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It is quite pointless.



You are simply spinning in cycles because you don't want to accept the simple reality that your "test" is pointless.
Devices handle how much they need to handle and how much it's relevant for them to handle.
Installing way way more apps that anybody would need or cloud use just for the sake of finding how many you can install is simply a wast of time and a useless metric.

Since you don’t seem to understand the point of my test here is an article about it describing the changes Google has made based on similar tests to the ones I have done.

https://medium.com/exploring-androi...execution-limits-on-android-oreo-ab384762a66c


“The reason for this change is that implicit broadcasts would previously trigger any component that was listening for them within the manifest— this could have an adverse effect on application and device performance due to large numbers of applications registered to receive specific broadcasts all being triggered at the same time.”
 
There’s an archive. If you attempt to download app from old iOS version it will allow you to download latest available version.
[doublepost=1524689077][/doublepost]
Why would you and your friends want to downgrade? Don’t you care about security, bug fixes and new features? Sometimes even better performance.

Many people do. If I had been able to downgrade I would not have migrated from my 7+ to a Razer. (Note: I would have had to eventually as work now requires 11.2.6 or greater). I would love to be able to downgrade my IPP as it is suffering from intermittent screen freeze due to iOS 11 The thing you ignore (on purpose?) is Android can get updates without having to issue an OS update. This is something that iOS cannot currently do.
Your comment is disingenuous at best.
[doublepost=1524765665][/doublepost]
What a lot of people seem to overlook (on purpose or not) is that the stats aren't for those types of purposes, they are mainly there for developers so that they know what the breakdown is when it comes to what versions are running on different devices.

While I am sure that is correct, it is the way they are headlined and touted as if for the general user, not the developers and other professionals.
[doublepost=1524766624][/doublepost]
That’s I understand and I value stability too. However we not talking about 11.0 or even 11.2, it’s 11.3.1. New bugs has been fixed. Most of the third party apps tested on iOS 11 and 10, so by updating all your apps should become more stable.
[doublepost=1524728209][/doublepost]

There’s people here who run iOS 9 and 10 and they say opposite. There’s more speed and less bugs on older iOS. I’m sure it’s not slower. Actually I think I was wrong, developers test on both 10 and 11. But I notice that iOS 11 fixes prioritised.

I'm not sure what you are trying to communicate... ;)
Item 1 in blue - some bugs. Many many older and newer bugs still exist. Many times the updates introduce or reintroduce new bugs. Apple fixes bugs due to security, headlines or their personal whimsy.
Item 2 in green - become more stable? Why? They are updated to take advantage of new functions or constraints imposed by the OS update. You don't need a new OS version to execute a bug or stability fix.
 
It’s pointless to you... not me or many friends and family...

I spell it out for you one more time: It's pointless to install 2000 apps on a mobile phones, like you claimed.

or even the people who make Android

LoL what's this about? You are grasping at straws man.
[doublepost=1524767297][/doublepost]
Since you don’t seem to understand the point of my test here is an article about it describing the changes Google has made based on similar tests to the ones I have done.

https://medium.com/exploring-androi...execution-limits-on-android-oreo-ab384762a66c


“The reason for this change is that implicit broadcasts would previously trigger any component that was listening for them within the manifest— this could have an adverse effect on application and device performance due to large numbers of applications registered to receive specific broadcasts all being triggered at the same time.”

So what? that has nothing to you with your pointless test of installing 2000 apps on a phone.
[doublepost=1524768608][/doublepost]
Majority of that are the basic fundamentals of Android's OS since forever now. Android doesn't need updates to really add functionality, as they have had all the functionality for quite some time. This is why users are saying they don't care about updates. There are never stories about X.X update of Android being a downgrade, or loses functionality, bugs galore, throttling, etc. Maybe this is why Apple fans get so excited about updates. Because Apple is now fixing what they previously broke. And adding in features that should have been implemented years ago.


The way I see it he tries to imply that thats the only way to improve apps or that there is no opportunity to improve app quality and add functionality without a direct corelation with API' updates.
I don't see any reason to agree with something like that.

Also I find it funny that he mentioned that Android doesn’t even have system wide player. When I have the ability to set the terrific MX Player as my default video player why would I need direct solution form Google?
 
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You should read up on why 9.3.5 was released. A real life threat to targeted users. At the time it was an unheard of exploit.
Okay. You are right, I'll concede you that. What I am about to say is deeply flawed, but I have seen iPads updated as far as they can go, and they work poorly. So is it really worth it in the end? I go to iOS 11 and stay there. A new security vulnerability appears on the last version on iOS 11 fixed on iOS 12. Let's assume my iPad can't be updated any further. It works, as a result, poorly. (Check an iPad Mini 1 on iOS 9...). Therefore, my iPad is still vulnerable and it works far worse.
Okay then, time to get a new one? While I can just stay on iOS 9, have it work flawlessly essentially forever, until components break - although certainly encountering other issues, for example, app compatibility - until I can get a new one eventually. I'm "secure" for NOW (Now can finish in 5 minutes, maybe, you never know) and my iPad... Works poorly if I update.
I don't know, I just want my iPad to work correctly. I'm quite security conscious in other aspects, the aspects that depend on me (phishing, opening attachments and that kind of things). But the Software updates can break - and have broken in the past - my iPad. And I don't want that.
 
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I spell it out for you one more time: It's pointless to install 2000 apps on a mobile phones, like you claimed.



LoL what's this about? You are grasping at straws man.
[doublepost=1524767297][/doublepost]

So what? that has nothing to you with your pointless test of installing 2000 apps on a phone.
[doublepost=1524768608][/doublepost]


The way I see it he tries to imply that thats the only way to improve apps or that there is no opportunity to improve app quality and add functionality without a direct corelation with API' updates.
I don't see any reason to agree with something like that.

Also I find it funny that he mentioned that Android doesn’t even have system wide player. When I have the ability to set the terrific MX Player as my default video player why would I need direct solution form Google?

Did you even read the article? They are fixing the issue that people have discovered on Android while installing many apps. I have reported multiple issues to Google directly and they have all been fixed. How is that pointless?

I have also reported issues to Apple with performance regarding many apps installed and they fixed those also. Just because you don’t see the point in performance testing or stress testing doesn’t mean there is no point.

Install a lot of apps to see the upper limit of what the hardware and software can cope with process and storage wise. How hard is that to understand?

There are millions of apps out there... installing 2000 apps is just a fraction of things can do with devices. Just because you don’t like to maximize the useful of your device doesn’t mean it’s pointless.

Clearly it’s not pointless if both companies are fixing the problems that arise from certain circumstances. The article specifically states Google is making major changes to Android to make it perform in the way the iPhone does. Instead of telling me my tests are pointless why don’t you do something to help improve the devices.

I am helping them, not giving useless feedback about performance, stress, and load testing.
 
I spell it out for you one more time: It's pointless to install 2000 apps on a mobile phones, like you claimed.



LoL what's this about? You are grasping at straws man.
[doublepost=1524767297][/doublepost]

So what? that has nothing to you with your pointless test of installing 2000 apps on a phone.
[doublepost=1524768608][/doublepost]


The way I see it he tries to imply that thats the only way to improve apps or that there is no opportunity to improve app quality and add functionality without a direct corelation with API' updates.
I don't see any reason to agree with something like that.

Also I find it funny that he mentioned that Android doesn’t even have system wide player. When I have the ability to set the terrific MX Player as my default video player why would I need direct solution form Google?

You are the kind of person that makes me never comment here cause instead of helping, you just bash people for doing things you don’t understand apparently.

If they ignore the issues I report then I’d consider it pointless to continue performance, stress, and load testing ... but they haven’t ignored the issues I reported which that article clearly shows so I’m done talking to you. Waste of my time explaining to someone who can’t understand basic concepts of test methods and how different tests such as process, I/O, memory and storage stress tests provide them with useful feedback.
 
Did you even read the article? They are fixing the issue that people have discovered on Android while installing many apps.
LoL you didn't even understand what that change in Oreo is for. There is no problem on Android with installing multiple apps at the same time, in fact this process is quite smooth in general.
The thing is a lot of apps were abusing the background execution services. Google basically just put a stop to that. They didn't do it to give users the ability to install hundreds of apps that they would never use.
Just because you don’t see the point in performance testing or stress testing doesn’t mean there is no point.

I see no point in your absurd and useless scenario because there is no point to see.

The article specifically states Google is making major changes to Android to make it perform in the way the iPhone does.

There is no mention of anything related to Apple in the article.

Instead of telling me my tests are pointless why don’t you do something to help improve the devices.

Well they are pointless, I only state the obvious.
And I don't see why improving phones should be my concern, you don't make sense.

There are millions of apps out there... installing 2000 apps is just a fraction of things can do with devices. Just because you don’t like to maximize the useful of your device doesn’t mean it’s pointless.

Yeah there are tens of thousands of flashlight apps, you should install as many as you can to maximize the usefulness of what they have to offer.
Like I've said man you are grasping at straws.
[doublepost=1524777770][/doublepost]
You are the kind of person that makes me never comment here cause instead of helping, you just bash people for doing things you don’t understand apparently.

Well good riddance.
And I help a lot by pointing out the absurdity of you claiming that installing 2000 apps on an iphone is the reason why iOS is better than Android. Because that is basically what you are doing.


If they ignore the issues I report then I’d consider it pointless to continue performance, stress, and load testing ... but they haven’t ignored the issues I reported which that article clearly shows so I’m done talking to you. Waste of my time explaining to someone who can’t understand basic concepts of test methods and how different tests such as process, I/O, memory and storage stress tests provide them with useful feedback.

LoL it's funny how you make stuff up in you head.
 
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You are the kind of person that makes me never comment here cause instead of helping, you just bash people for doing things you don’t understand apparently.

If they ignore the issues I report then I’d consider it pointless to continue performance, stress, and load testing ... but they haven’t ignored the issues I reported which that article clearly shows so I’m done talking to you. Waste of my time explaining to someone who can’t understand basic concepts of test methods and how different tests such as process, I/O, memory and storage stress tests provide them with useful feedback.

I have about 300+ apps in my S8+ and there is no issue at all in terms of battery life/performance. I think you don't understand fully newer versions of android. Your understanding seems like from a few years ago. An app can only auto-start or run in background if it displays a permanent notification icon to let you know. All other apps are like your iphone apps which do nothing until you open it. I can install thousands of them and it would make no difference at all.

Plus you can also set run-in-background capable apps to be "always sleeping" which means you disable their background execution capability (at the expense of certain automated functionality of the apps). For me, I just set every app to "always sleeping" except those I want them to co-operative multi-task or run in back ground capable.

Many chinese brand phones force most apps to "always sleeping" mode by default (aka iphone method). That's why those phones have very good standby battery life. The thing is android gives you this kind of flexibility. Iphone doesnt. And background capable apps in Iphone sometimes can run amok causing battery drain and you have no idea which apps are causing it.
 
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Unfortunatly they have to do this to prevent unexpected shutdowns.
I’ll accept unexpected shutdown over unacceptable throttling, especially when they were so underhand about it.

Why do none of my other devices that really on batteries not need throttled?

It’s a lazy excuse to what is in my opinion a design failure by Apple.
[doublepost=1524813768][/doublepost]
I would never install iOS 11 on my 6S. Total junk but great on the Air 2.

With 11.3 it’s really nice on my 6S, now that the throttling issue has been sorted.
 
I’ll accept unexpected shutdown over unacceptable throttling, especially when they were so underhand about it.

Why do none of my other devices that really on batteries not need throttled?

It’s a lazy excuse to what is in my opinion a design failure by Apple.
[doublepost=1524813768][/doublepost]

With 11.3 it’s really nice on my 6S, now that the throttling issue has been sorted.

Easy to say that until you experience it. Myself, my wife and one of the guys who works for me ALL switched from our respective Nexus 6's because of the 'sudden random shutdowns' that made the device almost unusable when you needed it the most - for example being caught in total standstill on the freeway then firing up Google Maps\Waze\whatever to see what's up and watching the phone die a few seconds later with 60% battery life still reported.

The Nexus 6 NEEDED to be throttled to avoid that - it wasn't and suffered the exact same issue that Apple were trying to avoid. The cost to Android? Three new users now on the Apple ecosystem.

Payoff to Apple : I now have an iPhone, Airpods, iPad and 2 MacBooks. Wife iPhone, Airpods and iPad, my 2nd in command, iPhone, Airpods each for him AND his wife, and 4 MacBooks and an AppleTV.

So yeah, there's very real money to be made out of disgruntled punters in these situations.
 
I have about 300+ apps in my S8+ and there is no issue at all in terms of battery life/performance. I think you don't understand fully newer versions of android. Your understanding seems like from a few years ago. An app can only auto-start or run in background if it displays a permanent notification icon to let you know. All other apps are like your iphone apps which do nothing until you open it. I can install thousands of them and it would make no difference at all.

Plus you can also set run-in-background capable apps to be "always sleeping" which means you disable their background execution capability (at the expense of certain automated functionality of the apps). For me, I just set every app to "always sleeping" except those I want them to co-operative multi-task or run in back ground capable.

Many chinese brand phones force most apps to "always sleeping" mode by default (aka iphone method). That's why those phones have very good standby battery life. The thing is android gives you this kind of flexibility. Iphone doesnt. And background capable apps in Iphone sometimes can run amok causing battery drain and you have no idea which apps are causing it.
I like the lack of flexibility on my iPhone. I don’t need another windows, but to each their own.

Battery drain is a part and parcel of life with android also. Things run amok in android, unexpectedly causing battery drain and tough to figure out.
 
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I'm starting to think that having old versions of an OS running is not a bad thing. Going to iOS 11, I see a huge decline in performance on my iPhone 6. I assume that it's pretty difficult to create an OS meant for new hardware but still able to support old hardware efficiently. JMO If i could go back to iOS 10 I would.
Performance isn’t the only concern though. New updates are almost always better in terms of security updates and making life harder for hackers. I wouldn’t want to put essential information in an Android phone that doesn’t have one of the latest security updates.
 
I like the lack of flexibility on my iPhone. I don’t need another windows, but to each their own.

Battery drain is a part and parcel of life with android also. Things run amok in android, unexpectedly causing battery drain and tough to figure out.

One thing I loved with Android was it's 'tinkerability' factor - especially with things like Tasker. However such flexibility comes at a huge cost - the power required to allow all this tinkering to happen (all those broadcasts etc.) can do a real number on a devices battery.

My iPhone is far more static, offers far far less tinkering options, but, that said, the battery on the now 1.5 year old thing is still very good and easily see's me through an entire day, whereas my Nexus 6 would ALWAYS require to be plugged in during the day for me to be able to use it on the drive home. And that, I've come to realize, is far more important that some of those clever-assed Tasker profiles I had configured that, whilst fun and useful, probably didn't do anything to help my battery survive a day (yet alone all those other apps just waiting to pounce on every broadcast they could get their grubby little paws on).

Apparently even Google are coming onboard and, much to the dismay of many folk who enjoyed the sheer amount of flexibility, they're starting to cut down on many of the aspects that can be used to make the phone 'yours'. One wonders if Apple initially took one extreme (total lock down), Google another (total freedom), and that they'll end up meeting somewhere in the middle...
 
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I am still using iOS10.3.3. When installed iOS11 - I couldn't believe how buggy it was, thank God there was a way to "restore" back into 10.3.3. Waiting for iOS12 (heard Apple will finally address quality of the software, instead of running after features).
 
Gee, I wonder if their iOS adoption rate has something to do with them bugging the crap out of you to update your iOS, and then make it so if you turn off or restart your phone it upgrades your OS whether you like it or not.

Oh ya, let's not forget that once you upgrade, and if you don't like it, you can't go back, or choose an older iOS for that matter. Not an option.
 
I would never install iOS 11 on my 6S. Total junk but great on the Air 2.

I installed on my iPad Air... massive noticable slowdown. lots of FPS drops inbasic UI elements. Lots of load time for Apps (slack takes 20-30 seconds, Safari takes 5-10 seconds)

I've even wiped it and done a fresh clean install. still the same behaviour. I think it has a lot to do with memory usage/utilization of iOS11 being higher, since it's been developed/testedon devices that have 2+ GB. older devices with 1gb just can't really handle it well.
 
I still have 10.3.3 installed on my SE, but my X is updated to 11.3. I still need to update my IPP to 11.3.

I got Oreo update on my S8 a couple weeks ago.
 
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