As far as appeasing the pundits. I have an Apple Watch with Force Touch and I totally understand that 3D Touch has more levels of pressure sensitivity... But in the Watch's case, there just isn't anything that couldn't be done with a long press. I find it takes me just as long to finally push hard enough on the watch.
I'm guessing this is different on the phone, as you have more leverage when holding the phone and can press hard with your thumb. The watch requires you to stab the screen with your index finger if you wanted Force touch to be faster than a long press.
As far as other people saying they wish this was software based, I still believe a good deal of these features could have been done in software. The Spotify app is a great example of how long presses can mimic this kind of "peeking".
The conflict was clearly in the long press to move and delete apps.
But when it comes to 3D Touch within 3rd party apps, I'd like to see developers use long presses for older devices. This way they can put new functionality into apps and still keep them backwards compatible... As most developers won't use 3D Touch in a meaningful way until the majority of users are using a device that supports it.
i don't get you at all. Long press takes a while and force press is instantaneous, they're not close to being the same thing at all! Making long press press have the same functions force touch (especially because there is too level of force) is a good way for mass confusion, especially when people have the same apps running on different generation of phone/tablets.