that service.
 
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Imagine if iOS allowed other browser engines like chromium. We need more competition when it comes to mobile web browsers. I mean, safari is good, but I’d love to have the ability to use a full fledged chrome or Firefox on my iPhone.
 
Imagine if iOS allowed other browser engines like chromium. We need more competition when it comes to mobile web browsers. I mean, safari is good, but I’d love to have the ability to use a full fledged chrome or Firefox on my iPhone.
Some Google makes Chromium that will never happen.
 
Lets see how apple will block this, since they cant make any money now.

That said, limiting developers only matters in the context of limiting customers, and only because it's artificial. If there were some technical reason they couldn't permit sideloading, which of course there is not, then developers and customers alike would have no complaint.

It's easy to say that customers have made their choice and should live with it, but customers with regrets fall into two categories: Those who knew what they were getting into, and those who didn't. And the latter category is further divided into people who didn't know because they didn't know anything about it, and those who thought that they were getting a feature when what they were really getting was a drawback. Both of those categories deserve redress, however.

Apple is refusing to permit sideloading because and only because it protects their revenues. Android shows that there is no harm from sideloading to users who do not turn on sideloading. As such, Apple's refusal is purely anticompetitive.
 
Uh no. No they considered flash a security nightmare and Adobe themselves are officially no longer supporting it at the end of this year and Google will no longer have it in their browser either. Flash is dead.
Uh yes. Because I was a developer around that time, so I know. You’re just reciting the same stuff Apple said about Flash. All software presents a potential security vector, and all software could be developed to be reasonably secure. And besides that, JavaScript presents a much greater attack vector risk and Apple had no issue enabling it for iOS. I still have an old Flash SDK here.

Of course Flash has been long dead, but back in the early 2000s Adobe was pushing Flash as the engine that will drive most computer software and entertainment in the future. There were a number of Flash-powered promotional websites (most notably, Digital Eclipse, which was funded by Adobe) set up with different apps and games that ran entirely from the browser. In 2002, that was a very big deal.
 
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Did you read the article? This is accessed via a website, and works via Safari web browser.
Actually, Apple can technically block this since it has full control of any web browser on iOS. It just needs to remove a key feature or two from safari in a future iOS update.

Honestly, news like this makes me think that Apple will stop introducing new features to safari in order to prevent developers from choosing to create a web app over a native app. Maybe this is the reason they don’t allow any other web browser engine in the AppStore. Every browser in iOS is a wrapper of apple’s own WebKit engine.
 
Lets see how apple will block this, since they cant make any money now.

That said, limiting developers only matters in the context of limiting customers, and only because it's artificial. If there were some technical reason they couldn't permit sideloading, which of course there is not, then developers and customers alike would have no complaint.

It's easy to say that customers have made their choice and should live with it, but customers with regrets fall into two categories: Those who knew what they were getting into, and those who didn't. And the latter category is further divided into people who didn't know because they didn't know anything about it, and those who thought that they were getting a feature when what they were really getting was a drawback. Both of those categories deserve redress, however.

Apple is refusing to permit sideloading because and only because it protects their revenues. Android shows that there is no harm from sideloading to users who do not turn on sideloading. As such, Apple's refusal is purely anticompetitive.
Apple won't block because apple suggested it! And they even helped amazon do it with luna. A stadia progressive web app is coming soon. They've made the tools available for companies to use a browser for game streaming. Not only do they support it they're encouraging it! As such this isn't about money.
 
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I tried this and is amazing how they managed to pull this off in the web browser.
I however cannot see myself using this much really because of the small screen size and game pad required. The onscreen game pad overlay allowed me to try it out at least, but a game pad is a must have for current games until they start making touch games.
 
They will likely be using HTML5 in order to do this.

So you all are saying they are going to block HTML5. Which is now a cornerstone of the internet and in use by many new tools, websites, and browser games and applets???

The reason they are going to run it in side the browser is the fact in order to be modern they need to run HTML5 code.......... In order for apple to block that they would effectively need to block HTML5 entirely.

That isn't going to happen so that's why Microsoft, and nvidia are working on that tech right now. It will also enable these to run on anything running HTML5. Which is my opinion.
 
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I think Apple will ultimately have to allow game streaming services. Game streaming seems to be picking up momentum and with Android supporting it, Apple will need to or they’ll be at a significant disadvantage in the ever-widening mobile game market.

Let me say this much - I have a Stadia subscription, even though I really don’t game as much now. But the technology is intriguing to me. I purchased an Amazon Fire HD 10 tablet during the Prime Day sale for $80 and free shipping. A 10-inch tablet for $80. I sideloaded the Google Play Store onto it, installed Stadia, and connected the Stadia controller to it with the USB-C cable. It ran everything flawlessly with no perceptible lag. I play GRID Autosport on it at 60FPS and it looks and plays as well as an Xbox. How’s that for impressive? The Fire HD 10 has a surprisingly great screen too.
 
I think Apple will ultimately have to allow game streaming services. Game streaming seems to be picking up momentum and with Android supporting it, Apple will need to or they’ll be at a significant disadvantage in the ever-widening mobile game market.

Let me say this much - I have a Stadia subscription, even though I really don’t game as much now. But the technology is intriguing to me. I purchased an Amazon Fire HD 10 tablet during the Prime Day sale for $80 and free shipping. A 10-inch tablet for $80. I sideloaded the Google Play Store onto it, installed Stadia, and connected the Stadia controller to it with the USB-C cable. It ran everything flawlessly with no perceptible lag. I play GRID Autosport on it at 60FPS and it looks and plays as well as an Xbox. How’s that for impressive? The Fire HD 10 has a surprisingly great screen too.
they do allow game streaming services. In fact there's some on the app store. You either submit to the app store for approval or you do it via a progressive web app. Your choice.
 
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