Flash is a 100% proprietary technology. Also, do you seriously believe that Adobe gives away Flash? It doesn't charge anything for Flash player, but Adobe charges royalties to those who create content in Flash. Do you know how much it costs to buy Flash (not Flash player but the content to create it)? It's at least $500. Adobe charges hundreds, if not thousands, for its software. Also, by definition, Adobe Flash is not open. In connection with this forum, a piece of "open" software is one in which users have unfettered access to the source code. By "unfettered access," I mean that the software is not encumbered with license agreements that specify acceptable uses. Adobe Flash does not meet this definition, plain and simple.
That is a plain lie and you know it, you do not have to buy any Adobe product to build Flash content and apps, you do not need to pay any royalty whatsoever. Kind of funny I am talking about being open or proprietary with an Apple supporter, LMAO! It took the FTC and the European Commission to refrain Apple from forcing developers to buy Mac and use Apple's tools and language of choice to build mobile apps for iOS and iOS only, so please give me a break!
I maintain everything I said previously:
Adobe does not refrain people from doing what they want in the browser, they do not require business to use Apple's proprietary technology or system to conduct business in applications, Adobe does not racket 30% from all revenue made on the phone (which for the most part should be made in the browser with 0% commission). Adobe does not tell us what tool we should to use, anyone can compete with any of the Flash Platform products.
Flash Player is part of a rich ecosystem of both open and proprietary technologies.
The core engine of Flash Player (AVM+) is open source and was donated to the Mozilla Foundation, where it is actively maintained. The file formats supported by Flash Player, SWF and FLV/F4V, as well as the RTMP and AMF protocols are freely available and openly published. Anyone can use the specifications without requiring permission from Adobe. Third parties can and do build audio, video, and data services that compete with those from Adobe.
There are no restrictions on the development of SWF authoring tools, and anyone can build their own SWF or FLV/F4V player.
Flex, the primary application framework for the Adobe Flash Platform, is also open source and is actively maintained and developed by Adobe and the community.
Finally, the Flash Platform has a rich developer ecosystem of both open and proprietary tools and technologies, including developer IDEs and environments such as FDT, IntelliJ, and haXe; open source runtimes such as Gnash; and open source video servers such as Red5.
So, if you do not like Flash it is your problem not iOS users problem, just don't use it, don't install it and get out of the way. Like it or not but since this month we deploy Flash apps straight to iPad and iPhone so the only victim lefts are the "do not know better" Apple customers and their so called 'browser', they still can't get cheaper media and entertainment offerings in the browser due to the lack of Flash (see new Amazon products launche this month).
Let's see how they are going to like Steve Jobs testimony now that he was ordered to bring his ass to court.
Apple’s Jobs Must Answer Questions in ITunes Antitrust Suit.
http://www.bloomberg.com/news/2011-...er-questions-in-itunes-antitrust-dispute.html
It will probably look like this:
Bill Gates - Deposition (partial)
http://www.youtube.com/watch?v=xHQxr2uOoKY
It is for the same reason Apple banned Flash, to protect iTunes monopoly and use Apple dominance to maintain iTunes and AppStore dominance, this is the actual initial case all the way back 6 years ago with all filling history all the way to current day, Apple ran that scam for years, there was the Real episode, there was the Flash episode and now it is court time:
http://dockets.justia.com/docket/california/candce/5:2005cv00037/26768/
Adobe was smarter and did not sue, they just got FTC and EU involved to force Apple to open to other development platform for iOS and they won, this month is the first time this has ever been possible:
Comb Over Charlie - an AIR 2.6 multiscreen game
AIR 2.6 game running on numerous Android and iOS devices.
http://www.youtube.com/watch?v=5rp7UNCWbyc