People complain about everything, that's fine and it's something never seen before on a phone, it's not perfect, it never will be, but they will improve it over time, come back for iOS 18 and stay there.
I’ve noticed there is a small amount of lag occasionally, which I’m sure will get resolved. But yeah no real bugs that hamper my enjoyment. Everything else is a small amount of muscle memory.In general, I like it, it is a very cool and impressive design
But....
Closing tabs on iPhone Safari; it is an extra tap, useless
iPad and iPhone feel sluggish (iPad Pro M2 and iPhone 16 Pro Max)
I can't understand why every iOS is like starting from scratch in terms of bugs...
Animations are a bit too much in notifications
And in general, it is a change, but it is very, very minor.
All the noise about it, as it was a completely new experience, not true. You forget about it 2 days after, except the lag and bugs
Hey there haven’t been any. So…Staying on 18 for a while. I’ve learned many times to NEVER update for a week or so, because problems and issues.
It’s my guess this was in the planning long before AI. I’m not sure ai really failed here as the metric of ai success has not been defined.Skeuomorphism in iOS was a more or less a product of necessity. You had this brand new device (iPhone) with no established paradigm. Skeuomorphism bridged the gap from real world tools to the new digital ones. But, as time and iPhone progressed, more and more the "old world" items were no longer directly analogous to the new digital tools being deployed. Hence, the need for a revamp to the flat interface.
Now, ask yourself : "What was the need for Liquid Glass"?" Well, Apple had to have something to distract from their HUGE AI fail.
I can hear the conference room meeting now:
Manager : "Now that our AI failure is publicly known… What can we do to revitalize the mundane iPhone product line?!?"
Developer : "Well, we could develop a new UI for the OS. We're Apple! We know how to do UIs!"
Manager: "Good. But make it glitzy and eye catching. We needs the eye candy."
Developer: "OK. What should we call it?!?"
Manager (looking around conference room in big circular glass building): "We'll call it Glass!"
Developer: "Too generic. (Takes sip of coffee but dribbles some on his Apple branded Polo shirt). How about Liquid Glass?"
Manager: Amazing. Yes, let's go with that!
I know I'm exaggerating for comedic effect. But, I wouldn't be surprised that parts of it kinda went down like that.
People did complain a lot I remember!Did people complained this much when OS X v10.0 was released? That was the first major redesign for the OS from Mac OS 9. I thought it looked so beautiful, even better is that the iMac matched the OS look. Apple can come up with great design, but this time they didn't.
What OS X v10.0 looked like:
A million thank you's. Can you tell me how you knew to do this?Unlock the phone, then tap the podcast art on the lockscreen to switch to full-size clock element.
Yes! Like what I call the "pill buttons". They used to have a round slider inside of a pill-shaped sliding area. You could easily tell if one was on or off. Now they are pill-shaped sliders that take up > 50% of the sliding space, and you now need more than a quick glance to tell how they're set. They also look bad (the alignment of the shadows makes the outer pill look uneven). But most of all, it was a completely unnecessary change.while this seems to be yet another case of "change for its own sake".
I think I found this out by accident, but tapping on the album artwork on the lock screen is essentially a toggle between full screen now playing artwork or standard lock screen wallpaper with the small player widget. I can’t remember which iOS version this functionality was first introduced in but it’s been around for a good few years now.A million thank you's. Can you tell me how you knew to do this?
There's a big difference between dimension and transparency. You can bring life to a user interface without having to put a transparent layer on top of a transparent layer.I absolutely love it. In fact I wish it was way more than it is. I have HATED the flat UI we have had since iOS 7. I hated it back then, and I never liked it. I got "used to it". I didn't start using an iPhone until I got an iPhone 7 CIRCA 2019-2020. Back when iOS 7 came out I had an HTC, and was able to keep it looking how I wanted. I did not update my iPod Touch to iOS 7.
macOS\iOS 26 brings back some of the character we had with Aqua, which shouldn't have ever left. Some people ignorantly compare liquid glass to Windows Aero, which while the comparison is incorrect, Windows Aero is another thing that shouldn't have ever left. It's like people don't have eyes. This is all a very welcome change, and I genuinely hope Apple doesn't let people bully them into going back to the horrendous flat UI I've been cursed at starring at for almost two decades.
Really? It’s my experience so I thought I’d pass it on.Sounds like ads
You shouldn't have to get used to bad design.
In the first few days after the release of iOS 26 I've watched several YouTube videos where people talk about liquid glass and the other icon options. For the most part of these reviews come from the space "isn't this cool". There isn't a hint of criticism or even objective comment about any of it.
It's been two days since iOS 26 was released, and Apple's new Liquid Glass design is even more divisive than expected.
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Any major design change can create controversy as people get used to the new look, but the MacRumors forums, Reddit, Apple Support Communities, and social media sites seem to feature more criticism than praise as people discuss the update.
Complaints
There are a long list of complaints about Liquid Glass, from the impact on readability to lag caused by animations. Here are some of the main critiques:
Some People Like It
- Animations run slow, and the interface feels sluggish on older iPhones.
- The constantly changing colors, shapes, and shading are distracting.
- The animations make no sense.
- It looks like a Barbie phone with battery wasting features.
- Basic actions require too many taps.
- The bubbles and floaty icons are cartoony.
- The contrast is awful.
- Some app icons look blurry.
- The design is inconsistent, and some things are flat while some are glass.
- Highlights on UI elements are inconsistent.
- It's hard to read things like notifications.
- The effects are too subtle for the system overhead costs.
On the MacRumors forums, complaints about Liquid Glass are interspersed with responses from people who have been using it during beta, and the consensus is "you'll get used to it."
It does always take time to get used to a new look, and Liquid Glass will become less jarring as people become accustomed to the new animations and the behavior of buttons and other interface elements.
Not everyone hates Liquid Glass, and there are also many positive comments from people who prefer the new design. Some of that sentiment:
Media Complaints
- It makes the iPhone feel faster.
- It feels modern and clean, and makes a boring smartphone a little more fun.
- It's bright, bouncy, and just plain cool to use.
- Getting notifications is satisfying, and the Lock Screen keypad is like bubbles.
- It's fresh and easy to get accustomed to.
- iOS 18's flat UI was depressing, so iOS 26 is an improvement.
- It's technologically impressive with the light refraction and diffusion of chromatic aberration.
- The icons are slick and it harkens back to the OG Apple UI design.
iOS 7
- The unbearable sameness of Liquid Glass
- Liquid Glass Could Be One of Apple's Most Divisive System Designs Yet
- This Liquid Glass Optical Illusion on iOS 26 Is Driving Me Insane
- Apple's Liquid Glass: The liquid works, but the glass is broken
Everyone remembers iOS 7, because it was the first big design change that Apple made to iOS. Apple did away with skeuomorphism in favor of a "flat" design, and it was not a change that people were prepared for. A lot of the comments shared when iOS 7 came out mirror the comments we're seeing now about Liquid Glass.
Despite the complaints about iOS 7, Apple stuck with it. There were ongoing refinements to fix bugs and to tweak the overall design, but Apple didn't reverse course. Design updates in iOS 8, iOS 9, and iOS 10 didn't change the fundamentals, but it got better and bette... Click here to read rest of article
- iOS 7 Interface Design is so UGLY!
- The real problem with iOS 7 Design
- Does anyone dislike IOS 7 as much as I do?
- iOS 7 Bugs: Will They Ever be Fixed
- The biggest complaints about iOS 7 so far
- The design of iOS 7: simply confusing
Article Link: iOS 26's Liquid Glass Design Draws Criticism From Users
Just proves two people with the same phone have subjectively different experiences. Runs as fast as iOS 18 on my 15PM and looks and works great. If I am being honest there are some oddities that need to be addressed, but we will get there. But yeah, launch day stuff and all.It looks bad and runs slow even on my iphone 15 Pro Max.
It absolutely does require getting used to. iOS 6, according to some, the pinnacle of iOS with its over abundance of skeuomorphism required a lot of getting used to.And a good design doesn't require getting used to it.
After killing the Mini and not updating Siri, the iOS 26 was the last spit in my face from Apple.
Switched to Android, because even Android is better than what Apple currently does to us.
People are complaining it didn't change enough, but if it did all those OTHER (and more numerous) people would complain even more that they have to relearn everything.