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Well is there is one thing we've learned is that the App Store reacts very quickly to market demand. A developer can change prices whenever they wish.

If the 9.99 prices aren't selling they may lower it to 7.99 to start moving them ... 5.99 sales ... whatever gets them going. The market will decide what the apps are really worth

I use omnifocus and paid 19.99 for the iphone app ... money well spent
I've also bought numerous .99 apps and decided I didn't like them ... money wasted. It all depends on the quality of the development and what the user looks for.

I really think the days of .99 dominance will be ending soon ... people trying to make a living on this (and developing increasingly complex apps for the iPad) can't afford to give away so much work for .70
 
Don't buy the ipad so that you can play games on it. That will solve a lot of the issues that I see in this thread. If you don't want a little iPhone sized box to manipulate on your ipad, buy the enhanced version of the app. Want to really game in HD? Get a flat screen and a xbox.

Recoding an app takes more work. Hopefully the apps are a lot better. While it would be awesome if developers worked for free (not), it will only be realistic when you cheapos start bumping my cheeseburger to a big mac for free.
 
Dude, some of us have bought literally hundreds of Apps. It ads up.

Who gives a ratsa$$ how much money you paid for apps? am I supposed to make the app I have been working on for 5 months for 99 cents just because you bought a car and spent 2000$ on video games?
 
I'm sure developers are discovering where the "sweet spot" lies in app development. There is an optimal selling point where you will get the most money depending on how enticed customers are to buy it.

And what most developers are finding is that for the vast majority of paid apps (over 99% are not in the top-50 of anything), that "sweet-spot" is a lot higher than 99 cents.
 
I have a solution

Its about time - the iPhone pricing structure is not sustainable. I don't know how anyone things that most apps pay a decent living wage for 99 cents a pop. Sure there are those that do because of volume, but most don't. Some of the high profile successes at 99 cents a pop barely pay the salaries of the people who make them.

Why is it so hard for people to understand that?

Markets are so wonderful. If it is not sustainable as people claim than they will stop making apps...and when they do they will settle on a new price that they can make apps at. But why assume its not sustainable until we see people backing out of the market. So far it seems like it is working.

Just like I do not need to buy anything (except, apparently healthcare - goodbye freedom), people don't need to make anything. It has to be mutual, so if it becomes unsustainable people will leave the market. So far...so good.
 
$5.00 too expensive? Cheapskates. Software development isn't cheap.

If your building iPhone software as a company / to make a living , rather than in your own freetime / hobby, then you've got to sell an awful lot of copies at $.99 / $1.99 to break even. On the whole, it quite difficult to get your application noticed on the AppStore without spending $$ on advertising, which means more $$$.

Developers / QA like to be paid a decent wage.

Ah, someone with a brain:). I've been in the software development, testing and validation field for probably more years than most people on this forum are old. If you work for a software firm there are requirements/design costs, development costs, testing and validation costs, problem resolution and re-development, testing and validation costs. Advertising costs and of course you have to come up with a product that people will buy in large numbers. Oh, did I forget a little overhead like a building, utilities costs and furniture, etc. How about salaries and benefits. Does Apple get a cut of the pie? And other costs that off the top of my head I don't remember. And you want WHAT, for a dollar???????:confused::confused::confused: Give me a break! Frankly I'm surprised that any of them are as little as a dollar, unless its a hobby. Even then, what is your time worth?
 
If you want to blame someone for the 9.99 price point, blame Apple. I guarantee that if iWorks had come in at a price point of 5.99 per app than that's that where DEVS would have gone.

It's pretty obvious to me.
 
Do the people who think iPad apps should be 99 cents think Mac apps should be 99 cents as well? The possibilities of what apps can do on the iPad will fall somewhere between iPhone and Mac... so I imagine the prices will as well. How can you complain about that?
 
Some people are freaking cheap-skates. $1, $5... what's the difference? I mean, people spend more than that on lunch every day. Sheesh, a good cup of coffee can set you back almost that much. Movies in a theater are twice that.

Thank you! Amazes me how out of touch some people are. They make the same complaints about $3 iPhone apps. $5 to $10 is nothing in this world.

The way I see it, if developers can reasonably expect that people will pay $10 for their app, we're going to get better apps in the end. Insane that people think if they bought an iPhone app, they should automatically get a free version for other devices.
 
Do the people who think iPad apps should be 99 cents think Mac apps should be 99 cents as well? The possibilities of what apps can do on the iPad will fall somewhere between iPhone and Mac... so I imagine the prices will as well. How can you complain about that?

the iPad and are iPhone are the same platform (iPhone OS)

kinda like leopard and snow leopard?

so if i have to pay for the app again... i might do, but not if its an order of magnitude more expensive!
 
Anyone telling you that an iPad app costs more to develop than an iPhone app by default is lying to you. There is absolutely nothing about the iPad development kit that would make that true.
 
I think the point is that people sound like *******s complaining about paying the cost of a SubWay sandwich for software that you claim to enjoy and probably use for many hours.

Most of you wouldn't be satisfied getting paid $10/hour from an employer, and you certainly wouldn't be able to live comfortably on such a wage in most parts of the country. Yet, you sit there and bitch that a developer might ask for more than the price of a candy bar for an application that they probably spent many months of their lives developing?

Get real.
 
142304-ipad_top_revenue_500.jpg

I recently found Cro-Mag rally and Otto Matic for Mac on a iBook G3 Software Disk (which is great! :D), but I'm not sure if I would pay $10 for the iPad versions.

The maze game also looks cool, but I hate all the $9.99 price points :mad:. I am a web app designer and I can't wait to see what the iPad's bigger screen and A4 Chip holds for web apps and for App Store ones. :)
 
the iPad and are iPhone are the same platform (iPhone OS)

You can't write the kind of complex apps that will be coming out for the iPad for the iPhone, period. This is mainly the simple factor of screen real estate. Many apps will be bigger, better, and more in-depth, and be worth more. See iWork.
 
I think the point is that people sound like *******s complaining about paying the cost of a SubWay sandwich for software that you claim to enjoy and probably use for many hours.

Most of you wouldn't be satisfied getting paid $10/hour from an employer, and you certainly wouldn't be able to live comfortably on such a wage in most parts of the country. Yet, you sit there and bitch that a developer might ask for more than the price of a candy bar for an application that they probably spent many months of their lives developing?

Get real.

dude... you can't sell the same candy bar 100's or 1000's of times!

perhaps you should get real? ;)
 
Explain to me how developing Flight Control for the ipad costs more than developing Flight Control for the iphone (or any game for that matter)?

I don't see how it could. I think developers are just trying to be sneaky/greedy and trick purchasers out there into buying the ipad version at an inflated cost and telling them "well, development doesn't come cheap and we gotta feed mouths...". I understand that if you develop Flight Control for the iphone/ipad OS and then make Flight Control for OSX may incur different costs, thus result in selling it at a higher price.....but come on developers, really, stop trying to pull the wool over the purchaser's eyes. It's the same OS as the iphone.
 
Has anybody been able to detect, if, along with price range going from "Free" to ".99¢" for iPhone to "Free" to "$9.99" for iPad, can anyone tell if there is also a dramatic increase in the file size of the new iPad apps?

I would like to order a iPad but was wondering which memory version to get 8, 16, 32GB storage... I know 8GB will do nicely even for a lot of apps but I am just curious as to what "dent", if anything, would be made into the iPad's storage if iPhone apps are now two, three or fourfold in storage size.

Anybody know? Anybody seen anything? Any developers able to attest between the difference between their iPhone app and the iPad app?

Just curious, thanks.

There isn't an 8GB model. iPad comes in 16, 32, and 64GB models.
 
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