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As I am newly familiar with Need For Sped: Shift. How would you guys compare the two games?

I don't know if it is my imagination but some of the racing demos I've tried, the cars seem to skid out of control relatively easily. I'm wondering if this is a characteristic of "realsim" in a racing game?
 
Shift was good, but i thought it was really easy. Its also very forgiving, you dont need to have a lot of driving skill to finish the top races because drifting is really easy to control, you can enter turns quite a bit faster than you should, and you'll have more money than you know what to do with.


are you rich then? :p

i only hope that GT5 is more realistic then simulated this time..

I drive a Focus, so... no :D

Most people will never be able to afford a ford GT, but most people would be able to save up and buy a WRX and put a little work into it (even if it does take a few years of saving extra money), so i just find it more fun to push a WRX to its limits instead of a GT.
 
Shift was good, but i thought it was really easy. Its also very forgiving, you dont need to have a lot of driving skill to finish the top races because drifting is really easy to control, you can enter turns quite a bit faster than you should, and you'll have more money than you know what to do with.


What you scale the difficulty up? On NFS:Shift, I started on easy A.I, quickly moved to normal, and am now doing most of my races on hard A.I. My car settings for traction and control and such is normal.
 
What you scale the difficulty up? On NFS:Shift, I started on easy A.I, quickly moved to normal, and am now doing most of my races on hard A.I. My car settings for traction and control and such is normal.

I havent played it in a while, but i recall setting traction control to standard, AI to the hardest, and everything else to the hard/realistic settings. I was racing with my DFGT wheel and it all just felt really easy. I was safely taking turns faster than i would ever attempt in GT4.
 
I drive a Focus, so... no :D
:rolleyes: thats ok i drive a lancer ;)

Most people will never be able to afford a ford GT, but most people would be able to save up and buy a WRX and put a little work into it (even if it does take a few years of saving extra money), so i just find it more fun to push a WRX to its limits instead of a GT.
im a Subie boy at heart. ill eventually get an STi and play around with it.
 
So Japan is getting GT5 on November 3rd too, but at least they get a nifty Titanium Blue console and Ltd Edition game bundle.

10x08189ub234tewfja.jpg


:apple:
 
Sweet Mary and the orphans if that thing gets near to my entertainment centre I'll kill it.
 
http://www.andriasang.com/e/blog/2010/08/18/gt5_date_and_blue_ps3/

New pics and stuff.

An official feature list is nice too:

* Online: Communication
* Car Count: Over 1,000 planned
* Course Count: Over 20 locations and 70 variations planned
* A-Spec Mode/B-Spec Mode Included
* Course Maker Functionality
* 3D Play Compatibility
* Face Tracking Functionality
* Can carry car data over from PSP Gran Turismo

The course creator better be awesome. I am going to spend so much time on this game.
 
OK, relating to my earlier posts, after seeing this picture, my expectations of the actual driving and racing in the game are now at a stratospheric level. Having 200 cars with this level of detail is great, but I hope the actual on-track experience has increased as much, if not more. Fingers crossed.... tightly.

{Click to huge-size}
2s7u992.jpg
 
I hate how some people think the ~800 standard cars are going to look like GT4 cars. Obviously they wont, because even at half the poly density of the premium cars they would still look gorgeous.

Meh, haters gonna hate as the kids say.

I just hope the it has a 2008 cobalt in the game. My friend claims the focus is one of the worst cars ever made but he drives a cobalt :rolleyes: So i want to pit them against each other on a track.
 
I hate how some people think the ~800 standard cars are going to look like GT4 cars.
They won't just look like it, they ARE GT4 cars. Take note that NONE of the cars that are playable at these events or seen in almost all screen shots are Standard™ cars. I'm not "hating" on the game. I just question their decisions. As I said in my previous posts, I'm a very LONG time fan of the GT series. But, I'm getting tired of the repeated cycle I continuously go through with them lately. Super hype for the games before they come out, and then, regardless of exponentially greater feature list, I'm let down by the actual driving.

Again, I'm glad this game looks spectacular, because it really does. Even though the screen shots that we're seeing are from Photo Mode, the ones that have come out at GC10 are amazing. It is also practically bewildering how the game now has a feature list that is so huge and loaded with features, if you didn't hear it from Polyphony themselves, you might not believe it. But, like I said, the more stuff that keeps getting added to the game, and more minutiae they detail in the Premium™ cars, the more my expectations of the actual driving in the game rises.
 
Do we know if all cars have fully modelled interiors or if thats just for the luxury cars?
 
I'm 100% sure the GT site says all the cars were remodeled for the ps3, as in not the ps2 cars.


http://us.gran-turismo.com/us/news/d5247.html

recreated

As in not copypasta'd over from gt4.
All that I get from that quote is that they are using older models, but that they will, obviously, be rendered in the new GT5 engine. So, the marketing team can say all they want, but actual screen shots of Standard™ cars do not show much improvement, if any at all, resolution increase notwithstanding.
Do we know if all cars have fully modelled interiors or if thats just for the luxury cars?
No, the only cars that have an interior view are the Premium™ models. From NSB's link above...
Gran Turismo Official site said:
Standard cars do not support vehicle interior camera views.
 
Bugger, well I hope there is plenty of access to Premium cars. I intend to play this game in the driver camera view since I'll be playing this on a 3DTV.
 
All that I get from that quote is that they are using older models, but that they will, obviously, be rendered in the new GT5 engine. So, the marketing team can say all they want, but actual screen shots of Standard™ cars do not show much improvement, if any at all, resolution increase notwithstanding.
Based on what, old gameplay footage? Game are often tested with old resources while the new models are being built. God of War used a stick man with a sword until they got Kratos done.



Look at this pic:
gamescom2010_029a.jpg

That rx-7 looks tons better than anything GT4 ever had, but its still not as nice as the "premium" cars. I am assuming of course that this is live-rendered, and i believe it is due to the jaggies on the rear of the rx-7, which i can't imagine they would let slide on a pre-rendered shot.

Time will tell, of course, but i'm certain they didnt just import models from GT4. What the hell would they have been doing for the past 5 years?
 
Based on what, old gameplay footage?
Do you consider official images and video from E3 of this year, a mere 2 months ago, to be "old" footage? If so, then yes, I'm basing it on old gameplay footage. Look at the model and texture in this pic, and tell me that isn't straight out of GT4, just higher res....

{Click to huge-size}
KCOCw.jpg


http://us.gran-turismo.com/us/gallery/d5258.html

Look at this pic:
{pic}
That rx-7 looks tons better than anything GT4 ever had, but its still not as nice as the "premium" cars.
The pic you provided, with the RX7, Supra, etc, as with all the images shown recently from GC10, is of Premium™ cars. Can you see in the windows? If so, then it is a Premium™ car with a fully modeled interior. If not, they are a Standard™ car, and have the dark tinted windows.
Time will tell, of course, but i'm certain they didnt just import models from GT4. What the hell would they have been doing for the past 5 years?
Oh, I don't know, maybe it was the....
  • Kart Racing
  • Weather (Not all tracks)
  • Day/Night cycle (Not all tracks)
  • Head Tracking
  • Damage Modeling
  • Track Editor
....that was the reason. Or it could simply be that they decided they needed to model every single rivet and washer on those 200 Premium™ cars that caused them to basically do nothing with the 800 reused Standard™ cars.
 
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