First time I’ve not wanted to upgrade to a new version of iOS. Give me a switch to turn off liquid glass altogether please. The reduce transparency thing doesn’t cut it.
For everyone saying the complaints are trolls, have you actually used iOS 26? Here is a list of just a few of the bugs. This is embarrassing.My issue is not with the design, it's with the sloppiness. Both iOS 26 and macOS 26 are full of visible bugs - ones which have been around, and well reported since the initial betas. There are gross inconsistencies everywhere, and basic legibility has gone out the window.
I am generally forgiving of a bug here and there, but what I am seeing is a complete disregard of any form of QC from Apple. For a trillion $ company their sheer inability to have a small team of developers focus on each official app to clean up very visible UI issues is appalling.
That is the main issue here.
Note: A simple example of well-reported bugs, which have been around since B1 and are unfixed:
- Spotlight: Swipe down... the search bar is a mess of overlapping text for a second until it fixes itself
- Home Screen: Each app icon undergoes some kind of redraw when it's minimized, making something 'pop' on the icon 1/2 second after it's finished minimizing.
- Spotlight: When you hold down on text in the search field to move the cursor, it glows so bright you cannot read the loupe at all
- Spotlight: Files content appears, despite being turned off.
- Keyboard: There are two versions of the keyboard, each which react differently to certain words. For example "Hey man how's it going man" will almost always drop the final "n" on the "old" keyboard.
Why does Tim Cook approve this, does he not care? Then he holds a press conference and calls this beta level garbage AWE-inspiring? Awful.
Will not happen. Quite opposite I suppose. Actually for my app (personal use), I had to switch to customized controls as built-in just looked terribly bad in iOS26. I assume that developers had hard time lately to adapt its apps (usually based on custom GUI frameworks) to make them look at least acceptable in new Apple's GUI paradigm. I think they will ignore LiquidGlass in current state and just wait for future changes/improvements knowing that it's not worth investing in something that will change anyway as it's not ready for production use.This would have been a perfect moment to re-establish consistency across the entire UX and publish guidelines for developers to follow. Incidentally, it would have been really nice to reinvent the "share" button where sharing is a small portion of what the thing does.
It's been two days since iOS 26 was released, and Apple's new Liquid Glass design is even more divisive than expected.
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Any major design change can create controversy as people get used to the new look, but the MacRumors forums, Reddit, Apple Support Communities, and social media sites seem to feature more criticism than praise as people discuss the update.
Complaints
There are a long list of complaints about Liquid Glass, from the impact on readability to lag caused by animations. Here are some of the main critiques:
Some People Like It
- Animations run slow, and the interface feels sluggish on older iPhones.
- The constantly changing colors, shapes, and shading are distracting.
- The animations make no sense.
- It looks like a Barbie phone with battery wasting features.
- Basic actions require too many taps.
- The bubbles and floaty icons are cartoony.
- The contrast is awful.
- Some app icons look blurry.
- The design is inconsistent, and some things are flat while some are glass.
- Highlights on UI elements are inconsistent.
- It's hard to read things like notifications.
- The effects are too subtle for the system overhead costs.
On the MacRumors forums, complaints about Liquid Glass are interspersed with responses from people who have been using it during beta, and the consensus is "you'll get used to it."
It does always take time to get used to a new look, and Liquid Glass will become less jarring as people become accustomed to the new animations and the behavior of buttons and other interface elements.
Not everyone hates Liquid Glass, and there are also many positive comments from people who prefer the new design. Some of that sentiment:
Media Complaints
- It makes the iPhone feel faster.
- It feels modern and clean, and makes a boring smartphone a little more fun.
- It's bright, bouncy, and just plain cool to use.
- Getting notifications is satisfying, and the Lock Screen keypad is like bubbles.
- It's fresh and easy to get accustomed to.
- iOS 18's flat UI was depressing, so iOS 26 is an improvement.
- It's technologically impressive with the light refraction and diffusion of chromatic aberration.
- The icons are slick and it harkens back to the OG Apple UI design.
iOS 7
- The unbearable sameness of Liquid Glass
- Liquid Glass Could Be One of Apple's Most Divisive System Designs Yet
- This Liquid Glass Optical Illusion on iOS 26 Is Driving Me Insane
- Apple's Liquid Glass: The liquid works, but the glass is broken
Everyone remembers iOS 7, because it was the first big design change that Apple made to iOS. Apple did away with skeuomorphism in favor of a "flat" design, and it was not a change that people were prepared for. A lot of the comments shared when iOS 7 came out mirror the comments we're seeing now about Liquid Glass.
Despite the complaints about iOS 7, Apple stuck with it. There were ongoing refinements to fix bugs and to tweak the overall design, but Apple didn't reverse course. Design updates in iOS 8, iOS 9, and iOS 10 didn't change the fundamentals, but it got better and bette... Click here to read rest of article
- iOS 7 Interface Design is so UGLY!
- The real problem with iOS 7 Design
- Does anyone dislike IOS 7 as much as I do?
- iOS 7 Bugs: Will They Ever be Fixed
- The biggest complaints about iOS 7 so far
- The design of iOS 7: simply confusing
Article Link: iOS 26's Liquid Glass Design Draws Criticism From Users
Actually, I used a few PC's at work with Vista and had zero issues. A different but not horrible interface...Apple windows Vista
There were smartphones and dial-capable PDAs well before the iPhone.Skeuomorphism in iOS was a more or less a product of necessity. You had this brand new device (iPhone) with no established paradigm. Skeuomorphism bridged the gap from real world tools to the new digital ones. But, as time and iPhone progressed, more and more the "old world" items were no longer directly analogous to the new digital tools being deployed. Hence, the need for a revamp to the flat interface.
Now, ask yourself : "What was the need for Liquid Glass"?" Well, Apple had to have something to distract from their HUGE AI fail.
I can hear the conference room meeting now:
Manager : "Now that our AI failure is publicly known… What can we do to revitalize the mundane iPhone product line?!?"
Developer : "Well, we could develop a new UI for the OS. We're Apple! We know how to do UIs!"
Manager: "Good. But make it glitzy and eye catching. We needs the eye candy."
Developer: "OK. What should we call it?!?"
Manager (looking around conference room in big circular glass building): "We'll call it Glass!"
Developer: "Too generic. (Takes sip of coffee but dribbles some on his Apple branded Polo shirt). How about Liquid Glass?"
Manager: Amazing. Yes, let's go with that!
I know I'm exaggerating for comedic effect. But, I wouldn't be surprised that parts of it kinda went down like that.
People tend to forget how much design complaints are really about familiarity. When Apple changes the look of iOS, the first reaction is often negative because the old design feels comfortable and the new one feels strange. Psychologists call this status quo bias: people prefer what they already know, even if the change is objectively better in usability or aesthetics. The same happened when iOS 7 dropped skeuomorphism, when macOS went flat, and when Safari moved its address bar. Each time, forums filled with frustration, and yet within a year most users accepted the new style as normal. (...)
Actually I should reply with the same: get over yourself. I know it's extreme situation, but:Oh my god, this is a fringe example. Get over yourselves.
Your loss. I’ve been using all of the operating system since June and they were more stable than the ones that they replaced.No iOS 26 for me until at least 26.2 - if at all. The same with macOS 26 Tahoe.
You can always move to android. I’m sure that somewhere there will be a user interface you like.I immediately downgraded back to iOS 18. I was embarrassed for how silly, cartoonish, and fruity my phone suddenly looked. And it ran super slow. Surprised they don’t even let you switch it off. Avoid the upgrade especially if on an older iPhone.
Spotlight is nice with physical keyboard. On touch screen it is just faster to swipe and touch app. Just 2 steps.With that logic they wouldn't have scrapped Launchpad on macOS - but they did. Instead, they've left everyone with Spotlight. Perhaps, though, since Spotlight has so many fans, they should just scrap the iOS app icons altogether, and everyone can just search for the apps via Spotlight.
Actually, that might be kind of fun for a change. The upper system is only a few days old and people are losing their minds. That’s the one benefit of being a user of this offering since June. I’ve had a chance to grow with it and see how it matured to this first release. I was a skeptic that we even needed a new operating system since iOS 18 was not finished until earlier this year. I’m very happy with the new operating system, it has made my devices and phone feel much stronger and more capable. I’ve had less problems with a beta than I did with iOS 18 general release. Installing the bed that was a wonderful stability improvement.I don’t think it’s actually being that negatively received, I just simply think that no one wants to read a thread that’s “The New iOS Is Good, I Have No Problems, It Works Great”.
That’s not fun, that’s not interesting.
Complaints? Hyperbole? Anger? Now that’s fun, that’s interesting, that’s something to interact with.
If you go off of these forums and (especially) Reddit, every version of iOS, macOS, Windows, android, whichever OS is the worst ever, never been anything worse, the buggiest, the most inconsistent, the glitchiest.
And this goes back to the days of iPhone OS 1.1, which, yes, you can seriously find posts in the archives of people absolutely swearing up and down that 1.0 ran better than 1.1.
You are so right here. Maybe it’s for the better we will not have real AI on phonesWell this certainly took the conversation off of Apple Intelligence, so mission accomplished?
There were, but they were very much tech niche items, most early "smartphones" were running Windows CE and were very much for hobbyists, not the general public. They were not "user-friendly" put of the box.There were smartphones and dial-capable PDAs well before the iPhone.