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Redesign sounds plausible to me... the iPhone 4's design is (correctly or otherwise) closely correlated with antennagate in many people's minds... complete redesign makes it easier to eradicate that

I agree.
Also the competition is stiffer now than it was last year, Apple needs to update faster so they can keep ahead of all the new Android phones.
 
I was thinking buy verizon iphone 4 now, and when iphone 5 comes out sell iphone 4 and use the money to buy iphone 5 with an upgrade on another line. ;)

gotcha, you still have to pay for that first line though even though you sell the phone, so if you add a line, you are paying line 1 plus $40 a month ($10 voice+$30data) on the new line, you might be better off trying to sell the iphone for $300-$400 and pay the cancellation fee on line one, then pen a new account, new number, Verizon, or any cell compnay does not make it easy to upgrade every 6 months, that's why the phone are cheaper the regular price, if they let you upgrade every 6 months they would be losing money left and right
 
Long shot, but I think the bloated iPad is actually a MacTablet running OSX on the new processor. Why else would a newer version have to be so much bigger than the original?

All reports claim that this mockup (and the new case designs) are thinner than the current iPad. I haven't read the whole thread, but I haven't seen any mention of this model being bloated. Maybe it is an optical illusion.
 
I do not believe that will be the design for the new iPad. And, I DEFINITELY do not believe the new iPhone 5 will be completely redesigned. In fact, I would wager a bet that there will be no redesign whatsoever except matching the AT&T antenna to that of the Verizon iPhone. I also would not be surprised if there was no iPhone 5 this year, but an upgrade in internals/ specs for the 4. Don't call me crazy until the year plays out.
 
They won't put a USB Port on it, they are allowed to use a 30 pin to Micro USB Adaptor in Europe for charging, and, still comply with the Regulations, the 30 pin Male holds the iDevices into their Docks, there is no way they can change that Plug, Apple worked this detail out with the EU two years ago...

????
I think you're in the wrong thread. This is about having a USB port or SD memory card in addition to the dock connector.
 
I’m still skeptical of seeing a resolution increase, but it would be great if they can pull it off! I at least expect a low-end iPad model to keep the old 1024x768 for minimal cost (and best usage of limited display manufacturing capacity).

I have been saying for a while that there will be no Retina Display! There is NO WAY the CPU/GPU could power that massive resolution let alone the battery life. Not to mention the fact that mass producing such a screen at a rate they would need for the iPad 2 while still being cost effective within the BOM is simply not possible at this point in time.

Having said that, Apple is very aware of this, so if there is a "Retina Display" it would indeed need to be a new type of technology and not a "Retina Display" in the sense of the iPhone 4 with 326ppi. Perhaps it supports some type of resolution independence of pixel blending of some sort. It there is a "Retina Display" on the iPad 2 it will be of a different type as described and only titled that as a marketing term.

I'm all for it. After having an iPhone 4 for while now, it is a bit depressing to look at the difference between its screen and the iPads screen! Once you go Retina you never go back!
 
So you're saying iOS promotes bad app design ? Devs should never assume the resolution of the screen. Ever. It's a bad design idea to whip up your views around pixel sizes.

It won't have 4 times the pixel count the current iPad has, again, fill-rate issues and a waste as far as the "Retina" effect goes.

Not fair to gig the dev's, as they are limited to what Xcode will allow for. You act as if Xcode allows for dev's to plan for multiple resolutions that are greater then what is currently available. As far as I know there is not a special compile button for 'future resolutions'. The developer is limited to making apps at the resolution that Apple allows them to.


As to it being a bad design idea, iOS is a bitmap OS, there is no other option but to plan the views around pixel size. This is axiomatic. It would be great if most of the interface elements were vector based and could be scaled w/o interpolation. However, this are not.
 
Completely redesigned?! My iPhone 4 is going to feel old faster than I thought.

And this is why i skipped the iPhone 4, and kept my iPhone 3G (iOS 4.2.1 and surviving) waiting for the iPhone 5. A lot of sources said that the iPhone 5 will likely have a "different form factor".
The iPhone 4 is actually a truly amazing phone, however because of the bad publicity it received and after the iPhone design chief left Apple. I'm sure they got working on a brand new looking one to make everyone forget about the antenna issue altogether (like what someone said earlier).
But i don't think the iPhone 4 -> iPhone 5 upgrade will be like the 3G -> 3GS. There's too much competition for that.

iPad 2? So far whatever it comes out with, as long as it has a better processor, more RAM and a slightly better battery, front and back cameras, i'll be content.
I just wished that we could actually use it as a notebook and edit documents on a USB stick, using iWork on iPad. That would sell greatly for enterprise.
 
Not fair to gig the dev's, as they are limited to what Xcode will allow for. You act as if Xcode allows for dev's to plan for multiple resolutions that are greater then what is currently available. As far as I know there is not a special compile button for 'future resolutions'. The developer is limited to making apps at the resolution that Apple allows them to.

Apple does not impose any resolution requirements for Mac. I don't see anything in IB that forces that for iOS either. All the same autosizing and non pixel based coordinate systems are there.

Have you ever made Cocoa software before ?

As to it being a bad design idea, iOS is a bitmap OS,

First, it's not a bitmap based OS. OSes don't have any kind of graphics requirement. iOS devices use a bitmap display. But so does Windows. So does X11. So does Quartz on OS X. The end result is a bunch of pixels aligned on a grid.

So you don't really have a point there, you're only repeating the same thing everyone is. The fact is, bitmap displays have been around for much longer than iOS and have never had a fixed size. Yet developers have managed to write software for all these other platforms that use these bitmap displays for ages without ever knowing the final resolution at which their app would be displayed. And it all just worked.

You don't have to even know what the future holds in order to write proper code that doesn't assume the end resolution. This is a problem that was solved ages ago in computer science.

Is it really that hard to grasp ?


I have been saying for a while that there will be no Retina Display! There is NO WAY the CPU/GPU could power that massive resolution let alone the battery life. Not to mention the fact that mass producing such a screen at a rate they would need for the iPad 2 while still being cost effective within the BOM is simply not possible at this point in time.

Having said that, Apple is very aware of this, so if there is a "Retina Display" it would indeed need to be a new type of technology and not a "Retina Display" in the sense of the iPhone 4 with 326ppi.

Not this again. Hasn't it been said enough ? You hold an iPad farther away from your eyes than you do an iPhone. Thus it requires less than 300 ppi to have the "Retina" effect, thus you don't need a MASSIVE resolution and the CPU/GPU could very much power a Retina display since a 1600x1200 9.7" screen would be a Retina display on an iPad due to the distance at which you hold it.

Apple is very aware of this because they are the ones that invented the concept. And the concept is not a "300 ppi+ screen" like a lot of you seem to mistake it for.
 
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If they add an SD card slot, they're bound to limit what it can be used for (ie, just importing into the photo app).

If they made it accessible by any app then it would seriously dent sales in Apple's higher end iPads. Why pay Apple for a 64G when you can buy a load of cheap 16G or 32G SD cards to keep all your movies and other big media on?

Unfortunately, you're probably right. Adding an SD slot that was actually usable by the built in iPod library would do exactly as you describe...de value the cost Apple assigns to built in storage. Who would need more than a 16 gb model, when they could pop in a cheap 32 gb card and expand to 48 gb instantly? Plus you can keep a pocket load of SD cards, one for photos, one music, one video, etc. So much more useful for the consumer...so much less money into Apples pocket.

But, this does NOT mean that developers will be locked out of writing Apps that access the SD media....I can see the first round of apps now, "SD Media", "SD Player", etc.
 
I was thinking buy verizon iphone 4 now, and when iphone 5 comes out sell iphone 4 and use the money to buy iphone 5 with an upgrade on another line. ;)

That's exactly what I'm thinking of doing.

My only question for this approach: Would the initial iphone need to be "purchased" outright without a contract? i.e for $600. Even so, that doesn't seem like a bad option.

Use it for ~4 months and sell for ~$400. HW cost per month would be ~$50.

Does that make sense?

cheers
johnG
 
Not fair to gig the dev's, as they are limited to what Xcode will allow for. You act as if Xcode allows for dev's to plan for multiple resolutions that are greater then what is currently available. As far as I know there is not a special compile button for 'future resolutions'. The developer is limited to making apps at the resolution that Apple allows them to.


As to it being a bad design idea, iOS is a bitmap OS, there is no other option but to plan the views around pixel size. This is axiomatic. It would be great if most of the interface elements were vector based and could be scaled w/o interpolation. However, this are not.

Not even remotely true. The problem is most developers are not graphic designers, are mostly in a hurry, and don't take the time to create scalable vector graphics as source material. Then when you go to make your app from your vector graphics, you compile within Xcode's limits for the iPhone or iPad. When the next model comes out and the new resolution is announced, you're only a recompile away from being up to date.

Apps built from scratch at 480 x 320, or even 960 x 640, were a mistake before they were even started.
 
I'd say it is irresponsible to create a frenzy over something you just don't understand. Especially if that frenzy damages a person or company. Fortunately the venues can still be held accountable as the democrats haven't taken away our right to sue yet.


Freedom of speech.
By your standard, newspapers would be fairly empty, since nearly everything they do is gonna damage someone in one way or another, and I don't think anyone is in a position to say if it's justified or not. Unless of course they simply make up stuff or break laws, which they didn't in this case. If the media decide to create a big frenzy out of a small issue, fine. You're not forced to believe what they say. You just stop buying/watching/reading them.
 
Knowing how Apple is always several steps ahead of the other guys, I knew they would have an answer to all that dual core goodness happening on the Android platform. I've been patiently waiting for iPad 2, and I'm beginning to be really happy I did :D
 
I sincerely doubt 2048 X 1536 would be an option.

Even most discrete consumer GPU's couldn't hold a decent fillrate at that sort of resolution, much less a mobile device.

It's a hardware wall they run into here, pure and simple. Besides which, is anyone even manufacturing a 9.7" screen at that sort of resolution?

I mean, I'd love to be wrong but it doesn't seem like a sensible move from an engineering perspective given the current state of mobile graphics. A 4:3 like 1280x960 or perhaps (unlikely) 1600x1200, but beyond that I think enters the realm of wishful thinking.
 
Not this again. Hasn't it been said enough ? You hold an iPad farther away from your eyes than you do an iPhone. Thus it requires less than 300 ppi to have the "Retina" effect, thus you don't need a MASSIVE resolution and the CPU/GPU could very much power a Retina display since a 1600x1200 9.7" screen would be a Retina display on an iPad due to the distance at which you hold it.

Apple is very aware of this because they are the ones that invented the concept. And the concept is not a "300 ppi+ screen" like a lot of you seem to mistake it for.

I understand what you are saying and we are essentially agreeing. However the distance one holds the iPad from their eyes can vary. Sometimes it could be quite close, other times further away. People move tablets around a lot. Obviously Steve will give his explanation on the "Retina" concept if they do in fact head that way since he clearly said that you must be above 300ppi when introducing the iPhone 4. He kind of mentioned viewing distance but not in much detail by any means.
 
I sincerely doubt 2048 X 1536 would be an option.

Even most discrete consumer GPU's couldn't hold a decent fillrate at that sort of resolution, much less a mobile device.

Hum... the Cinema Display 30" has been around with even higher resolution for quite a while now and consumer GPUs have been pushing those kind of pixels for a long time.

Heck, my 320M IGP can play Civ IV smoothly at 2048x1156, I don't see why a discrete GPU would have any problems doing it...

That's not the counter argument you're looking for really.
 
Indeed it is history... but...

Apple has been selling iPhone 4 faster than any previous iPhone for months. Antenna gate went the way of the dodo simply because it was blown way out of proportion. It is an example of totally irresponsible reporting.

The antenna issue is in my book history, but only because apple gave away cases to fix it. Before I got my case from apple, I constantly had only 1 bar of service. And it would drop my calls ALL THE TIME. It was rediculas. After I got the case from apple, dropped calls went away, and I now get around 3-4 bars of service. It was crap trying to hold the phone with 2 fingers so that it wouldn't "interfere" with the stupid antenna. This was a dumb design on apples part. As far as I'm concerned they fixed it by giving me the case to put on it. I like it better without the case, but I like having a phone that makes and holds onto calls better...
 
I cant imagine Apple abandoning their Tic-Tic update pattern for the iPhone. A speed bump is all i would expect from the '5'

But Apple has to now face the growing popularity of Android, which has taken off since the iPhone 4 debuted. Simply bumping up the specs won't be enough anymore - they'll need to provide noticeable physical changes to hype people up and differentiate their products.
 
The SD card slot is inevitable. The iPad 2, thankfully, will not require synching with iTunes/iPhoto on a separate computer. Therefore, you have to be able to get the photos, music, etc. in there directly.
I personally don't mind the iTunes sync, what I object to is having to have the 30-pin cable. There is no reason the sync couldn't be done over wireless-n, at least on a Mac.
 
I understand what you are saying and we are essentially agreeing. However the distance one holds the iPad from their eyes can vary. Sometimes it could be quite close, other times further away. People move tablets around a lot.

So does the iPhone. Sometimes I hold it closer, sometimes I hold it farther away.

However, when dealing with things like "marketing", you have to normalize, just like Steve did when he declared 12" to be the normal viewing distance one holds a smartphone at. Obviously, this won't be true for every user everywhere.

Same goes for the iPad. Apple will just "normalize" a distance where the display they pick achieves the Retina effect so they can then call it a Retina display.

Obviously Steve will give his explanation on the "Retina" concept if they do in fact head that way since he clearly said that you must be above 300ppi when introducing the iPhone 4. He kind of mentioned viewing distance but not in much detail by any means.

No, he never said what you are saying he said. He explained the concept real clearly. Read the article I linked to.

Steve said that the Retina effect was your eye not able to distinguish pixels at the normal viewing distance you hold the device. He then qualified it as 12" distance for the iPhone, and thus a requirement of 300 ppi to achieve this effect.

The iPhone 4 numbers were an example as much as an introduction to the iPhone 4 display. He clearly stated however what was meant by Retina Display.

Where did you think all of us trying to explain it to you guys are getting this info ? Retina Display is an Apple Marketing strategy, they invented the term, the concept and the explanation behind it. We're just repeating it for you and others that just aren't getting it. Retina display is not something that existed as a "concept" or "industry slang" before the words came out of Steve's mouth on that faithful day in June of '10.
 
Hum... the Cinema Display 30" has been around with even higher resolution for quite a while now and consumer GPUs have been pushing those kind of pixels for a long time.

Heck, my 320M IGP can play Civ IV smoothly at 2048x1156, I don't see why a discrete GPU would have any problems doing it...

That's not the counter argument you're looking for really.

Ok, let me be more specific, any consumer GPU or IGP could push those kind of pixels on a desktop environment. That's not the issue, which is why I specified the fillrate, which is specific to texturing polygons.

And as to your Civ IV example, even a 320M will blow any mobile device GPU out of the water. We're talking about an integrated SoC here, not a laptop-grade GPU with heatsinks and fans. And I'd be interested to know what graphics details you've got turned on with that 320M, because I can't see them being on High.

Edit: here's an example of what I mean, a new ION-driven nettop playing games - http://www.anandtech.com/show/4081/asrock-ion-3d-a-next-generation-ion-htpc/4 they're getting less than 30FPS in L4D2 (hardly a punishing title) at 1280x720. And an ION is still leagues ahead of anything you'd get in a phone or an ipad.
 
All this commotion over a mockup some guy made based off rumors? Come on people.... :rolleyes:


We don't know anything until they release it, so quit circle jerking each other over what specs the next iPad could *possibly* have. We all know Apple have aces up its sleeve for the next iPad. Let's all just calm down and live our lives.
 
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