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Exactly how does that relate? XD
Now, if we could only get an express card slot back in the MBP 15"
Exactly how does that relate? XD
Now, if we could only get an express card slot back in the MBP 15"
wow...even though the human eye can see at around 30 fps, we still double tht...
The screenshot at the beginning of the thread looked pretty poor quality and a little blown out. After watching the demo, although the gameplay was a little choppy, the detail was pretty amazing (for a phone). Impressive...
The choppiness is not the game engine, it was the video itself.
This recording of the video shows it off without the choppiness.
http://gamevideos.1up.com/video/id/30824/bigger
It's still impressive to see it run like that on an iPhone. It's smooth as silk, but then again it's not a full game. I would imagine they might have to pull back on the fps to handle all the routines a full game would require.
wow...even though the human eye can see at around 30 fps, we still double tht...
How does the Droid X or other phones compare as far as 3D power?
PS2 has a CPU that ran at 300 mhz and 32mb of system ram. It would be pathetic if a programmer of carmack's ability couldnt make rage look and run on significantly more powerful hardware run better than a game on an 11 year old system.
I keep seeing people mention this so they must only be reading this article and not all of the QuakeCon news. Today iD stated that iDTech5 will be kept proprietary in-house and they will no longer be licensing technology.Id is known for licensing out their game engines so this will likely be within the reach of other iPhone developers, at least the ones working for game companies, at some point in the future.
If anyone can push game engines on any platform, it's Carmack. This had better not be on rails like Doom:Resurrection is. I am looking forward to this.
Mhz doesnt matter when it comes to 3D optimized ps systems.. Just look at grand turismo or god of war 2...
No one has never made that kind of gfx on any mobile device until now
wow...even though the human eye can see at around 30 fps, we still double tht...
Nice to see a lot of John Carmack fans. I don't hang in the gaming forums so I didn't know, but put his name out there and you come out of the woodwork.
I've been buying his stuff since his start watching everything he does. Would like to be a fly on the wall when he's coding.
He seems to port his work as fast as he codes so we probably will see something for the iPad.
3D power wise, the Droid X is probably the quickest. I can't say compared to the iPhone 4 but it is no slouch. It is without a doubt the fastest GPU in an Android phone to date, making it the quickest graphically (the 1GHz CPU helps as well) but I do not have knowledge of the GPU capabilities of the iPhone 4. From what's been shown, my educated guess is that the Droid X's GPU is more powerful than the iPhone 4's but I can't be certain so don't take my word. But don't worry, it's not substantially slower than the iPhone 4 by any margin so, with the proper coding, this demo could be pulled off on the Android platform. Then again, anyone who optimizes this well could do it eventually. Still, don't worry about the X. It's plenty fast in the GPU and CPU department. As of now, on Android 2.1, it is faster than the Evo 4G in the benchmarks and the Nexus One (running 2.1) so when Froyo hits it later this month, with the Delvin coding that guarantees 2 to 5 times greater performance, it will be the flagship for speed in the smartphone market. Don't worry, it's plenty adequate![]()