Those prices are wack-ass.
People aren't going to pay pro-rated prices for higher resolution on the ipad.
Greedy devs will find that out in a big hurry. It's a $.99 world now.
nuh-uh. $.99 world ended in December 2009. It's now a $2.99 world and rightfully so. Devs have learned that they can't always race to the bottom.
I would just like some credit for being a previous customer. Especially when the new game is mostly an "up-rez" of the iPhone version, if I could get a discount that would be awesome. Even if it is just a percent of the purchase price of the original, say $1 off Enigmo Deluxe for Enigmo 2 iPhone purchasers, that would go a long way. BUT, it seems Apple did not implement any such system.
The Instapaper people were talking about Universal apps though. Has anyone really described how those will work?