I actually prefer Civ VI on my ipad vs. mac. It’s faster, and easier to play because of touch controls.
Porting games requires a dual boot computer or having more than one. Your Civilization games are ports right? I stand by my statement.
I actually prefer Civ VI on my ipad vs. mac. It’s faster, and easier to play because of touch controls.
You mean on mac? It’s a port, but i don’t need to dual boot to run it. The folks at aspyr did it. Not sure what your point is.Porting games requires a dual boot computer or having more than one. Your Civilization games are ports right? I stand by my statement.
But at what cost?The choice of chip has nothing to do with what you’re talking about. Any chip can run any operating system.
The choice of chip has nothing to do with what you’re talking about. Any chip can run any operating system.
Apple sure loves to switch architectures. First 68K, then PowerPC, then Intel, and now ARM?
I love ARM chips and all... but pick a damn architecture and stick with it, Apple!
That's not necessarily true.
A lot of code relies on x86 processor hinting... it's not just a simple recompile and Cocoa layer to make it work on a Mac. For heavy intensive stuff, some devs go right to assembly code and that's on the chip level. Audio and video apps with specialized DSP code you can expect will never make the journey over. Right now it's lucrative enough to make a make port worthwhile for a lot of devs. IF Apple goes their own chips, you basically have the equivalent of an Xbox and a tiny dev community. What's Apple going to do, put 10 A10 chips as its Mac "Pro?"
If this is true, this would official be the pro community's kiss of death. Expect Pro app developers like Maxon, AutoDesk, and hundreds of other audio and video players to start dropping Mac support just like in the "good old" PPC days. Many people still forget many apps never ever made the transition from 68K to PPC.
Apple moving over to Intel was the best move they could have made because it opened up a whole lot of codebases that were never going to make it to PPC. Apple's closed OS was just open enough that it was familiar but different.
For those developing using Xcode (which really should be most of them by now), it will likely mean clicking a button for ARM and recompiling. Then, a bit of work optimizing. Most will likely have the work done ahead of the release of the first devices.devs will port the DAWs and plugins rather fast with Apple providing some good migration paths and APIs.
I believe Intel is yesterday's news.
The ARM processors are getting very fast and the graphics capabilities are better than what we see in Intel-based thin and light laptops with Intel Iris Pro or Intel HD graphics.
My MacBook doesn't have the muscle my iPad Pro has both in CPU and GPU performance.
You mean on mac? It’s a port, but i don’t need to dual boot to run it. The folks at aspyr did it. Not sure what your point is.
Maybe this will explain why Apple has taken 2 years to build the new Mac Pro. They’re designing it from the beginning to be an ARM powerhouse. I would add that maybe it will run on dual chips, the ARM chip running macOS and native ARM apps and the Intel chip running Intel apps.
Aspyer most likely had a dual boot Mac to port it-thats my point.
That's not necessarily true.
A lot of code relies on x86 processor hinting... it's not just a simple recompile and Cocoa layer to make it work on a Mac. For heavy intensive stuff, some devs go right to assembly code and that's on the chip level. Audio and video apps with specialized DSP code you can expect will never make the journey over. Right now it's lucrative enough to make a make port worthwhile for a lot of devs. IF Apple goes their own chips, you basically have the equivalent of an Xbox and a tiny dev community. What's Apple going to do, put 10 A10 chips as its Mac "Pro?"
If this is true, this would officially be the pro community's final kiss of death. Expect Pro app developers like Maxon, AutoDesk, and hundreds of other audio and video players to start dropping Mac support just like in the "good old" PPC days. Many people still forget many apps never ever made the transition from 68K to PPC.
Apple moving over to Intel was the best move they could have made because it opened up a whole lot of codebases that were never going to make it to PPC. And Apple had grown its user base enough that it made good financial sense. Apple's closed OS was just open enough being on UNIX that it was familiar but different.
The choice of chip has nothing to do with what you’re talking about. Any chip can run any operating system.
Suspicious. Run A12X a sustained burn test, see how it goes. A-series is not a performance chip to begin with.
I didn't speculate on the i7-please check your criticisms. How about a Xeon? Would you like to compare an ARM to a Xeon?
Well-I guess that settles it. Apple was nice for decade and a half, but an ARM will never be an i7.
I just said almost nobody does.
Ah now the fan boys are out of the way. Those of us who really use our Mac's dread the day we can't have an intel or AMD chip in our machines. The question is this a move to dumb down the Mac line or remove it entirely....
Apple's Arm chips are modular. They can easily come out with a MBP that is 2-8x faster than the chip in the new iPads (itself comparable to an Intel 8th gen quad with HT).
Similarly, a GPU that is purpose built for Final Cut acceleration would be of benefit to power users.
The AMD GPU in the current Macs is an absolute joke.
If Apple makes Macs faster by replacing the Intel chip with a jelly donut why would I care what's under the hood?
There may be important differences not at the CPU level, but at the motherboard level. Windows/macOS on Intel both have their motherboards configured broadly the same. Apple and MS are likely not communicating on their ARM designs, so the ARM macOS motherboard may do things in a way that’s different enough such that doesn’t make a BootCamp solution easy.Isn't there a version of Windows that runs on ARM? I have to assume Apple has figured this problem out.
Bear in mind it's a passively cooled chip with a 7.5W TDP. In a larger laptop form factor we could have active cooling and a TDP of up to 45W!