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I think it is a $10 game.

The trouble is that a lot of $2 games aren't $2 games - they are probably easily $5 games.

Put it this way - how much time would you expect to spend playing it?

Suppose you spend even just 10 hours in total playing it - $1 an hour of entertainment.

You're telling me that $1 per hour of entertainment is too expensive?

It comes down to the fact you can find $0, $0.5 or $0.1 per hour entertainment at the same, or better quality gameplay, than this game. You are paying a lot for just the name/branding of the game, which is fine if not for the fact, the game doesn't live up to the quality of game you expect for that brand. A direct port of a 20 year old game would probably have been more fun than this game.
 
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It really worries me when people say paying $9.99 for a game is extortionate. I paid more than that for a bottle of diet coke and a packet of crisps this morning! Yet you refuse to pay that for months or years of game development?! Ok..... How do you expect the gaming industry (or even the app industry come to that) to move forward if you can't pay decent developers to make good software. I'd much rather pay a $9.99 upfront cost rather than have ads dropped all over me at every opportunity.
Because these losers would rather pay loads of cash for gems as long as the app is FREEEEEEEEE! Idiots.

They also apparently LOVE being blatantly manipulated into repeating something over and over with no result until you wait for a timer or pay real money to speed things up or get more gems or more lives or whatever.

They'll also pay $5 for a latte. Or $5 for a beer. But not $10 for at least a few hours of entertainment.

Hey morons ever go to a movie? It's at least 10 bucks ......how about a concert? How about Lunch?.......dinner?

I have a great idea. How about all movies are free in the theater and you get to deposit a few dollars every few minutes to continue watching?
 
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So yeah, people are already complaining about having to pay for Super Mario Run, and that's why we won't see SMB or classic Nintendo games on iOS (controls aside). :/

Wrong. The oldies still make money for Nintendo (that's why you can't find a NES Classic Edition to save your life). In fact, why sell you game on the app store for a few dollars when you can sell a $10 unit for $60 and sell out. Hey, make the controller cord too short and create an approved 3rd party accessory market (much like Apple does).

You won't see SMB on the iPhone because Nintendo can't sell it to you for $10.
 
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It comes down to the fact you can find $0, $0.5 or $0.1 per hour entertainment at the same, or better quality gameplay, than this game. You are paying a lot for just the name/branding of the game, which is fine if not for the fact, the game doesn't live up to the quality of game you expect for that brand. A direct port of a 20 year old game would probably have been more fun than this game.

Sure - but many of those are probably hugely undervalued, rather than a good quality Nintendo game being overpriced at $10.

My view is that good games for under $5 are almost too good to be true, and as consumers we're extremely fortunate.

So if the odd game does happen to be $10, I'm not about to complain.

In reality a lot of games even under $5 would easily be worth $10.
 
Sure - but many of those are probably hugely undervalued, rather than a good quality Nintendo game being overpriced at $10.

My view is that good games for under $5 are almost too good to be true, and as consumers we're extremely fortunate.

So if the odd game does happen to be $10, I'm not about to complain.

In reality a lot of games even under $5 would easily be worth $10.

Whether it is under valued it or not is

a) Just an opinion, we can't be sure whether it is actually under or over-valued. I don't believe in all this "extremely fortunate" argument, I believe in supply and demand.
b) Doesn't really matter if your premise was true, because that experience still is available for consumers at other price points so of course games more expensive will be compared to what is their on the market.

If I was going to create a $10 game, I would hope that it is one people feel was worth it, compared to all the other alternatives - not just because of an arbitrary "Your getting x hours of enjoyment for $x an hour" argument.

Clearly, Nintendo failed to do this here. I would have gladly dropped even $20, but the way the game is, I don't even feel like buying it for $5.
 
I think the real question is, how much is MacRumors getting paid to push this app? It's at least 3 times that it's been an "article."

How many other apps get this kind of attention?
 
Whether it is under valued it or not is

a) Just an opinion, we can't be sure whether it is actually under or over-valued. I don't believe in all this "extremely fortunate" argument, I believe in supply and demand.
b) Doesn't really matter if your premise was true, because that experience still is available for consumers at other price points so of course games more expensive will be compared to what is their on the market.

If I was going to create a $10 game, I would hope that it is one people feel was worth it, compared to all the other alternatives. Clearly, Nintendo failed to do this here. I would have gladly dropped even $20, but the way the game is, I don't even feel like buying it for $5.

Then it's not about the wrong pricing - you just don't like it, no matter what the price.
 
Whether it is under valued it or not is

a) Just an opinion, we can't be sure whether it is actually under or over-valued. I don't believe in all this "extremely fortunate" argument, I believe in supply and demand.
b) Doesn't really matter if your premise was true, because that experience still is available for consumers at other price points so of course games more expensive will be compared to what is their on the market.

If I was going to create a $10 game, I would hope that it is one people feel was worth it, compared to all the other alternatives. Clearly, Nintendo failed to do this here. I would have gladly dropped even $20, but the way the game is, I don't even feel like buying it for $5.

I think objectively, there is a strong argument that good quality games selling for less than $5 are undervalued, comparative to other forms of entertainment.

You believe in supply and demand? There you go then - SMR is priced at $10 and by all accounts has been flying out of the app store. That's supply and demand right there.

That good quality games fly out of the app store for $3 doesn't really tell us much about supply and demand. I would bet that many would sell very well if they were 2x-3x more expensive.

Using your logic, most games could be free, and you'd be arguing that the 50c game was overpriced.
 
Then it's not about the wrong pricing - you just don't like it, no matter what the price.

There are plenty of games I like and don't like, which I feel were priced right/wrong. I think this game feels more like a $2.99 game.
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I think objectively, there is a strong argument that good quality games selling for less than $5 are undervalued, comparative to other forms of entertainment.

You believe in supply and demand? There you go then - SMR is priced at $10 and by all accounts has been flying out of the app store. That's supply and demand right there.

Haven't seen the sales figures, I know there are a lot of downloads based on the free-trial though. Wonder how much:

a) Conversion there is to actual sales
b) If they would have had more total sales if cost was lower

Food for thought. Well I guess we will see if the pricing changes in the next month or so.
 
Well I finally realized that bubbles let you scroll back in the level. That actually added a dimension to it I didn't expect. It's more challenging than people are saying.
The bubbles do add another dimension. Did you miss that one special coin? Try to take a dive if you have an extra bubble and go back in the level to get it.
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It's fun, although I don't care for the automatic jumping.
Neither do I. I find myself jumping over them manually anyway. It's not natural to not press a button when something is coming right at you.
 
I checked a bunch of app stores around the world including countries where $10 is more than minimum daily wage and people seem to be buying it (Top grossing #6 in Thailand where it costs 1.2x daily wage and #25 in Vietnam where it costs almost 2x daily wage).

As for other bigger markets, it's currently #1 in UK, #2 in Brazil, #27 in Russia, #8 in Japan and #1 in Germany, #3 in Argentina, #6 in India and #1 in South Africa. I'm waiting to see the number for China when it becomes available.

This is actually way better than expected for an investor like myself. I'm a little surprised about Japan, but a bunch of other countries are more than making up for it. With these numbers, I would say that the number of people who are put off by the price is much smaller than what it seems to be on the news and social media.
 
A full-priced Mario game for 3DS costs about 40 dollars, this game is 1/4 of that price. It's simpler game and levels are shorter, but is there 1/4 content of that 40 dollar 3DS game? I think there is. If you jush rush through the levels and stop playing after that, the game probably feels too easy and short for the price. However, the levels are highly replayable, there are other game modes and new things to unlock.
 
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i've heard if you log into your nintendo account (or just make one when you download the game) that you can use it on other devices (if you log in with the same nintendo account on the others)

You can, but they make a point to say that you can't play on two device at the same time.
 
Love this game! Lots of fun and easy to play for a minute or two or 20. I think it was creative to make each level 3 levels of difficulty. I think there is alot of replayability.
 
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Tried it last night and I just don't get the appeal, especially at $10. I guess I'm not a kid anymore, lol.
 
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The game has actually some variety, and some challenge after the paywall.

But with only 6 worlds, seems a bit short and it's too easy.

Already beaten the game
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completing a mario game is not completing a mario game. you gotta get the stars coloured coins etc.

Do you even Mario BRO!
 
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I didn't like how MARIO automatically jumped over certain obstacles and enemies - making it far too easy.
You're missing the point - this game was not meant to be like classic Mario Bros. where the goal is to beat the level. This game is meant for gamers who like the challenge of going through the level to collect coins, pink purple and green ones especially. Still don't know if I'll pay the $10, but I have enjoyed playing the first levels perfecting the timing of jumps and trying to get everything.
 
You're missing the point - this game was not meant to be like classic Mario Bros. where the goal is to beat the level. This game is meant for gamers who like the challenge of going through the level to collect coins, pink purple and green ones especially. Still don't know if I'll pay the $10, but I have enjoyed playing the first levels perfecting the timing of jumps and trying to get everything.

The goal can still be to collect coins, pink purple and green ones, without the need to dumb down the game with doing the jumps for me. It is already doing the running for me, does it also need to do the small jumps? What if it also did the big jumps and automatically also did the wall to wall bounce-jumps for me?

I don't believe it added to the game in any positive way by having it automatically jump. I am happy with the auto-run, but not the auto-jump. I am sure I am not alone in this thought.
 
Good question. And as a Nintendo fan I guess I was just expecting the game to be a bit more fun. It looks pretty but after playing the 3 free levels I didn't have a desire to buy it. I didn't even have the desire to play it on my iPad.
I guess it just came down to the fun factor for me, and a self running Mario that jumps over 50% of the obsitcles himself didn't do it.

I think the game would be more fun/challenging if they just took out the auto-jump component of it.
 
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