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So it’s $50 up front for a game pad plus $60 per year plus the cost of games.

Look at what this means for Fortnite.
Epic told everyone they could save money on in game purchases done directly through them, which required ignoring the rules they agreed to.

Amd their solution to their self-made situation is to make people pay $110 to be able to play a free game?

Yet more proof their fight was not consumer-centric but was just about making more money for themselves.
To be fair, you can play other games to for that price, not just Fortnite alone. That should be taken into consideration.
 
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“On iOS or iPadOS, only games that support full or partial gamepad are playable on GeForce NOW because Safari does not support pointer lock mouse functionality while streaming. You can only use a keyboard or mouse for navigating game menus or for typing in usernames and passwords. You can also use touch to access the virtual keyboard to log in to digital stores, or games. Please read the knowledge base article about how to use the virtual keyboard.”

https://nvidia.custhelp.com/app/answers/detail/a_id/5108/~/how-do-i-type-in-game-with-ios-or-ipados-when-using-geforce-now?

🤔
 
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It's a nice big F you to Apple, tested it out and it works great along with an Xbox Elite controller.

Absolutely no reason this couldn't be a proper app, this is where Apple pisses me off.
 
No, there is not, however Apple does have a framework for which how certain content is delivered to their devices, namely, software. Apple may define web-streaming games the same way it defines apps in the App Store.

From the very beginning, Apple’s real reason for prohibiting Flash on the iPhone and iPad was that they considered Flash to be a software delivery system, which it very much was, and Apple wasn’t going to allow that, even before the days of the App Store. Apple’s BS excuse about Flash being unreliable was just that - BS.
What ? How incoherent is that ? - Flash was, and remains, until it's dying breath, an inherently insecure and unstable product. There may be other reasons Jobs blocked Flash, but the fact that it was, and still is, CRAP is enough of a reason in itself.
 
What ? How incoherent is that ? - Flash was, and remains, until it's dying breath, an inherently insecure and unstable product. There may be other reasons Jobs blocked Flash, but the fact that it was, and still is, CRAP is enough of a reason in itself.
Curious, have you ever developed for Flash, most especially during the time the iPhone was introduced? Were you actually involved in the industry with first-hand experience to understand it from an internal viewpoint rather than a consumer-PR perspective?

How is Flash “CRAP”? Back in the early 2000s, it gave browsers capabilities that ultimately paved the way for modern web-based interactivity we all take for granted today. And you can also thank Flash for the YouTube revolution, because without it, YouTube would never have existed in the first place. It was far from perfect but it opened up a great deal of new possibilities back then.

Also, please explain how Flash is insecure relative to other iPhone applications with regard to any potential attack vectors on the iOS platform during that time? That would be impossible to explain, since Flash was never even deployed on iOS to establish any security faults.

As I stated, to some degree all software is subject to compromising. JavaScript is a real standout there. And so why would Apple issue a blanket-ban on a product before it could even be fully developed for iOS? It’s not as if Flash were on iOS and had a spectacular security incident. Finally, if Flash’s security is the issue, then why did Apple permit Flash to be installed on Mac OS computers?

I never said Flash was especially secure, and I don’t especially like the platform either, but the fact is Apple saw Flash as a threat to their tight control on iOS mainly as a content delivery system. That kind of reasoning wouldn’t work too well for public consumption, so it was watered down by using the excuses of reliability and security.
 
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After a night of testing—so far, it has a lot of limitations:
  • You can’t switch tasks (apps) without GFN Safari timing out—better hope your game frequently autosaves.
  • You can’t play your own music in the background—that’s important to some of us.
  • Can’t use a mouse or trackpad on an iPad—meaning a lot of games simply won’t run.
  • They‘ve disabled SteamLink iOS remote play ability—so you can’t connect via Steamlink iOS into the GFN Steam client and have all the functionality of the Steamlink app (which would have done most of what is missing.)
 
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Curious, have you ever developed for Flash, most especially during the time the iPhone was introduced? Were you actually involved in the industry with first-hand experience to understand it from an internal viewpoint rather than a consumer-PR perspective?

How is Flash “CRAP”? Back in the early 2000s, it gave browsers capabilities that ultimately paved the way for modern web-based interactivity we all take for granted today. And you can also thank Flash for the YouTube revolution, because without it, YouTube would never have existed in the first place. It was far from perfect but it opened up a great deal of new possibilities back then.

Also, please explain how Flash is insecure relative to other iPhone applications with regard to any potential attack vectors on the iOS platform during that time? That would be impossible to explain, since Flash was never even deployed on iOS to establish any security faults.

As I stated, to some degree all software is subject to compromising. JavaScript is a real standout there. And so why would Apple issue a blanket-ban on a product before it could even be fully developed for iOS? It’s not as if Flash were on iOS and had a spectacular security incident. Finally, if Flash’s security is the issue, then why did Apple permit Flash to be installed on Mac OS computers?

I never said Flash was especially secure, and I don’t especially like the platform either, but the fact is Apple saw Flash as a threat to their tight control on iOS mainly as a content delivery system. That kind of reasoning wouldn’t work too well for public consumption, so it was watered down by using the excuses of reliability and security.
In many cases Flash was an excuse for lazy cross platform development. Yes it did have huge range of capabilities that were unavailable at the time (as you mentioned), but it was also stifling the advancement of more streamlined, modern technologies while it existed.
 
Curious, have you ever developed for Flash, most especially during the time the iPhone was introduced? Were you actually involved in the industry with first-hand experience to understand it from an internal viewpoint rather than a consumer-PR perspective?

How is Flash “CRAP”? Back in the early 2000s, it gave browsers capabilities that ultimately paved the way for modern web-based interactivity we all take for granted today. And you can also thank Flash for the YouTube revolution, because without it, YouTube would never have existed in the first place. It was far from perfect but it opened up a great deal of new possibilities back then.

Also, please explain how Flash is insecure relative to other iPhone applications with regard to any potential attack vectors on the iOS platform during that time? That would be impossible to explain, since Flash was never even deployed on iOS to establish any security faults.

As I stated, to some degree all software is subject to compromising. JavaScript is a real standout there. And so why would Apple issue a blanket-ban on a product before it could even be fully developed for iOS? It’s not as if Flash were on iOS and had a spectacular security incident. Finally, if Flash’s security is the issue, then why did Apple permit Flash to be installed on Mac OS computers?

I never said Flash was especially secure, and I don’t especially like the platform either, but the fact is Apple saw Flash as a threat to their tight control on iOS mainly as a content delivery system. That kind of reasoning wouldn’t work too well for public consumption, so it was watered down by using the excuses of reliability and security.
Er. Yes, a very long time ago. Flash was a means-to-an-end and for a long time the richest, most complete way of producing rich interactive content. However for many years it's been the least secure, most easily and commonly compromised platform, that's well past it's sell-by date. I remember it when it was FutureSplash Animator, before it was bought-out by Macromedia (then Adobe)..... so do know what I am talking about.....I never said it was insecure on iOS as you said, it was never available on iOS so it's a moot point. As to why Apple "permitted" Flash to be installed on the Mac, that's a silly comparison. MacOS has never been a "walled garden" in the same way as iOS has been from the outset, so Apple couldn't stop users from installing it. RIP Flash, well overdue, you overstayed your welcome.
 
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