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Sure it all comes down to what you priorities. My buddy has a set up like you and loves high refresh rates but playing at 1440p to me cuts my eyeballs. I can’t do it. I’d rather a good 4K OLED.

Games consoles can stream locally to AVP with 0.33ms lag time. It’s barely one frame. Looking at my TV playing Xbox and the screen it’s streaming to in AVP at 90fps (FSR) there’s no contest.

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Cool thanks for sharing I’ll try it out tonight. Appreciate you taking time to make that!!
 
Cool thanks for sharing I’ll try it out tonight. Appreciate you taking time to make that!!
No probs. This is an app called XB Play to remote play over the network from a series X. You can also download the nexus browser and log into GeForce now to play steam games ect you own on PC. Just pair a controller to the AVP.
 
MR claimed in a previous VR article, that nobody reads VR articles and it wasn't worth their time writing them. However, this VP article has more comments than all other articles since the last VP article. So nobody is reading the articles but everyone is commenting whereas all the non VP articles are being read by everyone but far less is commenting. Perhaps clicking on an article doesn't mean you actually read it. Perhaps commenting on the article means you did read it.
 
At $1200, 3x the price of their popular competitors, I’m still interested. $1500 for a premium model if it takes the place of another MBP purchase. Otherwise, as a luxury item, a handmade mountain bike, XC skis or surfboard offers a lot more health & happiness per dollar.
 
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Price is not the only reason why the Vision Pro is not selling. There's just no compelling reason to have one. A $2,000 or even $1,000 version still won't sell. Find a killer app. Without that it'll never sell.
Nobody wants to spend the effort to make a "killer app" when there is not enough users.

As much as I hate Meta/FB/Zuck/etc they are doing it right with much lower cost VR, maybe not to the quality of the Vision Pro, but its affordable to WAY more people.

I think $1000 would be a good starting point.
 
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I guess I'm going to eat my words on this one. I swore they wouldn't drop EyeSight because it's the defining feature that separates its design from the rest of the market, and adds some semblance of a connection back to the isolation when you're inside the headset. Really didn't think they'd be willing to drop that - that being said, if it reduces weight then I'm all for it.
 
The original iPhone was $599 for 8 GB, and you had to buy some of AT&T‘s most expensive plans to use it.
In total, complete ownership of the phone over two years, not counting the basic plan, was almost $1100 in todays money.
The iPhone 16 is $800, no contract, no data plan, and nothing else required.
The 15 is $700, the 14 $600.
The price to enter The iPhone ecosystem has absolutely gone down since 2007.
$599 in 2007 is equivalent to $911 today. You also got yourself the flagship and not a second tier phone, but I don’t know why this is relevant to VPro.
 
Why does this need to be a standalone computer? Don't we all already have powerful iPhones in our pockets? It would work just as well as an iPhone and Mac accessory.
 
Price is not the only reason why the Vision Pro is not selling. There's just no compelling reason to have one. A $2,000 or even $1,000 version still won't sell. Find a killer app. Without that it'll never sell.
Killer apps are not found; someone has to create them, which is not easy when there are few devices. It is a chicken and egg scenario. More devices and more access does not guarantee a killer app will be created, but it does increase the probability substantially.
 
Price is not the only reason why the Vision Pro is not selling. There's just no compelling reason to have one. A $2,000 or even $1,000 version still won't sell. Find a killer app. Without that it'll never sell.
The “killer app” is that it maximizes information density (both input and output) in a way that’s completely agnostic of a user’s immediate environment. Current device is still cpu / display constrained, but by far the best foot forward for a platform that’s largely inevitable.
 
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Why does this need to be a standalone computer? Don't we all already have powerful iPhones in our pockets? It would work just as well as an iPhone and Mac accessory.
It seems obvious but it’s an incredibly difficult ask. As it stands now, your phone would need to be charged every couple hours - or be architected in a very different way, with an M style chip
 
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It seems obvious but it’s an incredibly difficult ask. As it stands now, your phone would need to be charged every couple hours - or be architected in a very different way, with an M style chip
And it would most likely last less than an hour unless you also used the AVP battery pack, as that is 9498mAh vs the iPhone 16 Pro Max 4685mAh, assuming my search gave correct results. Either way, the largest iPhone battery is much smaller than the AVP external battery, so with the additional hardware plus iPhone it shouldn't get anywhere near the AVP result with a larger battery, and the AVP itself is only advertised as 2 hours (though I see some reviews say it lasts a bit longer).

They could make a combo work well as the tech progresses, but having tried the old "Cardboard VR" software, it is a bit of a pain tying up your phone as a VR device. A plugin headset would be much less cumbersome than trying to use the iPhone screen as your display like Cardboard did, but would still be an extra load on the CPU and a drain on the battery. The CPU will likely be sufficient soon (although there is also a R1 VR chip in the AVP that I expect is important to include), well before the battery, and once they both improve enough an add-on headset would be great, but the whole display paradigm may change and a headset might seem archaic (or a phone). We are barely out of the horse and buggy stage with VR so it is hard to say exactly where it will go (or if it will go mainstream, at least anytime remotely soon).
 
I think it's safe to say that this is going the way of the HomePod and AppleTV hardware - soon to be forgotten by Apple and everyone else but us enthusiasts with some weak low-cost updates every few years. HomePod, AppleTV, and Vision Pro all have the same problem in that they ignore the Apple formula of take what the competition did and make it way better. None of those products are better than the competition and lack the "Apple Magic"/polish expected.
 
This was Tim’s product and rumoured he rushed this to market.

I don’t recall seeing any promotion of it since its release. Very surprising by Apple to seemingly just launch it and ignore it.

Even $2,000 is still too much - who are they trying to reach?
 
This was Tim’s product and rumoured he rushed this to market.

I don’t recall seeing any promotion of it since its release. Very surprising by Apple to seemingly just launch it and ignore it.

Even $2,000 is still too much - who are they trying to reach?
They should have been pumping billions into AVP, not some dumb car project. I’m sure there’s ancillary technologies to be had so the Titan thing isn’t a total hoser but it’s a huge black eye in terms of the company’s internal leadership and prioritization. They could have been ahead of Meta’s Orion or at least on track to be. But no, somehow Apple thought they could make a car when even the biggest Apple stans were sitting there questioning why. Apple forgot how to ask- “what problem does this solve?”
Reminds me, in a way, of how rudderless the iPad is. Its software lets it down and the hardware is so powerful. Apple really needs new leadership across the board.
 
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