Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
The choppiness is not the game engine, it was the video itself.

This recording of the video shows it off without the choppiness.

http://gamevideos.1up.com/video/id/30824/bigger

It's still impressive to see it run like that on an iPhone. It's smooth as silk, but then again it's not a full game. I would imagine they might have to pull back on the fps to handle all the routines a full game would require.
 
The screenshot at the beginning of the thread looked pretty poor quality and a little blown out. After watching the demo, although the gameplay was a little choppy, the detail was pretty amazing (for a phone). Impressive...

I was referring to the video quality. The entire video is at a low framerate and appears choppy, while the game is likely running around 60 fps and isn't choppy.
 
The choppiness is not the game engine, it was the video itself.

This recording of the video shows it off without the choppiness.

http://gamevideos.1up.com/video/id/30824/bigger

It's still impressive to see it run like that on an iPhone. It's smooth as silk, but then again it's not a full game. I would imagine they might have to pull back on the fps to handle all the routines a full game would require.

WOW thank you for posting this! The video link in the original article was actually advertising the opposite of what the reality is! This is great!
 
How does the Droid X or other phones compare as far as 3D power?

3D power wise, the Droid X is probably the quickest. I can't say compared to the iPhone 4 but it is no slouch. It is without a doubt the fastest GPU in an Android phone to date, making it the quickest graphically (the 1GHz CPU helps as well) but I do not have knowledge of the GPU capabilities of the iPhone 4. From what's been shown, my educated guess is that the Droid X's GPU is more powerful than the iPhone 4's but I can't be certain so don't take my word. But don't worry, it's not substantially slower than the iPhone 4 by any margin so, with the proper coding, this demo could be pulled off on the Android platform. Then again, anyone who optimizes this well could do it eventually. Still, don't worry about the X. It's plenty fast in the GPU and CPU department. As of now, on Android 2.1, it is faster than the Evo 4G in the benchmarks and the Nexus One (running 2.1) so when Froyo hits it later this month, with the Delvin coding that guarantees 2 to 5 times greater performance, it will be the flagship for speed in the smartphone market. Don't worry, it's plenty adequate ;)
 
PS2 has a CPU that ran at 300 mhz and 32mb of system ram. It would be pathetic if a programmer of carmack's ability couldnt make rage look and run on significantly more powerful hardware run better than a game on an 11 year old system.
 
PS2 has a CPU that ran at 300 mhz and 32mb of system ram. It would be pathetic if a programmer of carmack's ability couldnt make rage look and run on significantly more powerful hardware run better than a game on an 11 year old system.

Mhz doesnt matter when it comes to 3D optimized ps systems.. Just look at grand turismo or god of war 2...

No one has never made that kind of gfx on any mobile device until now
 
Id is known for licensing out their game engines so this will likely be within the reach of other iPhone developers, at least the ones working for game companies, at some point in the future.
I keep seeing people mention this so they must only be reading this article and not all of the QuakeCon news. Today iD stated that iDTech5 will be kept proprietary in-house and they will no longer be licensing technology.
 
If anyone can push game engines on any platform, it's Carmack. This had better not be on rails like Doom:Resurrection is. I am looking forward to this.

John Carmack is the grandfather of 3D graphics engine technology. Its just unbelievable the kinds of things he can do. He basically pioneered almost all of the modern techniques used in creating 3D engines. He's like the sole person behind id's technology, and it seems like he created this engine on iPhone himself too.
 
A better question

A better question is what minimum frame rate is acceptable for a hand held device.

I am happy as long as I can keep a sustained frame rate of 30fps or better.

However on the other hand I know people that claim that anything under a sustained 80fps is absolutely unplayable for a FPS.

I doubt anyone can prove a significant difference in game play can be shown between 80 and 100 fps. Even if your eye can pick up the difference and your brain can process that information there is still plenty of other factors that are going to introduce lag/delay that is going to out way the difference in the fps.
 
Mhz doesnt matter when it comes to 3D optimized ps systems.. Just look at grand turismo or god of war 2...

No one has never made that kind of gfx on any mobile device until now

So? All that means is no one ever bothered to really optimize for the hardware. The hardware in an iphone is without a doubt more powerful than the hardware in an 11 year old console.
 
wow...even though the human eye can see at around 30 fps, we still double tht...

As others have said, this isn't true. Of course, there's no switch on a human skull that indicates the max FPS going through a person's brain. :D

But for instance, watch two movies. One at the normal 24fps for a movie, then one in Showscan that films AND projects at 60fps. The difference is dramatic. Though good luck trying to find anything in Showscan. Awesome technology that didn't catch on. :(
 
Did he say it runs great on iPhone 2G? Doesnt that mean the iPhone 3G? Which after upgraded to iOS 4 and JB runs like crap?
 
Nice to see a lot of John Carmack fans. I don't hang in the gaming forums so I didn't know, but put his name out there and you come out of the woodwork. :D

I've been buying his stuff since his start watching everything he does. Would like to be a fly on the wall when he's coding.

He seems to port his work as fast as he codes so we probably will see something for the iPad.

I think it's because all we get shoved down out throats literally most of the time is the **** Cliff B, possibly the walking meaning of hypocrisy and arrogance, I personally HATE him, his games are awesome but him as a person is horrible.
So it makes a lovely nice difference to see someone who keeps themselves to themselves show of something like this.

Rage looks like a good fresh game, and you know it's going to be awesome just like Starcraft 2 because they have spent so long on the project.
 
WOW, that's super smooth! It's amazing to think to think that the iPhone has as much power as my second computer built in 2001.
 
3D power wise, the Droid X is probably the quickest. I can't say compared to the iPhone 4 but it is no slouch. It is without a doubt the fastest GPU in an Android phone to date, making it the quickest graphically (the 1GHz CPU helps as well) but I do not have knowledge of the GPU capabilities of the iPhone 4. From what's been shown, my educated guess is that the Droid X's GPU is more powerful than the iPhone 4's but I can't be certain so don't take my word. But don't worry, it's not substantially slower than the iPhone 4 by any margin so, with the proper coding, this demo could be pulled off on the Android platform. Then again, anyone who optimizes this well could do it eventually. Still, don't worry about the X. It's plenty fast in the GPU and CPU department. As of now, on Android 2.1, it is faster than the Evo 4G in the benchmarks and the Nexus One (running 2.1) so when Froyo hits it later this month, with the Delvin coding that guarantees 2 to 5 times greater performance, it will be the flagship for speed in the smartphone market. Don't worry, it's plenty adequate ;)

Actually you got it all wrong. Droid X uses PowerVR SGX530 GPU which is slower than iPhone 4s PowerVR SGX535. On the other hand the fastest Android based phone is Samusng Galaxy S with 1GHz cpu and PowerVR SGX540 GPU.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.